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Week2 Performance

The document discusses computer performance, focusing on definitions, response time, and throughput. It explains how to measure execution time, CPU time, and the impact of clock cycles and instruction counts on performance. Key concepts include relative performance, CPU clocking, and factors affecting performance such as algorithms and programming languages.

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0% found this document useful (0 votes)
19 views15 pages

Week2 Performance

The document discusses computer performance, focusing on definitions, response time, and throughput. It explains how to measure execution time, CPU time, and the impact of clock cycles and instruction counts on performance. Key concepts include relative performance, CPU clocking, and factors affecting performance such as algorithms and programming languages.

Uploaded by

khoibao655
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PPTX, PDF, TXT or read online on Scribd

COMPUTER SYSTEM

Week 2
COMPUTER PERFORMANCE

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 1


Performance

Objectives:

Understand the definition and how to determine the


performance of a computer.

Reference book:
Computer Organization and Design: The Hardware/Software Interface,
Patterson, D. A., and J. L. Hennessy, Morgan Kaufman, Revised Fourth Edition,
2011.

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 2


Defining Performance

 Which airplane has the best performance


Boeing 777 Boeing 777

Boeing 747 Boeing 747

BAC/ Sud BAC/ Sud


Concorde Concorde
Douglas Douglas DC-
DC-8-50 8-50

0 100 200 300 400 500 0 2000 4000 6000 8000 10000

Passenger Capacity Cruising Range (miles)

Boeing 777 Boeing 777

Boeing 747 Boeing 747

BAC/ Sud BAC/ Sud


Concorde Concorde
Douglas Douglas DC-
DC-8-50 8-50

0 500 1000 1500 0 100000 200000 300000 400000

Cruising Speed (mph) Passengers x mph

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 3


Response Time and Throughput

 Response time
How long it takes to do a task
 Throughput
Total work done per unit time
 e.g., tasks/transactions/… per hour
 How are response time and throughput affected by
Replacing the processor with a faster version?
Adding more processors?
 We’ll focus on response time for now…

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 4


Relative Performance

 Define Performance = 1/Execution Time


 “X is n time faster than Y”

Performanc e X Performanc e Y
Execution time Y Execution time X n
 Example: time taken to run a program
10s on A, 15s on B. Which is faster? How much is faster?
Execution TimeB / Execution TimeA
= 15s / 10s = 1.5
So A is 1.5 times faster than B

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 5


Measuring Excution Time

 Elapsed time
Total response time, including all aspects
 Processing, I/O, OS overhead, idle time
Determines system performance
 CPU time
Time spent processing a given job
 Discounts I/O time, other jobs’ shares
Comprises user CPU time and system CPU time
Different programs are affected differently by CPU and system
performance

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 6


CPU Clocking

 Operation of digital hardware governed by a constant-


rate clock
Clock period

Clock (cycles)

Data transfer
and computation
Update state

 Clock period: duration of a clock cycle


e.g., 250ps = 0.25ns = 250×10–12s
 Clock frequency (rate): cycles per second
e.g., 4.0GHz = 4000MHz = 4.0×109Hz

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 7


CPU Time

CPU Time CPU Clock CyclesClock Cycle Time


CPU Clock Cycles

Clock Rate
 Performance improved by
Reducing number of clock cycles
Increasing clock rate
Hardware designer must often trade off clock rate against
cycle count

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 8


CPU Time Example

 Computer A: 2GHz clock, 10s CPU time


 Designing Computer B
 Aim for 6s CPU time
 Can do faster clock, but causes 1.2 × clock cycles
 How fast must Computer B clock be?
Clock CyclesB 1.2 Clock CyclesA
Clock RateB  
CPU Time B 6s
Clock CyclesA CPU Time A Clock Rate A
10s 2GHz 20 10 9
1.2 20 109 24 109
Clock RateB   4GHz
6s 6s
03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 9
Instruction Count and CPI

Clock Cycles Instructio n Count Cycles per Instructio n


CPU Time Instructio n Count CPI Clock Cycle Time
Instructio n Count CPI

Clock Rate
 Instruction Count (IC) for a program
Determined by program, ISA and compiler
 Average cycles per instruction (CPI)
Determined by CPU hardware
If different instructions have different CPI
 Average CPI affected by instruction mix

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 10


CPI Example

 Computer A: Cycle Time = 250ps, CPI = 2.0


 Computer B: Cycle Time = 500ps, CPI = 1.2
 Same ISA (Instruction Set Architecture)
 Run same program, which is faster, and by how much?
CPU Time Instructio n Count CPI Cycle Time
A A A
I 2.0 250ps I 500ps
CPU Time Instructio n Count CPI Cycle Time
B B B
I 1.2 500ps I 600ps
CPU Time
B I 600ps 1.2
CPU Time I 500ps
A
03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 11
CPI in More Detail

 If different instruction classes take different numbers of


cycles
n
Clock Cycles  (CPIi Instructio n Counti )
i1

 Weighted average CPI

n
Clock Cycles  Instructio n Count i 
CPI    CPIi  
Instructio n Count i1  Instructio n Count 

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 12


CPI Example
 Alternative compiled code sequences using instructions
in classes A, B, C. Let calculate CPI of Sequence 1, 2

 Sequence 1: IC = 5  Sequence 2: IC = 6
Clock Cycles Clock Cycles
= 2×1 + 1×2 + 2×3 = 4×1 + 1×2 + 1×3
= 10 =9
Avg. CPI = 10/5 = 2.0 Avg. CPI = 9/6 = 1.5
03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 13
Performance Summary

Instructio ns Clock cycles Seconds


CPU Time   
Program Instructio n Clock cycle

 Performance depends on
Algorithm: affects IC, possibly CPI
Programming language: affects IC, CPI
Compiler: affects IC, CPI
Instruction set architecture: affects IC, CPI, T c

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 14


Performance

 Reference
• Section 1.4
• Book: Computer Organization and Design:
The Hardware/Software Interface, Patterson,
D. A., and J. L. Hennessy, Morgan
Kaufman, Revised Fourth Edition, 2011.

 Exercise: Attached file

03/2017 Copyrights 2017 CE-UIT. All Rights Reserved. 15

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