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Spanish Card Games Guide

The document describes various card games, including Pumba, The Square, Fast, The Clock, Half Past Seven, The Donkey, Broom, and Mus, detailing their objectives, rules, and gameplay mechanics. Each game has unique strategies and variations, often involving teamwork, quick reflexes, or betting elements. The document serves as a guide for players interested in learning and playing these traditional card games using a Spanish deck.
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0% found this document useful (0 votes)
28 views13 pages

Spanish Card Games Guide

The document describes various card games, including Pumba, The Square, Fast, The Clock, Half Past Seven, The Donkey, Broom, and Mus, detailing their objectives, rules, and gameplay mechanics. Each game has unique strategies and variations, often involving teamwork, quick reflexes, or betting elements. The document serves as a guide for players interested in learning and playing these traditional card games using a Spanish deck.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

CARD GAMES

Pumba
No, it is not a free version of a card game of the Lion King. It is an adaptation of the famous
Uno card game, but with the Spanish deck. Things go like this

Objective: Be the first to discard. It can be agreed to end the game when one is discarded, or
end up seeing who is the last to drop out.

Rules: 4 cards are dealt to each player, and the rest are left in a pile to draw from.
that pile will place the first card in the center of the players. To discard,
You have to play on top of the card from that moment, a card of the same suit or number.

Practical example: There is a 2 of wands on the table. Therefore, we must draw any card from
rude, or one of another suit. If there are no cards to play, one must draw a card, and if
we can create with the new letter, do it (This allowed, however, to mark lanterns, is
say, to pass even having cards that create

Saying the number '2' is prohibited. If it is said, you must draw two cards from the pile.
regardless of whether it touches you or not. To say that number, it is said 'even' or 'a pair'

But not everything will be that easy, since saving some, all the cards have an extra. When creating
one...

The next player must draw a card and loses their turn (Unless they have a one or a
two with which to counterattack)

The next player must draw TWO cards and loses their turn (Unless they have a one or
a two with which to counterattack)

The player who loses the 3 can play again.

Change the course of the game

10 (Sota): Change the suit (From clubs to coins for example)

11 (Horse): Skip the turn of the next player to the following player.

12 (King): Total silence in the game. Nothing can be said. Whoever speaks while the king is
find on the table, he will take two cards (And if he repeats, two more up to infinity). He will be able to
to talk when someone places a card on the king that is not another king.
The Square
For this game, I recommend playing with a table, although it can be played on the floor. It is a
exclusive game for playing in teams, where strategy and coordination are paramount without
talk.

Objective: Get 4 cards of the same number by swapping with the


table. Once achieved, YOUR PARTNER has to shout 'square'.
Preparation: 4 cards are dealt to each player, and 4 are placed on the table.
cards from the draw pile. Then the players exchange cards.
desired from the table by those of her hand, in order to achieve 4 equal ones
(Example: 4 kings). If no player is interested in the cards on the table, for
unanimity can be said 'we passed' with the 4 cards on the table,
definitely reran the game, and in its place, 4 others are placed
a bunch of stealing.

When a player from the team gets the quartet of cards, they must make a signal.
previously agreed upon with the partner (Yawn, put the cards as one, touch each other
hair,... and this must shout "square". NOTE: The opposing team can notice and shout.
"Square Short". If that is said, the opposing team must reveal their cards. If not, they do not have a...
square, the team that shouted "short square loses" If they have the aforementioned, they win the round.

Fast.
It's a game for 2 players and as its name indicates, it's fast as hell.
Reflections take precedence above all.

Objective: To be discarded as quickly as possible.

Rules: 4 cards are dealt to each player, and the remaining pile is divided into
two equal parts. It is placed in the center of the table leaving between the two
piles, space for two more piles of cards. Then each player takes one.
letter from their pile and at the same time they are placed in that hole. Then the discarding begins.

We must get rid of the cards in the following way: If there is a 7 on the table, we can play.
a jack or a 6 (From the number that is on the table, draw an immediately higher card or
inferior). At the same time, when the 4 cards in hand are used up, cards will be drawn from the pile.
assigned to the player who has no cards, only being able to have 4 cards at all times. The 1st
The player who clears their respective pile wins.

In case both players get stuck, they must return from their respective places.
write a new letter.
The clock
Objective: Stand out from the crowd.

Rules: The deck is dealt completely FACE DOWN. At no time may any player...
he will be able to see his cards. The one who is to the right of the dealer starts, taking from the part
on top of his pile a letter and putting it in the center while saying 'one', then and
quickly the next in turn will draw a card from their own deck saying two… and so on
until reaching 12.

El problema es que si al sacar la carta, por ejemplo, se dice “Cuatro” y efec vamente sale un 4,
one must put the hand over the cards that are there at that moment. The last one to put the
he/she takes the cards from the pile for his/her deck.

Half past seven


The game consists of obtaining seven and a half points, or getting as close to it as possible. The cards
They are worth as many points as their face value, except for the face cards, which are worth half a point.

One of the players must act as the Bank. The bank deals one card face down to each
player and herself. Each player bets and, in turn, can request cards from the bank, with the
condition that only one of those remains covered, so that if all are uncovered,
the bank gives it covered, and if you keep one face down, the bank gives you another uncovered. It can be done
plant at any time if it has reached seven and a half, or if it is below. If it has seven and
the media or it passes, you have to discover the hidden card.

Any player who has a face card (half point) as their first card and receives another when asking.
figure, two figures, three figures (consecutive), it may be doubled, tripled, quadrupled...
until receiving a letter that is not a figure. This means that with each of the figures it will be able to
play as if I were a different player, betting in each of the games in a way
independent.
When all the players have played, it is the bank's turn, which reveals its card and
play, in front of everyone, until to stand or to pass. Whoever has more points wins
that the bank, without going past seven thirty. He who has seven thirty, earns double his
betting and, in some places, it becomes banking. When points are equal, the one who always wins is the
bank.
This game is very similar to the one called Blackjack, very popular in Casinos, which is played
with a French deck and whose scores and rules are somewhat different.
Betting method: The most widespread form of betting, very common in the area of Piedrahita,
Salamanca, Cáceres... is:
The 'bank' will announce the amount of the bet before starting to deal the cards, so that
each player bets that amount against her.
The player who exceeds 7.5 will always pay the bank the amount of the bet.
The player who ties with the bank will pay the bank the amount of the bet.
The player who scores 7.5 will receive double the bet made by the bank.
When the bank hits 7.5, everyone will pay it double the bet, except for the player who
you have scored 7.5 which will pay 4 times the amount of the bet.
When the repaired letter is a half and the immediately following ones are halves, it may
play each one as a different bet against the house. Example: I am dealt a horse,
I ask for a card and it's a two, I can choose to play two bets. Then I ask again and it's a king, I can decide.
play three bets in a row. As soon as a median stops coming out, that card is for the
first bet, a 6 comes and I decide to stick with 6 and a half, I ask for the next and it comes
I already have 1 in the second bet, I ask and a 7 comes, I have gone over in the second.
I bet and ask for a card for the third bet...

The donkeyThe main objective is to get four cards of the same number.
the ideal number of players is from 4 to 8.

Objective
The goal of the game is to get rid of all your cards as quickly as possible. Every time one of the
losing players are assigned a letter from the word donkey. The one who completes it first
word, will be the final loser of the game. The final winner will be the one who has not arrived at
complete the word when others do.

Techniques
There are several techniques to win at the donkey game. One of them, called feint, is to place the
hand in the center of the table, saying another word that is not donkey. If any player puts the
hand in the center, a letter will be assigned to it. On the other hand, if no one puts it, the letter will be assigned.
to the player who made the feint. Another technique would be the improperly placed hand. Everyone knows
that to win a game you must place your hand face down in the center of the table. If one of
the players put their hand facing up and their opponents place their hand in any way
a letter will be assigned to them, and if in any case they do not put their hand up, a letter will be assigned to the one who
.
He/she placed the hand palm up.

Broom
A la escoba is played with a Spanish deck of 40 cards. Two, three, or four players can play.
players and there is even the possibility of playing in pairs.
All cards have a value. From highest to lowest value, we have the following cards:
Kings are worth 10.

Horses are worth 9.


Sotas are worth 8.

The rest of the cards are worth their number.

The goal is to score as many points as possible, for which you need to take cards.
(the way they are handled will be explained in the following point). The player with the most cards
whoever has the most ones adds one point, whoever has the most golds adds another, whoever has the most sevens adds another and the

player who holds the 7 of golds, also called 7 of veils, or simply veil, adds another
point (In some regions it's called guindis). To these four possible points, we must add
the number of brooms. A broom is produced when a player leaves the table empty. It
usually plays in such a way that the first player to reach 21 points wins, but this number
change from one place to another.
Starting to play
Three cards are dealt to each player and four cards are placed face up on top of the table.
table. From that moment the player will throw out their hand, which is none other than the one who has not
dealt, and then the other player will throw, and so on.

In each turn, each player can only discard one card. It is about
summarize fifteen points taking into account that letter and all or some of the others that you
they are found on the table uncovered. (Following the scoring table already explained). At that
if the player takes those cards and puts them face down on their side. Therefore it is called
base the cards that add up to 15 and that a player takes.

When both players run out of cards, three are dealt again, and so on.
until the deck is finished. In the last card distribution, the dealer must announce it.
saying last.
When a player takes a trick and leaves the table empty, it is said that they have made a broom.
In that case, instead of leaving those cards turned over on their side, leave one of them facing up.
well that broom represents a point, and in this way at the end of the game you can count the number of
broom completed.
At the end of the game, the last player to win a trick takes the remaining cards on the table.
The point counting proceeds in the manner already explained (cards, golds, sevens, veil and number)
of brooms) and is redistributed in a rotating manner.

MUS
Mus is the most popular card game with a Spanish deck. Of Basque origin, it is played with mus.
throughout Spain and South America with slight changes in rules and ways of playing. In the
In the next tutorial, we will teach you how to play Mus.

Deck for playing Mus


The Spanish deck of 40 cards.
Number of Players
Mus is played among 4 players in 2 pairs, with teammates sitting opposite each other.

Order and value of the cards


The order of the cards, from highest to lowest, is as follows: 'king and three', knight, jack, seven, six,
five, four and "two and as".
The value of each one is: King, Three, Knight, and Jack are worth 10 points and the rest the value that
The Two counts as an Ace and is worth one point.
Dealing cards
One by one, 4 to each player.
Plays of Mus
Big: It consists of having cards as high as possible, according to their order.
Girl: Reverse play from the previous one, it consists of having the lowest cards possible.
Pairs: It is having two or more identical cards.
If there are only 2 identical cards.
Medias: cuando se enen 3 cartas iguales. br>Duples: consiste en tener 2 parejas.
Game: It is said that a player has a game when the value of their cards sums to more than 30.
Point: The sum of the value of the cards is less than 31.
Vocabulary of Mus
Stone - What is used to carry the score.
Amarraco - Equivalent to 5 stones.
At the start of each play, one says Mus to indicate that they want to discard cards.
Pass - In a play, indicates that one does not want to raise or wants to see what others do.
to make the play one's own.
Envido - Bet of 2 stones.
And I-It's a response to a bet. It's raising the stakes of the bet by 2 more stones.
Resend - Same as the previous one.
I want - It is the acceptance of the opponent's bet.
I don't want - The opponent's bet is not accepted.
We do not want - Just like the previous one, except that it obligates the partner in their own decision. In
In the Mus, each player acts individually unless pluralized when speaking. If a player says
I want, the partner will be able to accept or resend, however when saying We want or No
We want to force the colleague to accept their decision.
Ordago-Órdago is the key word of Mus. The acceptance of an Ordago by the
opponent means that at that moment and play the game is decided. The number of does not matter
stones that are taken, when a player says Ordago and the opponents say I Want, the stones are raised.
cards and whoever wins, wins the game.
Leave the No-Stone that is earned when the opponent does not accept a dare.

Starting to play Mus


The cards and the stones (20) are placed in the center of the table.
The match is almost always played to 4 games of 40 points each.

El Mus is a sequence of 4 plays: Grande, Chica, Pares, and Juego, obtaining stones until
win the match.

The game consists of 40 stones. To keep track of each pair's stones, one player goes
pointing until reaching 5 stones (Amarraco) and at that moment, passes the stones to the center and
da una a su compañero. Es decir, un jugador lleva el contaje de las Piedras (1 punto) y otro los
Amarracos (5 points)

Once the players are at the table with their partners facing them, the player who gives the
cards, this will be the player 'hand'.

Once the cards have been repaired, each player sees them and decides if it is beneficial for them to play with
either them or not.

The player starts 'hands'. If he sees that his cards are good, he can say 'no mus', which
means that the game begins. If the cards do not seem favorable to him, he can indicate 'mus', which
What does it mean that you want to discard your cards for better ones.

The turn passes to each player, who must decide whether to play with their cards or prefer to
discard them.

The discard begins if all players agree. As long as there is one player who says 'no'
You won't be able to dismiss it and the scuffles begin.

It begins with Grande's move: each player, when it is their turn, can Pass or
To envidar (saying envido means that you bet 2 stones, or envido 3, 4, 5,... however many you want)
to bet). The players of the opposing couple can accept by saying I want, decline the
bet or raise the wager by stating the number of stones you want to play. The wagers,
they do it for their companions, and once one of the companions sends a number of stones, the
no one can change the bet unless any of the opponents increases it.

Once the bet is finished, proceed with the Chica play in which the procedure is exactly the same.
that the Great, starting with the "hand".

The next play, Pairs, is played only among those who have Pairs. To know this, once
After Chica's play is finished, the 'hand' says whether it has pairs or not and they continue with the rest of
players. Those who have pairs will play the hand with the bets just like in the
previous. If only one couple has pairs, the play moves to the Game.

The play of the Game is carried out the same as that of Pairs, with the 'hand' starting to say whether it has or not.
Juego, siguen los demás y se hacen los envites. Si ningún jugador ene Juego, se sigue con la
point play in which everyone plays as in the Big and Small.

Once the plays are finished, each one shows their cards and the bets that have been made are verified.
place each couple noting down the stones they win from each bet starting with the
Big, Small, Pairs and Game or Point.

In the case of 2 identical plays, the 'mano' or the one closest to him on his left will win.

The couple that first reaches 40 stones is the one that wins the match. If while counting the bets one
the couple is in their 40s, wins the game, although counting the stakes from later plays
another couple beats them.

The Signs of Mus


The signals of Mus play a big role, as it is a communication with the partner for
to tell him, without words, one's own letters.

Hay que u lizar señas conocidas por todos para cada una de las [Link] parejas no
They can have their own signs. Everyone plays with the same signs and everyone risks it being
viewed by the opponent, hence the risk.

One must pay attention to the opponent, be in tune with the partner, and be ready not to be
seen. In addition, when someone sees a signal, the partner, if skilled, will know that the
The opponent has realized it and will be able to play with that to their advantage.

The signs of mus are:

TWO KINGS: Biting the lower lip.


TWO ASSES: Stick out tongue forward. Scrunching the nose is also allowed.
THREE KINGS: To twist the lips, tight, to one side
THREE ACES: Stick tongue out to one side.
MEDIA: If they are not Kings or Aces, inflate a cheek.
DUPLES: Raise the eyebrows.
Wink to indicate that you have 31 for the game.
GAME: Pout the lips, as if for a kiss, to indicate any game that is not 31.
30 TO THE POINT: Raise a shoulder.

Game showed
At the beginning of the game, the stones are placed in the center of the table. The number of the
Bets from each play will be kept in mind, to be noted at the end of each partial game.
The resignations are recorded immediately.

At the end of each game, the players will count by saying how many stones they pick up and why.

They will take as many stones as points they have scored in the game, placing them to be seen in
At all times, those that each one has.

When the player who keeps track of the stones has 5, he says: 'Amarraco' and his partner
take one and the other 4 go to the center.

If at the end of a game, a pair of companions has reached or exceeded 35 stones,


one of them must say 'Inside' and they all throw the ropes to the center. This is for
Warn the opposing players that the game is about to be won.

The value of the plays, in the order they are to be paid, is:

He did not leave a stone.


The Great in step 1 stone
The Girl on step 1 stone
The Par 1 stone
The Stockings 2 stones
The Duples 3 stones
Game of 31 3 stones
The other games 2 stones
Game no or point 1 stone

If a couple is missing a few stones to win, you have to be careful with the bets and
Oral agreements and remember that the first thing that is charged is the "No".

The charging of the plays:

Big and Small. If everyone passes, without anyone envying, the player with the best move will have
Great wins 1 stone, and the player who has the most plays to Chica will take another.
But if a player makes a bet and no one accepts their bet, they will immediately receive a stone as a concept.
of "No" acceptance of the bet, considering the move settled.

Pair and Play yes. If all players pass without anyone bidding, the player who has the best
the play will take the value of it, adding the stones that correspond to these plays
may also correspond to your partner.
If a player bets and no one accepts his bet, he immediately takes 1 stone for 'deje', but to
The final score of the partial game will also include the value of your move, plus the value of theirs.
partner, even if their cards were worse than those of another opponent player.

-Game no. If everyone passes, the one with the best point will take 1 stone. If a player bids to the
point and nobody accepts, it takes a stone of the "No" in the act and will collect another point at the end,
even if it were inferior to that of another player.

He who renounces a bet loses the right to collect from the play, even when the cards, at
In the end of the partial game, it was seen that their play was better.

In any of the plays, the cards of the partner who has the better ones still win.
when the one who would have challenged or raised the stakes had worse cards than the opponent who
accepted.

Whoever forgets to take a stone loses the right to it at the moment the ...
cards for the next game.

You
Tute is played with a Spanish deck of 40 cards and can be played by two, three, or four players, if
Well, there are several variations in which the 'tú' form is suppressed, such as in the case of 'tute'.
auctioned and theyou bastard, also called tute loses in the middle.

All the cards have a value. From highest to lowest value, we have the following cards:
Aces are worth 11.

Threes are worth 10.

Kings are worth 4.

Horses cost 3.
Sotas cost 2.
The rest are worth 0, and they are called blank cards.

The total number of points is 120.

Game objective
The game of tute is played in tricks. In a trick, each player, in turn, plays a card and the one who wins the
the base (according to the rules that will be explained later) takes all the played cards
(as many as players). When all the tricks have been finished, each player (or couple,
according to the case) counts the points obtained (following the values explained in point
the one who scores the most points wins a game. The one who wins 6 games gets a cow, and
the one who wins 2 cows wins the game. This is the most common, although there are regions where it
Play 8 games per cow, or even 10. All of this must be discussed before starting.

Starting to play
When 4 people play, all the cards have to be divided among them, and when they play
2 or 3 players are usually dealt 7 cards per player (this number varies from some regions to others).
other), and the remaining cards are left on the table in a pile. In all cases the
the person distributing must choose a card that paints or triumphs, which means that suit is
special (later we will see why). From that moment on, the suit of that card is
the triumph. If there are 4 players, that card must be one of those held by the person who has
repaired, and must choose it without seeing it, while distributing, showing it to the rest of the players.
When 2 or 3 players are playing, the pinte is the next card faced up after the last repaired one and it is left.
under the leftover pile, face up.

Once the cards are repaired, the player sitting to the right of the one who repaired them, also
known as the hand, the play begins by drawing a card, called the exit card and then
He will turn the one on his right, then the one on the right of this one, and so on until he turns the ...
player who has repaired the cards, also called dessert. In each turn, each player
will follow the following rules:
When a player plays a card, they are obliged to try to win the trick, so
You must play a card of the same suit as the card that was played. This is called following suit.

If in addition the superior value (according to the values indicated in the first point) and
there has not yet been any success in that play, they are obliged to throw it. To this
it is called mounting. In case a victory has already come out, it is not necessary to mount but
if you sit.
If it is not possible to attend or mount (that is, if there are no cards of the same suit)
that the exit letter), then one must fail, this means to throw a victory, with the
provided that if another triumph has already been achieved, there is also the obligation to
overcome it (step on it).

Finally, if he does not have cards of the same suit as the starting card, and he does not have
victories, or if they have them but none can step on the one already on the table, they can
echar la carta que le venga en gana. A este úl mo caso se le llamacontrafallar.
If it is discovered that a player has not fulfilled the described obligations, it is said
he resigns, and loses that game.
When the leading card is a trump, it is said that the player who has led has dragged.
case and being consistent with the previous rules, it is necessary to note that there is no possibility of
fail, but the rest of the rules are exactly the same, that is, you have to attend and assemble, and if not
It is possible to set up, you have to attend, and if it is not possible to either attend or set up, it can be discarded.
any letter.

As is obvious, the trick is won by the one who has played the highest card of the same suit as the card.
of the exit, unless there are triumphs, in which case the highest triumph wins the trick.

When 2 or 3 players play, at the end of each round, everyone draws a card from the pile.
remaining in the following order: first the player who won the trick, then the one to their right and
and so on. In the case of 4 players, this is not possible as there is no leftover pile.

Cáncos
Every time a player wins a trick and also has the following card combinations,
Add the additional points indicated below to the total score of the cards.
Horse and King of the stick that paints: The 40 are sung.

Horse and king of a different stick than the one painted: 20 are sung.

Four kings or four horses: One sings tute, and wins the game directly.
When 4 people play in pairs, it is not useful for the teammate to sing.
what has made the play, but rather it must be done by the player himself. That is to say, if a player has...
any of the described card combinations, but the trick was made by his partner
He cannot sing, but he must wait to make the play himself.

Other considerations
The player (or couple) who takes the last trick, adds 10 additional points. To these
points are called ten peaks of the mountain.
In some regions of Spain, it is played in such a way that when 2 or 3 participate.
players and draw a card higher than a 7, the player who has the 7 of that one
the stick can exchange its card with the one it has drawn as long as it wins a trick and
had previously indicated that it has the 7 by putting it below the one that she has painted. If the
pinte is less than or equal to a 7, it can be exchanged in the same way with the one that
Have the 2. This cannot happen when 4 players are playing because there is no pile.
surplus.
In some regions of Spain, the game is played such that the one who exceeds 120 points
adds 2 games instead of 1. In other regions the same happens but when exceeding 100.
points, and there are also places where that possibility does not exist.

The term 'to shrink' refers to two situations:


When a player can mount but does not do so because there is already a victory on the table,
and simply assists.
When holding the ace of a certain suit, a player plays a lower card to thus
eat the three.
It is called Pulling the Cards when a player has less than 10 points in.
his letters, he believes that it is impossible for him to win that game, so he gives away the
same as their rival, without the need to play.
When there are no cannons, the one who surpasses 65 points wins (since there are 120 points in the
shuffle the last ten cards.
If 20 have been sung, the one who exceeds 75 points wins.
If 40 songs have been sung, the one who surpasses 85 points wins.

If 60 have been sung, the one who surpasses 95 points wins, and so on.
In case of a tie on points in some regions of Spain, it is played in such a way that
He wins who made the last ten, and in others it ends in a tie.
There are regions where in the first game of each pair the one with the two comes out.
oros, instead of the player hand.
There are also places where the option called capote is played, valid only
for the case of 2 or 3 players. The idea is that once the last card has been drawn from the
remaining pile, if a player believes that they will win all the remaining tricks and it
he says that if it is indeed the case, he wins the game regardless of the points
totals obtained. If not, the winner is the opposing player.
Poker
Flop
In the different variants of Poker where community cards are used, as is the case with
Texas Hold'em or Omaha is calledflopto the 3 cards that are placed face up on the table,
this is the second of the 4 rounds that we find in a hand of any of these
modalities.
In this round, the first three community cards are placed face up in the center of the table and
the action starts again with the small blind, the player to the left of
button.
The cards that make up the flop must always be drawn from the top of the deck and for
to be able to avoid scams the first of the cards that remained at the top of the deck while it lasted
the first betting wheel is removed without showing it and in this way the ones that form are taken
the flop (this is called "burning" the first card)
In order to see the flop, it is necessary for more than one player to stay in the hand after
the first round of betting, since if the players fold, the player who
automatically wins the hand without the need to show the first three cards
common.
In the situation where several players remain after the first betting round.
(preflop), for players to be able to 'see the flop' it is mandatory that they have bet
the same amount to the pot.

Turn
In the event that two or more players remain in the hand after the flop, another card is dealt.
community card face up, not before "burning" another card again. Once the card
it will be visible, the player to the left of the button will restart the action. When finished
this new round of betting, in case there are still two or more players in the play
it will be revealed, after re-"burning" the last community letter, called RIVER.

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