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Fast Attack - Lua

The document contains a Lua script designed for a game that modifies combat mechanics by enabling fast and click attacks. It utilizes functions to manipulate player attributes and attack timings, enhancing gameplay. The script employs coroutines and event listeners to continuously check and apply the configured settings during the game.

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meomeoconmeo4
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0% found this document useful (0 votes)
462 views1 page

Fast Attack - Lua

The document contains a Lua script designed for a game that modifies combat mechanics by enabling fast and click attacks. It utilizes functions to manipulate player attributes and attack timings, enhancing gameplay. The script employs coroutines and event listeners to continuously check and apply the configured settings during the game.

Uploaded by

meomeoconmeo4
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd

(getgenv()).

Config = {
["FastAttack"] = true,
["ClickAttack"] = true
}

[Link](function()
local StopCamera =
require([Link])StopCamera:Stop()
for v,v in pairs(getreg()) do
if typeof(v) == "function" and getfenv(v).script ==
game:GetService("Players").[Link] then
for v,v in pairs([Link](v)) do
if typeof(v) == "table" then
spawn(function()

game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().Config['FastAttack'] then
pcall(function()
[Link] = -
([Link]^[Link]^[Link])
[Link] = false
[Link] = 4
[Link] = false
[Link] = 150
[Link] = true
[Link] = 0
[Link] = 0

sethiddenproperty(game:GetService("Players").LocalPlayer, "SimulationRaxNerous",
[Link])
end)
end
end)
end)
end
end
end
end
end)();

spawn(function()
game:GetService("RunService").RenderStepped:Connect(function()
if getgenv().Config['ClickAttack'] then
pcall(function()
game:GetService'VirtualUser':CaptureController()

game:GetService'VirtualUser':Button1Down([Link](0,1,0,1))
end)
end
end)
end)

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