1.
Which is an iterative and incremental method of managing development and design
a) Agile b) business process model c) virtual collaboration d) prototyping
2. The vital role of design thinking in agile methodology is in
a) Finding the right problems to solve b) a method to solve problems c) efficiently
managing the development
3. Waterfall model phase in which modification of a software product is done after delivery
to correct faults, to improve performance or other attributes is
A. maintenance
B. construction
C. planning
D. modeling
4. Virtual Collaboration—Design thinking in IT
The best definition of Virtual collaboration in IT industry implies:
a people work remotely not only from a single geographic location but also across
continents with different time zones, cultures and even languages
b Working remote and in a global environment without technology and internet
c companies operating in a global environment without internet and with technology
d No link between local and global business
5.
Agile in Virtual Collaboration incorporates all the following except:
a Transparency, culture of courage and flexibility
b Scope for continuous improvement
c Strong communication
d Layoff to sort difference of opinions among employees
6.
Employers offered flexible time options to employees during Covid-19 times. This is an
example of:
a Minimum viable product (MVP)
b Agile in Virtual Collaboration
c Hire and fire scheme
d Waterfall model
7.
Establish a sustainable environment and work life balance in virtual collaboration to
maximize:
a Loss for the company
b working hours than regular hours
c Efficiency of the employees such that stretching their normal working hours is
minimized
d Expenditure for the company
8. BPM is about:
a) Aligning business processes to organisational strategy
b) Maintaining a process view of the organisation rather than a functional view
c) Establishing and maintaining an environment of continuous learning and
development
d) Communicating effectively
e) All of the above
9. BPM is the combination of
a) Process mapping
b) Process discovery
c) Process simulation
d) Process improvements
e) All the above
10. Business Process Modelling mediates the communication between:
a) Business analysts & Process participants
b) Customers & Producers
c) Evaluators & Programmers
d) Operators & Business communicators
11. Gaining competitiveness is one of the advantage of BPM:
a) True
b) False
12. “ I have learned something: How do I act upon it?” is one of key phases of Design thinking
in Business Process Modelling
a) True
b) False
13. Point out the incorrect statement, which is not the benefits of Design thinking in BPM
a) Moving beyond traditional process maps and case models to more customer-centric
b) Pooling collective ease and enhancing collaboration, through building multidisciplinary teams
c) Ensure that every stakeholder has formally signed off the process scope
d) Generating more revenue by ensuring a deeper level of customer satisfaction
14. Design Thinking is _____________approach to innovation that integrates customer emotion
and empathy, the possibilities of digital tech and analytics, and the requirements for business
success.
a) Process centered
b) Human centered
c) Product centered
d)Service centered
15. A university is re-designing their website. The main user of the website is university
students. The web-developer is choosing what elements to put on the home page. For the
best user-experience, what element should be on the home page?
A Letter from the Dean B University's philosophy
C Library hours D Student Log-in
16. Design Thinking is sometimes visualized as a linear process, but it is actually
A Iterative B Incapacitating
C International D Impactful
17. What are the steps of Design Thinking Process?
• Understand > Draw > Ideate > Create > Test
• Empathise> Define > Ideate > Prototype > Test
• Empathise> Design > Implement > Produce > Test
• Understand > Define > Ideate > Produce > Try
18. Design Thinking is a Linear Process. True or False?
• True
• False
19. A college is redesigning it website. Current students are the main users of the website.
Which one of the below elements should definitely be on the website?
• College rules and regulations
• Information on faculty members
• Information about courses
• Alumni details
20. Covid 19 pandemic pushed many organizations to adapt agile in virtual collaboration.
a)True
b) False
21. Which methodology can accept changes anytime?
a)Agile b) Waterfall model.
22. A prototype should be
a) fast b) cheap c) slow d) expensive
A) a and b B) c and d C) a and c D) b and c
23. IT companies build or maintain software so that businesses run more smoothly.
a) True b) False
24. __________ improves success rate of IT projects by almost double by promoting better
collaboration and communication.
a) Agileb)Walterfall
25. Agile and Design Thinking combination value ______ over _________
a) people, process b) process,people c) product,price d) price,process