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The Kneecapper 6
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USERS
“ ”
A brutal melee weapon, essential for
THE KNEECAPPER
every underground organization.
— In-Game Description
The Kneecapper is a Melee Weapon in Fortnite: Battle
Royale, that was added in Chapter 6: Season 2.
Contents [ hide ]
1. Functionality
2. Stats
Join Now!
3. Elimination Feed
3.1. Player Elimination Information
3.2. DBNO
Rarity EPIC
4. Weapon ID Recent Images
5. History Melee Weapon
Weapon Class
6. Strategy Guide
6.1. General Usage Stats
6.2. Attacking Damage Attack:
30/35/20 (x2)/55
6.3. Counters
Charged Smash:
7. News Tab 60 (no charges)
Factory Factory
75 (1 charge)
8. Gallery 29 minutes ago 29 minutes ago
90 (2 charges)
Structure Dam- Attack:
Functionality age
45/50/30 (x2)/80
Charged Smash:
90 (no charges) Discussions Activity
The Kneecapper has two di\erent ways of dealing
105 (1 charge)
damage: 120 (2 charges) How does this combo look?
Yetanotheraltaccountfor… • a minute ago
Attack: Pressing the ]re button performs a single Durability 200
WHTBM S4 (RO16, M4)
swing. Holding the ]re button executes a combo of ThatWeirdGuy57 • 2 minutes ago
Introduced
4 attacks, dealing 30, 35, 20 (x2), and 55 damage, Alright
for a total of 160. The ]nal attack in this combo Added In Release Date Yetanotheraltaccountfor… • 3 minutes ago
knocks players back approximately 10 meters. Using Update v34.00 February 21st 2025
Best 80's movie skin?
this attack while airborne triggers a combo of 2 Atat2009 • 4 minutes ago
attacks, dealing the same damage as the ]rst 2
Idea: Hatsune Miku variants
attacks of the main combo but with slightly di\erent animations. Each successful hit on a
Bluelake13 • 10 minutes ago
player, vehicle, or structure reduces the durability meter by 1 point (0.5%).
Charged Smash: Holding the aim button begins a charging process, up to a maximum of 2
charges. Releasing the button performs a swing that deals increased damage and knocks
players farther away based on the stored charge, as indicated by the charge meter around the
reticle and the electricity e\ects surrounding the bat. Swinging without charging deals 60
damage and launches enemies approximately 25 meters away. A single charge increases these
values to 75 damage and around 35 meters, while a fully charged swing boosts them to 90
damage and roughly 45 meters. Each successful hit on a player, vehicle, or structure reduces
the durability meter by 4 points (2%) with no charges, 7 points (3.5%) with 1 charge, and 10
points (5%) with 2 charges.
The Kneecapper also has a Passive mobility ability that increases the player's speed and reduces
stamina depletion while sprinting with the item equipped. Additionally, jumping while sprinting
performs a higher jump that negates fall damage. While active, this ability reduces the durability
meter by 1.5 points per second (0.75%/s).
Once the durability meter reaches 0%, the item breaks and is removed from the player's inventory.
Stats
v34.00
Current Stats since v34.00
THE KNEECAPPER
(EPIC)
30/35/40/55 (Combo)
DAMAGE
60/75/90 (Charged)
45/50/60/55 (Combo)
STRUCTURE DAMAGE
90/105/120 (Charged)
DURABILITY 200
MAX STACK 1
Elimination Feed
Player Elimination
Player 1 beat down Player 2 with the Kneecapper
Player 1 smashed Player 2 with the Kneecapper's Charged Smash
DBNO
Player 1 knocked down Player 2 with the Kneecapper
Player 1 knocked down Player 2 with the Kneecapper's Charged Smash
Weapon ID
The Kneecapper is referred to as Electro Bat in the ]les.
EPIC : WID_Athena_ElectroBat
History
Main Creative
Battle Royale and Zero Build History
Chapter 6
Chapter 6: Season 2
Update v34.00
Introduced.
February 28th 2025: Decreased knockback multiplier against Vehicles from 0.66x to 0.6x.
Strategy Guide
This section outlines a strategy.
General Usage
Sprinting while holding The Kneecapper will increase your movement speed, reduce the amount
of stamina consumed, and greatly increase your jump height. It also prevents fall damage when
jumping, even if you swap to another item midair. These can aid you with traversing the map,
dodging enemy ]re, and gaining the high ground in a ]ght.
Remember to jump; fall damage immunity won’t be applied if you don’t take a leap before
taking a long drop.
To conserve stamina, jump while sprinting and then swap to another item or your Pickaxe
mid-jump. This maintains your momentum and stops your stamina from depleting.
Be sure to compare the durability of your Kneecapper to another Kneecapper dropped by an
opponent before exchanging them.
Attacking
Use The Kneecapper’s Charged Smash on an opponent while at a high location or near the
Storm. This will likely eliminate them from fall damage or greatly reduce their health, and you
can ]nish them o\ with an Assault Weapon.
You can sprint while charging the Smash, but you will be very vulnerable while doing so.
Try jumping around your opponent as you approach them to dodge their attacks.
There is a brief delay after using a Charged Smash which increases depending on how long
you charged it—even if you miss it—so aim well.
During a close quarters ]ght, use a Kneecapper-enhanced sprint jump, change to your shotgun,
and shoot your opponent as you descend.
Don’t use The Kneecapper’s attacks against Guards, Bosses, or players that you con]dently
know are Bots. If you’re ]ghting a real opponent, advance upon them after ensuring that they
have less than 50 Shield, which can be done with a ranged weapon.
In a tough pinch, the right thing to do is to retreat by sprinting and jumping with the
Kneecapper. The standard attack combo will not end a ]ght in your favor if you are at a low
health disadvantage.
Counters
An opponent repeatedly hitting you with The Kneecapper’s basic attack will likely eliminate you,
unless you have at least 100 Health and 50 Shield—or 50 Overshield. Make sure you have as
much HP as possible at all times, and always carry healing items.
The range of The Kneecapper’s basic attack is short enough for you to eliminate an
opponent that is repetitively using it, which can be done with a well placed shot of a
shotgun followed by a fast-]ring weapon.
To avoid an opponent charging a Charged Smash, quickly sprint away from them. Use a ranged
weapon from a distance, or build walls to protect yourself; you are incredibly likely to get hit if
they sprint while preparing the attack.
If you have your own Kneecapper, use an enhanced sprint jump right as they attack, then
eliminate them with your shotgun during the Smash’s delay.
When you see an opponent approaching you with a Kneecapper, shoot them with a ranged
weapon. Keep shooting whether they retreat or keep moving, and if you miss too many shots,
make some distance from them and reload.
Shockwave Grenades are one of the best counters against and substitutes for The Kneecapper.
Toss one at the feet of a foe wielding a Kneecapper to greatly distance yourself from them, and
regain your bearings by reloading your weapons or healing yourself as you fall to the ground.
Stock up on them if you are unable to ]nd a Kneecapper, preferably from a hired Supply
Specialist. You can also ]nd them as loor loot or through searching as many Chests as
possible.
The Outlaw Shotgun or Twin]re Auto Shotgun, are the best to use when countering The
Kneecapper, as the wide spread, high damage per shot, and decent ]re rate, can overwhelm an
uncoordinated opponent using The Kneecapper.
News Tab
In-Game
Image Description Date
Items for Mayhem
Bring mayhem to the streets with the Collateral February
Damage Assault Rile and the Falcon Eye Sniper. 22nd
Turn up the heat with the Plasma Burst Laser or 2025
bring the pain with The Kneecapper.
Gallery
Promotional Images
Promotional Images
Promo Image from the Promo Image from Update
Playtsation blog post for Chapter v34.00
6: Season 2
Weapons Expand
Categories
Community content is available under CC-BY-SA unless otherwise noted.
Related Discussions
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