math.
randomseed(tick())
local pwn = game:service('Players').LocalPlayer
local char = [Link]
local pk = [Link]
local Human = [Link]
local Torso = [Link]
local Head = [Link]
local LeftArm = char["Left Arm"]
local RightArm = char["Right Arm"]
local LeftLeg = char["Left Leg"]
local RightLeg = char["Right Leg"]
local Neck = [Link]["Neck"]
local RightShoulder = [Link]["Right Shoulder"]
local LeftShoulder = [Link]["Left Shoulder"]
local RightHip = [Link]["Right Hip"]
local LeftHip = [Link]["Left Hip"]
local NeckC0 = [Link](0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local NeckC1 = [Link](0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
local LeftShoulderC0 = [Link](-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local LeftShoulderC1 = [Link](0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
local RightShoulderC0 = [Link](1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local RightShoulderC1 = [Link](-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
local LeftHipC0 = [Link](-1, -1, 0, 0, 0, -1,0,1, 0, 1, 0, 0)
local LeftHipC1 = [Link](-0.5,1,0,0,0,-1,0,1,0,1, 0, 0)
local RightHipC0 = [Link](1,-1,0,0,0,1,0,1,0,-1,0,0)
local RightHipC1 = [Link](0.5,1,0,0,0,1,0,1,0,-1,0,0)
local Tewl = [Link]("HopperBin",pk)
local Nim = "Time Blast"
local disabled = false
function ChargeWelds()
if [Link] then
[Link] = [Link] * [Link](0,5,0)
else
[Link] = true
[Link] = [Link] * [Link](0,5,0)
end
[Link](meshInsertion)
TiltX = 2
TiltY = 0
TiltZ = 2
RightShoulder.C0 = RightShoulderC0 * [Link](TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * [Link](TiltX, TiltY, TiltZ)
TiltX = 2
TiltY = 0
TiltZ = 2
MoveX = 0
MoveY = 0
MoveZ = 0
RightShoulder.C0 = RightShoulder.C0 * [Link](TiltX, TiltY, TiltZ) *
[Link](MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * [Link](TiltX, TiltY, TiltZ) *
[Link](MoveX,MoveY,MoveZ)
TiltX = 0.3
TiltY = 0
TiltZ = 0.3
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * [Link](TiltX, TiltY, TiltZ) * [Link](MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * [Link](TiltX, TiltY, TiltZ) * [Link](MoveX,
MoveY, MoveZ)
end
function RefreshWelds()
Neck.C0 = NeckC0
Neck.C1 = NeckC1
RightShoulder.C0 = RightShoulderC0
RightShoulder.C1 = RightShoulderC1
LeftShoulder.C0 = LeftShoulderC0
LeftShoulder.C1 = LeftShoulderC1
RightHip.C0 = RightHipC0
RightHip.C1 = RightHipC1
LeftHip.C0 = LeftHipC0
LeftHip.C1 = LeftHipC1
end
function Welds1()
TiltX = 0
TiltY = 0
TiltZ = 1.57
RightShoulder.C0 = RightShoulderC0 * [Link](TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * [Link](TiltX, TiltY, -TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * [Link](TiltX, TiltY, TiltZ) *
[Link](MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * [Link](TiltX, TiltY, TiltZ) *
[Link](MoveX, MoveY, MoveZ)
TiltX = -0.05
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0.1
MoveZ = 0
RightHip.C0 = RightHipC0 * [Link](TiltX, TiltY, TiltZ) * [Link](MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * [Link](TiltX, TiltY, TiltZ) * [Link](MoveX,
MoveY, MoveZ)
end
function Welds2()
TiltX = 100
TiltY = 20
TiltZ = -20
RightShoulder.C0 = RightShoulderC0 * [Link](TiltX, TiltY, TiltZ)
LeftShoulder.C0 = LeftShoulderC0 * [Link](TiltX, TiltY, TiltZ)
TiltX = 0.6
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = -0.3
RightShoulder.C0 = RightShoulder.C0 * [Link](TiltX, TiltY, TiltZ) *
[Link](MoveX, MoveY, MoveZ)
LeftShoulder.C0 = LeftShoulder.C0 * [Link](TiltX, TiltY, TiltZ) *
[Link](MoveX, MoveY, MoveZ)
TiltX = 0
TiltY = 0
TiltZ = 0
MoveX = 0
MoveY = 0
MoveZ = 0
RightHip.C0 = RightHipC0 * [Link](TiltX, TiltY, TiltZ) * [Link](MoveX,
MoveY, MoveZ)
LeftHip.C0 = LeftHipC0 * [Link](TiltX, TiltY, TiltZ) * [Link](MoveX,
MoveY, MoveZ)
end
function onButton1Down(mouse)
if disabled == true then
return
end
[Link] = true
[Link] = true
[Link] = 0
disabled = true
narb = [Link]("ForceField",char)
noob = narb:clone()
noobz = narb:clone()
nubz = narb:clone()
[Link]([Link](function()
for x = 1,150 do
[Link] = [Link] * [Link](0,[Link](-100,100),0)
wait()
end
end))
chargeup()
local wow = [Link]("Part",workspace)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Custom"
[Link] = [Link](0.2,0.2,0.2)
[Link] = "Smooth"
[Link] = 0
[Link] = "Smooth"
[Link] = [Link]
[Link] = [Link]("Really black")
local Mesh2 = [Link]("SpecialMesh",wow)
[Link] = "FileMesh"
[Link] = [Link](4.5,0.5,4.5)
[Link] = "[Link]
[Link] = ""
for i = 1,30 do
[Link] = [Link] * [Link](0,-7.5,0)
wait()
[Link] = [Link] * [Link](0,-6,0)
[Link] = [Link] + 0.1
end
local p = [Link]("Part",char)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](12, 12, 12)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]
[Link] = [Link]("Lime green")
local lol = [Link]("Explosion",workspace)
[Link] = [Link]
[Link] = 450
[Link] = 0
for i = 1,10 do
wait()
[Link] = [Link] + [Link](3,3,3)
[Link] = [Link]
[Link] = [Link] + 0.1
end
[Link] = 6
p:remove()
wow:remove()
Welds2()
wait(0.5)
Welds1()
wait(0.5)
RightShoulder.C0 = RightShoulderC0 * [Link](0.1, 0, 2)
LeftShoulder.C0 = LeftShoulderC0 * [Link](0.1, 0, -2)
wait(1)
for i = 1,20 do
[Link] = [Link]([Link](),[Link](),[Link]())
wait()
end
[Link] = [Link](1,1,1)
local model = [Link]("Model",char)
local fer = [Link]("Fire",Torso)
[Link] = 30
[Link] = 18
[Link] = [Link]("Really red").Color
[Link] = [Link]("Really black").Color
local smk = [Link]("Smoke",Torso)
[Link] = 1
[Link] = 25
[Link] = 12
[Link] = [Link]("Really red").Color
local O = [Link]("Part",model)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](0, 0, 0)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]*[Link](1.5, 0, 0)
[Link] = [Link]("Really red")
local Mesh = [Link]("SpecialMesh")
[Link] = O
[Link] = "FileMesh"
[Link] = [Link](1.3, 1.3, 1.3)
[Link] = "[Link]
[Link] = ""
local O2 = [Link]("Part",model)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](0, 0, 0)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]
[Link] = [Link]("Really red")
local Mesh3 = [Link]("SpecialMesh")
[Link] = O2
[Link] = "FileMesh"
[Link] = [Link](1, 1, 1)
[Link] = "[Link]
[Link] = ""
local O3 = [Link]("Part",model)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](0, 0, 0)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]*[Link](1.5, 0, 0)
[Link] = [Link]("Really red")
local Mesh4 = [Link]("SpecialMesh")
[Link] = O3
[Link] = "FileMesh"
[Link] = [Link](1.3, 1.3, 1.3)
[Link] = "[Link]
[Link] = ""
local O4 = [Link]("Part",model)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](0, 0, 0)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]
[Link] = [Link]("Really red")
local Mesh5 = [Link]("SpecialMesh")
[Link] = O4
[Link] = "FileMesh"
[Link] = [Link](1, 1, 1)
[Link] = "[Link]
[Link] = ""
local pro = [Link]("Part",char)
[Link] = true
[Link] = true
[Link] = 0.2
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](1, 1, 1)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]("White")
[Link] = [Link]
[Link]:connect(onTouched)
local lol = [Link]("Explosion",workspace)
[Link] = [Link]
[Link] = 65
[Link] = 900000
[Link]:connect(explhit)
local Effect = [Link]("Part",pro)
[Link] = true
[Link] = false
[Link] = [Link](1, 1, 1)
[Link] = "Symmetric"
[Link] = 0.6
[Link] = [Link]("Toothpaste")
[Link] = [Link]
[Link] = 0.6
[Link] = "Smooth"
[Link] = "Smooth"
local EffectMesh = [Link]("CylinderMesh",Effect)
[Link] = [Link](3, 90000, 3)
local effect = Effect:Clone()
local effectmesh = EffectMesh:Clone()
[Link] = pro
[Link] = effect
for i = 1,75 do
[Link] = [Link]()
[Link] = [Link]()
[Link] = [Link] + [Link](1,0,1)
[Link] = [Link] + [Link](2,0,2)
[Link] = [Link] + [Link](3, 3, 3)
[Link] = [Link]
[Link] = [Link]
[Link] = [Link]
[Link] = [Link] * [Link](6,0,0)
[Link] = [Link] * [Link](0,6,0)
[Link] = [Link] * [Link](0,6,6)
[Link] = [Link] * [Link](6,0,6)
[Link] = [Link] + [Link](3,3,3)
[Link] = [Link]
[Link] = [Link]("Lime green")
[Link] = [Link]("Lime green")
[Link] = [Link]("Lime green")
[Link] = [Link]("Lime green")
[Link] = [Link]("Really black")
wait()
end
[Link](core)
for i = 1,10 do
[Link] = 0 + 0.1
[Link] = 0 + 0.1
[Link] = [Link] - [Link](12,30,12)
[Link] = [Link] - [Link](11,29,11)
[Link] = [Link] + 0.1
[Link] = [Link] + 0.1
[Link] = [Link] + 0.1
[Link] = [Link] + 0.1
[Link] = [Link] + 0.01
wait()
end
Effect:remove()
pro:remove()
fer:remove()
smk:remove()
noob:remove()
noobz:remove()
nubz:remove()
narb:remove()
RefreshWelds()
[Link] = 14
[Link] = 0
model:remove()
[Link] = false
[Link] = false
[Link] = 16
wait(10)
disabled = false
end
function lul(mouse)
[Link] = "[Link]
mouse.Button1Down:connect(onButton1Down)
end
function explhit(drumstep)
for d,s in pairs (drumstep:children()) do
if [Link] == "Humanoid" then
s:takeDamage(80)
end
end
end
function chargeup()
Welds1()
wait(0.4)
ChargeWelds()
wait(0.3)
StartCharge()
wait()
MidCharge()
wait(0.5)
EndCharge()
wait(0.4)
end
function EndCharge()
local p = [Link]("Part",char)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](12, 12, 12)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]
[Link] = [Link]("Really black")
for i = 1,10 do
[Link] = [Link] - [Link](3,3,3)
[Link] = [Link]
wait()
end
p:remove()
end
function MidCharge()
local wow = [Link]("Part",workspace)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Custom"
[Link] = [Link](12,12,12)
[Link] = "Smooth"
[Link] = 0.5
[Link] = "Smooth"
[Link] = [Link] * [Link](0,0,0)
[Link] = [Link]("Really black")
local wow2 = [Link]("Part",workspace)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Custom"
[Link] = [Link](12,12,12)
[Link] = "Smooth"
[Link] = 0.5
[Link] = "Smooth"
[Link] = [Link] * [Link](0,0,0)
[Link] = [Link]("Lime green")
local wow11 = [Link]("Part",workspace)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Custom"
[Link] = [Link](12,12,12)
[Link] = "Smooth"
[Link] = 0.5
[Link] = "Smooth"
[Link] = [Link] * [Link](0,0,0)
[Link] = [Link]("Lavender")
local wow4 = [Link]("Part",workspace)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Custom"
[Link] = [Link](12,12,12)
[Link] = "Smooth"
[Link] = 0.5
[Link] = "Smooth"
[Link] = [Link] * [Link](0,0,0)
[Link] = [Link]("Toothpaste")
local Taco = [Link]("SelectionBox",wow)
[Link] = true
[Link] = [Link]("Lime green")
[Link] = [Link]
local Tacoz = Taco:clone()
[Link] = wow2
[Link] = [Link]("Really black")
[Link] = [Link]
local Taco5 = Tacoz:clone()
[Link] = wow4
[Link] = [Link]
[Link] = [Link]("Lavender")
local Tacosh = Tacoz:clone()
[Link] = wow11
[Link] = [Link]
[Link] = [Link]("Toothpaste")
for i = 1,20 do
wait()
[Link] = [Link] * [Link](6,6,6)
[Link] = [Link] * [Link](-6,-6,-6)
[Link] = [Link] * [Link](-3,2,6)
[Link] = [Link] * [Link](5,1,-6)
end
wow:remove()
wow2:remove()
wow4:remove()
wow11:remove()
end
function StartCharge()
local p = [Link]("Part",char)
[Link] = true
[Link] = false
[Link] = 0.6
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](3,3,3)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]
[Link] = [Link]("Really black")
local O = [Link]("Part",model)
[Link] = true
[Link] = false
[Link] = 0
[Link] = 0.3
[Link] = "Symmetric"
[Link] = [Link](0, 0, 0)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = "Sharingan"
[Link] = "Ball"
[Link] = [Link]
[Link] = [Link]("Lime green")
local Mesh = [Link]("SpecialMesh")
[Link] = O
[Link] = "FileMesh"
[Link] = [Link](1.3, 1.3, 1.3)
[Link] = "[Link]
[Link] = ""
for i = 1,10 do
[Link] = [Link] + [Link](3,3,3)
[Link] = [Link]
[Link] = [Link] + 0.1
[Link] = [Link] + 0.1
[Link] = [Link] + [Link](4, 4, 4)
wait()
end
p:remove()
O:remove()
end
function onTouched(Taco)
if [Link] ~= [Link] and [Link] ~= [Link] then
if [Link] == "Model" or [Link] == "Model" then
for k,f in pairs([Link]:children()) do
if [Link] == "Part" then
[Link] = false
[Link]([Link](function()
[Link] = ([Link] - [Link]).unit * -150
wait(0.4)
[Link] = [Link](0,0,0)
end))
elseif [Link] == "ForceField" then
f:remove()
elseif [Link] == "Hat" then
f:remove()
end
end
end
end
end
function shock()
local wowz = [Link]("Part",workspace)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Custom"
[Link] = [Link](0.2,0.2,0.2)
[Link] = "Smooth"
[Link] = 0
[Link] = "Smooth"
[Link] = [Link] * [Link](0,0,0)
[Link] = [Link]("Really black")
local Mesh2 = [Link]("SpecialMesh",wow)
[Link] = "FileMesh"
[Link] = [Link](6,0.5,6)
[Link] = "[Link]
[Link] = ""
for i = 1,30 do
[Link] = [Link] * [Link](0,-2.5,0)
wait()
[Link] = [Link] * [Link](0,6,0)
[Link] = [Link]()
end
wowz:remove()
end
function spinmesh()
local wowz = [Link]("Part",char)
[Link] = true
[Link] = false
[Link] = 0.32
[Link] = "Ball"
[Link] = 0
[Link] = "Custom"
[Link] = [Link](9,9,9)
[Link] = "Smooth"
[Link] = "Smooth"
[Link] = [Link]
[Link] = [Link]("Really black")
wait(3)
wowz:remove()
end
meshInsertion = [Link](spinmesh)
core = [Link](shock)
[Link] = Nim
[Link]:connect(lul)