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2D Transformations in Computer Graphics

The document discusses 2D transformations in computer graphics, including translation, rotation, scaling, reflection, and shearing. Each transformation is explained with equations and examples, demonstrating how to calculate new coordinates for objects in a 2D plane. Practical problems are provided for each transformation type to illustrate their application.

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0% found this document useful (0 votes)
69 views31 pages

2D Transformations in Computer Graphics

The document discusses 2D transformations in computer graphics, including translation, rotation, scaling, reflection, and shearing. Each transformation is explained with equations and examples, demonstrating how to calculate new coordinates for objects in a 2D plane. Practical problems are provided for each transformation type to illustrate their application.

Uploaded by

pyq7055
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

2D Transformations in

Computer Graphics-
 Transformation is a process of modifying
and re-positioning the existing graphics.
 2D Transformations take place in a two-
dimensional plane.
1. Translation
2. Rotation
3. Scaling
4. Reflection
5. Shear

1. 2D Transformation in Computer
Graphics-
In Computer graphics,2D Translation is a process of
moving an object from one position to another in a
two-dimensional plane.
Consider a point object O has to be moved from one
position to another in a 2D plane.

Let-
 Initial coordinates of the object O = (Xold, Yold)
 New coordinates of the object O after translation =
(Xnew, Ynew)
 Translation vector or Shift vector = (Tx, Ty)

Given a Translation vector (Tx, Ty)-


 Tx defines the distance the Xold coordinate has to be
moved.
 Ty defines the distance the Yold coordinate has to be
moved.
This translation is achieved by adding the
translation coordinates to the old coordinates of
the object as-
 Xnew = Xold + Tx (This denotes translation
towards X axis)
 Ynew = Yold + Ty (This denotes translation
towards Y axis)

Question Based on 2D translation –


Given a circle C with radius 10 and center
coordinates (1, 4). Apply the translation with
distance 5 towards X axis and 1 towards Y axis.
Obtain the new coordinates of C without
changing its radius.
Solution-
Given-
 Old center coordinates of C = (Xold, Yold) = (1,
4)
 Translation vector = (Tx, Ty) = (5, 1)
Let the new center coordinates of C = (Xnew,
Ynew).

Applying the translation equations, we have-


 Xnew = Xold + Tx = 1 + 5 = 6
 Ynew = Yold + Ty = 4 + 1 = 5

Thus, New center coordinates of C = (6, 5).


2. 2D Rotation in Computer Graphics-
In Computer graphics,
2D Rotation is a process of rotating an object
with respect to an angle in a two dimensional
plane.
Consider a point object O has to be rotated
from one angle to another in a 2D plane.

Let-
 Initial coordinates of the object O = (Xold,
Yold)
 Initial angle of the object O with respect to
origin = Φ
 Rotation angle = θ
 New coordinates of the object O after
rotation = (Xnew, Ynew)
This rotation is achieved by using the following
rotation equations-
 Xnew = Xold x cosθ – Yold x sinθ
 Ynew = Yold x cosθ + Xold x sinθ
 PROBLEM BASED ON 2D ROTATION IN
COMPUTER GRAPHICS-

Given a line segment with starting point as (0, 0)


and ending point as (4, 4). Apply 30 degree
rotation anticlockwise direction on the line
segment and find out the new coordinates of
the line.

Solution-

We rotate a straight line by its end points with


the same angle. Then, we re-draw a line
between the new end points.

Given-
 Old ending coordinates of the line = (Xold,
Yold) = (4, 4)
 Rotation angle = θ = 30º

Let new ending coordinates of the line after


rotation = (Xnew, Ynew).

Applying the rotation equations, we have-


Xnew
= Xold x cosθ – Yold x sinθ
= 4 x cos30º – 4 x sin30º
= 4 x (√3 / 2) – 4 x (1 / 2)
= 2√3 – 2
= 2(√3 – 1)
= 2(1.73 – 1)
= 1.46

Ynew
= Xold x sinθ + Yold x cosθ
= 4 x sin30º + 4 x cos30º
= 4 x (1 / 2) + 4 x (√3 / 2)
= 2 + 2√3
= 2(1 + √3)
= 2(1 + 1.73)
= 5.46
Thus, New ending coordinates of the line after
rotation = (1.46, 5.46).

3. 2D Scaling in Computer Graphics-


In computer graphics, scaling is a process of
modifying or altering the size of objects.
 Scaling may be used to increase or reduce
the size of object.
 Scaling subjects the coordinate points of the
original object to change.
 Scaling factor determines whether the
object size is to be increased or reduced.
 If scaling factor > 1, then the object size is
increased.
 If scaling factor < 1, then the object size is
reduced.

Consider a point object O has to be scaled in a


2D plane.

Let-
 Initial coordinates of the object O = (Xold,
Yold)
 Scaling factor for X-axis = Sx
 Scaling factor for Y-axis = Sy
 New coordinates of the object O after
scaling = (Xnew, Ynew)

This scaling is achieved by using the following


scaling equations-
 Xnew = Xold x Sx
 Ynew = Yold x Sy

PRACTICE PROBLEM BASED ON 2D SCALING IN


COMPUTER GRAPHICS-

Given a square object with coordinate points


A(0, 3), B(3, 3), C(3, 0), D(0, 0). Apply the scaling
parameter 2 towards X axis and 3 towards Y axis
and obtain the new coordinates of the object.

Solution-

Given-
 Old corner coordinates of the square = A (0,
3), B(3, 3), C(3, 0), D(0, 0)
 Scaling factor along X axis = 2
 Scaling factor along Y axis = 3

For Coordinates A(0, 3)


Let the new coordinates of corner A after
scaling = (Xnew, Ynew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 0 x 2 = 0
 Ynew = Yold x Sy = 3 x 3 = 9

Thus, New coordinates of corner A after scaling


= (0, 9).

For Coordinates B(3, 3)

Let the new coordinates of corner B after scaling


= (Xnew, Ynew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 3 x 2 = 6
 Ynew = Yold x Sy = 3 x 3 = 9
Thus, New coordinates of corner B after scaling
= (6, 9).

For Coordinates C(3, 0)

Let the new coordinates of corner C after scaling


= (Xnew, Ynew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 3 x 2 = 6
 Ynew = Yold x Sy = 0 x 3 = 0

Thus, New coordinates of corner C after scaling


= (6, 0).

For Coordinates D(0, 0)


Let the new coordinates of corner D after
scaling = (Xnew, Ynew).

Applying the scaling equations, we have-


 Xnew = Xold x Sx = 0 x 2 = 0
 Ynew = Yold x Sy = 0 x 3 = 0

Thus, New coordinates of corner D after scaling


= (0, 0).

Thus, New coordinates of the square after


scaling = A (0, 9), B(6, 9), C(6, 0), D(0, 0).
4. 2D Reflection in Computer Graphics-
 Reflection is a kind of rotation where the
angle of rotation is 180 degree.
 The reflected object is always formed on the
other side of mirror.
 The size of reflected object is same as the
size of original object.

Consider a point object O has to be reflected in


a 2D plane.

Let-
 Initial coordinates of the object O = (Xold,
Yold)
 New coordinates of the reflected object O
after reflection = (Xnew, Ynew)
Reflection On X-Axis:
This reflection is achieved by using the following
reflection equations-
 Xnew = Xold
 Ynew = -Yold
Reflection On Y-Axis:

This reflection is achieved by using the following


reflection equations-
 Xnew = -Xold
 Ynew = Yold
 PRACTICE PROBLEMS BASED ON 2D
REFLECTION IN COMPUTER GRAPHICS

Problem-01:

Given a triangle with coordinate points A(3, 4),


B(6, 4), C(5, 6). Apply the reflection on the X axis
and obtain the new coordinates of the object.

Solution-
Given-
 Old corner coordinates of the triangle = A
(3, 4), B(6, 4), C(5, 6)
 Reflection has to be taken on the X axis

For Coordinates A(3, 4)

Let the new coordinates of corner A after


reflection = (Xnew, Ynew).

Applying the reflection equations, we have-


 Xnew = Xold = 3
 Ynew = -Yold = -4

Thus, New coordinates of corner A after


reflection = (3, -4).

For Coordinates B(6, 4)


Let the new coordinates of corner B after
reflection = (Xnew, Ynew).

Applying the reflection equations, we have-


 Xnew = Xold = 6
 Ynew = -Yold = -4

Thus, New coordinates of corner B after


reflection = (6, -4).

For Coordinates C(5, 6)

Let the new coordinates of corner C after


reflection = (Xnew, Ynew).

Applying the reflection equations, we have-


 Xnew = Xold = 5
 Ynew = -Yold = -6
Thus, New coordinates of corner C after
reflection = (5, -6).

Thus, New coordinates of the triangle after


reflection = A (3, -4), B(6, -4), C(5, -6).

Problem-02:
Given a triangle with coordinate points A(3, 4),
B(6, 4), C(5, 6). Apply the reflection on the Y axis
and obtain the new coordinates of the object.

Solution-

Given-
 Old corner coordinates of the triangle = A
(3, 4), B(6, 4), C(5, 6)
 Reflection has to be taken on the Y axis

For Coordinates A(3, 4)

Let the new coordinates of corner A after


reflection = (Xnew, Ynew).

Applying the reflection equations, we have-


 Xnew = -Xold = -3
 Ynew = Yold = 4
Thus, New coordinates of corner A after
reflection = (-3, 4).

For Coordinates B(6, 4)

Let the new coordinates of corner B after


reflection = (Xnew, Ynew).

Applying the reflection equations, we have-


 Xnew = -Xold = -6
 Ynew = Yold = 4

Thus, New coordinates of corner B after


reflection = (-6, 4).

For Coordinates C(5, 6)


Let the new coordinates of corner C after
reflection = (Xnew, Ynew).

Applying the reflection equations, we have-


 Xnew = -Xold = -5
 Ynew = Yold = 6

Thus, New coordinates of corner C after


reflection = (-5, 6).

Thus, New coordinates of the triangle after


reflection = A (-3, 4), B(-6, 4), C(-5, 6).
5. 2D Shearing in Computer Graphics-
In Computer graphics,
2D Shearing is an ideal technique to change the
shape of an existing object in a two dimensional
plane
In a two dimensional plane, the object size can
be changed along X direction as well as Y
direction.
So, there are two versions of shearing-

[Link] in X direction
[Link] in Y direction

Consider a point object O has to be sheared in a


2D plane.
Let-
 Initial coordinates of the object O = (Xold,
Yold)
 Shearing parameter towards X direction
= Shx
 Shearing parameter towards Y direction =
Shy
 New coordinates of the object O after
shearing = (Xnew, Ynew)

Shearing in X Axis-

Shearing in X axis is achieved by using the


following shearing equations-
 Xnew = Xold + Shx x Yold
 Ynew = Yold
Shearing in Y Axis-
Shearing in Y axis is achieved by using the
following shearing equations-
 Xnew = Xold
 Ynew = Yold + Shy x Xold

PRACTICE PROBLEMS BASED ON 2D SHEARING


IN COMPUTER GRAPHICS
Problem-01:

Given a triangle with points (1, 1), (0, 0) and (1,


0). Apply shear parameter 2 on X axis and 2 on Y
axis and find out the new coordinates of the
object.
Shearing in X Axis-

For Coordinates A(1, 1)

Let the new coordinates of corner A after


shearing = (Xnew, Ynew).
Applying the shearing equations, we have-
 Xnew = Xold + Shx x Yold = 1 + 2 x 1 = 3
 Ynew = Yold = 1

Thus, New coordinates of corner A after


shearing = (3, 1).

For Coordinates B(0, 0)

Let the new coordinates of corner B after


shearing = (Xnew, Ynew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Yold = 0 + 2 x 0 = 0
 Ynew = Yold = 0

Thus, New coordinates of corner B after


shearing = (0, 0).
For Coordinates C(1, 0)

Let the new coordinates of corner C after


shearing = (Xnew, Ynew).

Applying the shearing equations, we have-


 Xnew = Xold + Shx x Yold = 1 + 2 x 0 = 1
 Ynew = Yold = 0

Thus, New coordinates of corner C after


shearing = (1, 0).
Thus, New coordinates of the triangle after
shearing in X axis = A (3, 1), B(0, 0), C(1, 0).

Shearing in Y Axis-

For Coordinates A(1, 1)


Let the new coordinates of corner A after
shearing = (Xnew, Ynew).

Applying the shearing equations, we have-


 Xnew = Xold = 1
 Ynew = Yold + Shy x Xold = 1 + 2 x 1 = 3

Thus, New coordinates of corner A after


shearing = (1, 3).

For Coordinates B(0, 0)

Let the new coordinates of corner B after


shearing = (Xnew, Ynew).

Applying the shearing equations, we have-


 Xnew = Xold = 0
 Ynew = Yold + Shy x Xold = 0 + 2 x 0 = 0
Thus, New coordinates of corner B after
shearing = (0, 0).

For Coordinates C(1, 0)

Let the new coordinates of corner C after


shearing = (Xnew, Ynew).

Applying the shearing equations, we have-


 Xnew = Xold = 1
 Ynew = Yold + Shy x Xold = 0 + 2 x 1 = 2

Thus, New coordinates of corner C after


shearing = (1, 2).
Thus, New coordinates of the triangle after
shearing in Y axis = A (1, 3), B(0, 0), C(1, 2).

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