plugins {
id 'eclipse'
id 'idea'
id 'maven-publish'
id 'net.minecraftforge.gradle' version '[6.0,6.2)'
id 'org.parchmentmc.librarian.forgegradle' version '1.+'
}
version = mod_version
group = mod_group_id
base {
archivesName = mod_id
}
// Mojang ships Java 17 to end users in 1.18+, so your mod should target Java 17.
java.toolchain.languageVersion = JavaLanguageVersion.of(17)
println "Java: ${System.getProperty 'java.version'}, JVM: ${System.getProperty
'java.vm.version'} (${System.getProperty 'java.vendor'}), Arch: $
{System.getProperty 'os.arch'}"
minecraft {
// The mappings can be changed at any time and must be in the following format.
// Channel: Version:
// official MCVersion Official field/method names from Mojang
mapping files
// parchment YYYY.MM.DD-MCVersion Open community-sourced parameter names and
javadocs layered on top of official
//
// You must be aware of the Mojang license when using the 'official' or
'parchment' mappings.
// See more information here:
https://github.com/MinecraftForge/MCPConfig/blob/master/Mojang.md
//
// Parchment is an unofficial project maintained by ParchmentMC, separate from
MinecraftForge
// Additional setup is needed to use their mappings:
https://parchmentmc.org/docs/getting-started
//
// Use non-default mappings at your own risk. They may not always work.
// Simply re-run your setup task after changing the mappings to update your
workspace.
mappings channel: mapping_channel, version: mapping_version
// When true, this property will have all Eclipse/IntelliJ IDEA run
configurations run the "prepareX" task for the given run configuration before
launching the game.
// In most cases, it is not necessary to enable.
// enableEclipsePrepareRuns = true
// enableIdeaPrepareRuns = true
// This property allows configuring Gradle's ProcessResources task(s) to run on
IDE output locations before launching the game.
// It is REQUIRED to be set to true for this template to function.
// See
https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.
html
copyIdeResources = true
// When true, this property will add the folder name of all declared run
configurations to generated IDE run configurations.
// The folder name can be set on a run configuration using the "folderName"
property.
// By default, the folder name of a run configuration is the name of the Gradle
project containing it.
// generateRunFolders = true
// This property enables access transformers for use in development.
// They will be applied to the Minecraft artifact.
// The access transformer file can be anywhere in the project.
// However, it must be at "META-INF/accesstransformer.cfg" in the final mod jar
to be loaded by Forge.
// This default location is a best practice to automatically put the file in
the right place in the final jar.
// See https://docs.minecraftforge.net/en/latest/advanced/accesstransformers/
for more information.
// accessTransformer =
file('src/main/resources/META-INF/accesstransformer.cfg')
// Default run configurations.
// These can be tweaked, removed, or duplicated as needed.
runs {
// applies to all the run configs below
configureEach {
workingDirectory project.file('run')
// Recommended logging data for a userdev environment
// The markers can be added/remove as needed separated by commas.
// "SCAN": For mods scan.
// "REGISTRIES": For firing of registry events.
// "REGISTRYDUMP": For getting the contents of all registries.
property 'forge.logging.markers', 'REGISTRIES'
// Recommended logging level for the console
// You can set various levels here.
// Please read: https://stackoverflow.com/questions/2031163/when-to-
use-the-different-log-levels
property 'forge.logging.console.level', 'debug'
mods {
"${mod_id}" {
source sourceSets.main
}
}
}
client {
// Comma-separated list of namespaces to load gametests from. Empty =
all namespaces.
property 'forge.enabledGameTestNamespaces', mod_id
}
server {
property 'forge.enabledGameTestNamespaces', mod_id
args '--nogui'
}
// This run config launches GameTestServer and runs all registered
gametests, then exits.
// By default, the server will crash when no gametests are provided.
// The gametest system is also enabled by default for other run configs
under the /test command.
gameTestServer {
property 'forge.enabledGameTestNamespaces', mod_id
}
data {
// example of overriding the workingDirectory set in configureEach
above
workingDirectory project.file('run-data')
// Specify the modid for data generation, where to output the resulting
resource, and where to look for existing resources.
args '--mod', mod_id, '--all', '--output',
file('src/generated/resources/'), '--existing', file('src/main/resources/')
}
}
}
// Include resources generated by data generators.
sourceSets.main.resources { srcDir 'src/generated/resources' }
repositories {
// Put repositories for dependencies here
// ForgeGradle automatically adds the Forge maven and Maven Central for you
// If you have mod jar dependencies in ./libs, you can declare them as a
repository like so.
// See
https://docs.gradle.org/current/userguide/declaring_repositories.html#sub:flat_dir_
resolver
// flatDir {
// dir 'libs'
// }
maven {
// location of the maven that hosts JEI files since January 2023
name = "Jared's maven"
url = "https://maven.blamejared.com/"
}
}
dependencies {
// Specify the version of Minecraft to use.
// Any artifact can be supplied so long as it has a "userdev" classifier
artifact and is a compatible patcher artifact.
// The "userdev" classifier will be requested and setup by ForgeGradle.
// If the group id is "net.minecraft" and the artifact id is one of ["client",
"server", "joined"],
// then special handling is done to allow a setup of a vanilla dependency
without the use of an external repository.
minecraft "net.minecraftforge:forge:${minecraft_version}-${forge_version}"
// Example mod dependency with JEI - using fg.deobf() ensures the dependency is
remapped to your development mappings
// The JEI API is declared for compile time use, while the full JEI artifact is
used at runtime
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-common-api:${jei_version}")
// compileOnly fg.deobf("mezz.jei:jei-${mc_version}-forge-api:${jei_version}")
// runtimeOnly fg.deobf("mezz.jei:jei-${mc_version}-forge:${jei_version}")
// Example mod dependency using a mod jar from ./libs with a flat dir
repository
// This maps to ./libs/coolmod-${mc_version}-${coolmod_version}.jar
// The group id is ignored when searching -- in this case, it is "blank"
// implementation fg.deobf("blank:coolmod-${mc_version}:${coolmod_version}")
// For more info:
//
http://www.gradle.org/docs/current/userguide/artifact_dependencies_tutorial.html
// http://www.gradle.org/docs/current/userguide/dependency_management.html
// compile against the JEI API but do not include it at runtime
compileOnly(fg.deobf("mezz.jei:jei-${minecraft_version}-common-api:$
{jei_version}"))
compileOnly(fg.deobf("mezz.jei:jei-${minecraft_version}-forge-api:$
{jei_version}"))
// at runtime, use the full JEI jar for Forge
runtimeOnly(fg.deobf("mezz.jei:jei-${minecraft_version}-forge:${jei_version}"))
}
// This block of code expands all declared replace properties in the specified
resource targets.
// A missing property will result in an error. Properties are expanded using ${}
Groovy notation.
// When "copyIdeResources" is enabled, this will also run before the game launches
in IDE environments.
// See
https://docs.gradle.org/current/dsl/org.gradle.language.jvm.tasks.ProcessResources.
html
tasks.named('processResources', ProcessResources).configure {
var replaceProperties = [
minecraft_version: minecraft_version, minecraft_version_range:
minecraft_version_range,
forge_version: forge_version, forge_version_range: forge_version_range,
loader_version_range: loader_version_range,
mod_id: mod_id, mod_name: mod_name, mod_license: mod_license,
mod_version: mod_version,
mod_authors: mod_authors, mod_description: mod_description,
]
inputs.properties replaceProperties
filesMatching(['META-INF/mods.toml', 'pack.mcmeta']) {
expand replaceProperties + [project: project]
}
}
// Example for how to get properties into the manifest for reading at runtime.
tasks.named('jar', Jar).configure {
manifest {
attributes([
'Specification-Title' : mod_id,
'Specification-Vendor' : mod_authors,
'Specification-Version' : '1', // We are version 1 of ourselves
'Implementation-Title' : project.name,
'Implementation-Version' : project.jar.archiveVersion,
'Implementation-Vendor' : mod_authors,
'Implementation-Timestamp': new Date().format("yyyy-MM-
dd'T'HH:mm:ssZ")
])
}
// This is the preferred method to reobfuscate your jar file
finalizedBy 'reobfJar'
}
// However if you are in a multi-project build, dev time needs unobfed jar files,
so you can delay the obfuscation until publishing by doing:
// tasks.named('publish').configure {
// dependsOn 'reobfJar'
// }
// Example configuration to allow publishing using the maven-publish plugin
publishing {
publications {
register('mavenJava', MavenPublication) {
artifact jar
}
}
repositories {
maven {
url "file://${project.projectDir}/mcmodsrepo"
}
}
}
tasks.withType(JavaCompile).configureEach {
options.encoding = 'UTF-8' // Use the UTF-8 charset for Java compilation
}