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Interior Design Specification Guide

The document outlines a series of practical assessments for interior design, focusing on creating 2D and 3D models for residential and office spaces. It details objectives and tasks for designing layouts, optimizing space, and rendering using software like SketchUp, V-Ray, and Coohom. Each assessment emphasizes accurate dimensions, furniture placement, and accessibility considerations.

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Kumar
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0% found this document useful (0 votes)
59 views16 pages

Interior Design Specification Guide

The document outlines a series of practical assessments for interior design, focusing on creating 2D and 3D models for residential and office spaces. It details objectives and tasks for designing layouts, optimizing space, and rendering using software like SketchUp, V-Ray, and Coohom. Each assessment emphasizes accurate dimensions, furniture placement, and accessibility considerations.

Uploaded by

Kumar
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Assessment for Practical

Naan Mudhalvan LEARN, SIMULATE and TEST YOUR


INTERIOR DESIGN DEMESTIFIED

Test 1 Creating a 2D Plan for 2BHK House for 40’ x 50’ ft , 2000 [Link]
Test 2 Creating a 2D Plan for Office Space for 40’ x 50’ ft , 2000 [Link]
Test 3 Creating a 3D Model for Living 12’x12’ and Render in V-Ray.
Test 4 Creating a 3D Model for Living 12’x12’ and Render inVray
Test 5 Creating a 3D Model for Living 12’x12’ and Render in Coohom.
Test 6 Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.
Test 7 Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.
Test 8 Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.
Test 9 Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.

1. Creating a 2D Plan for 2BHK House for 40’ x 50’ ft , 2000 [Link]

a) Objectives

 Space Optimization

 Efficient Layout: Design a layout that maximizes usable space, reduces wasted
areas, and ensures all rooms are appropriately sized.
 Furniture Placement: Make sure there’s adequate room for furniture while
maintaining comfortable circulation paths
 Flow and Accessibility

 Logical Room Arrangement: Position rooms logically for ease of movement and
access, grouping common areas and private areas efficiently.
 Accessibility: Include considerations for accessibility, such as wider doors, step-
free entries, and accessible bathrooms, to accommodate all residents.

b) Task

 Outline the Plot – Set the boundaries of the building on the plot of land.

 Add Walls – Start with external and then internal walls, defining each room’s size
and placement.

 Define Doors and Windows – Position these to enhance light, ventilation, and
accessibility.

 Label Each Room – Mark each room’s purpose for clarity.

 Add Furniture Symbols – Place basic furniture symbols to demonstrate space


usage.

 Add Dimensions – Include measurements for each room and hallway.


2. Creating a 2D Plan for Office Space for 40’ x 50’ ft , 2000 [Link]

a) Objectives

 Efficient Space Utilization

 Maximize the use of available space, ensuring a layout that accommodates the
required number of employees, departments, and equipment.
 Prioritize open areas or collaborative spaces while also providing private or quiet
zones for focused work.

 Flow and Accessibility

 Design clear pathways for ease of movement, allowing employees to navigate


without obstructions.
 Ensure compliance with accessibility standards, accommodating any mobility
needs.

 Work Zone Allocation

 Divide the office into distinct zones (e.g., individual workstations, meeting rooms,
breakout areas, reception).
 Organize zones based on functionality and proximity (e.g., placing high-traffic
areas like conference rooms near the main entrance).

b) Task

 Outline the Plot – Set the boundaries of the building on the plot of land.

 Add Walls – Start with external and then internal walls, defining each room’s size
and placement.

 Define Doors and Windows – Position these to enhance light, ventilation, and
accessibility.

 Label Each Room – Mark each room’s purpose for clarity.

 Add Furniture Symbols – Place basic furniture symbols to demonstrate space


usage.

 Add Dimensions – Include measurements for each room and hallway.


3. Creating a 3D Model for Living 12’x12’ and Render in V-Ray

Software Tools: Use Modeling Software such as SketchUp, V-Ray for SketchUp.

Model to Designed :

a) Objectives

 Accurate Room Dimensions:

The model will precisely replicate the 12'x12' dimensions of the living
room, ensuring that all elements, such as walls, doors, windows, and furniture, are
correctly proportioned.

 Scale and Layout:

The model should include an accurate floor plan with all necessary
architectural elements, like structural columns, light fixtures, and fixed features
(e.g., fireplaces, built-ins), to give a true sense of the space.

 Furniture and Fixtures:

Using SketchUp, accurately model key furniture pieces (e.g., sofas, chairs,
coffee tables, entertainment units) and interior elements, ensuring they fit well
within the space and align with the intended design concept.

 Materials and Textures:


Select and apply materials to furniture and architectural elements to reflect
the real-world finishes (e.g., wood, fabric, metal, glass, and textiles). SketchUp’s
library of pre-made components and textures, along with custom material creation,
will be leveraged for realism.

b) Task

 Create the Basic Room Structure - Draw the floor plan (12'x12') and
extrude the walls to the desired height.

 Model Furniture and Interior Elements - The room is filled with realistic,
to-scale furniture and decor that fits the design style (modern, traditional, etc.).

 Apply Materials and Textures (SketchUp & V-Ray) - Assign appropriate


materials to surfaces for realism, ensuring V-Ray compatibility.

 Set Up Lighting (SketchUp & V-Ray) - Set up the lighting to simulate


realistic daylight and artificial lighting effects.

 Rendering - Render high-quality, photo-realistic images of the living room


and enhance the final output.
4. Creating a 3D Model for Living 12’x12’ and Render in V-Ray

Software Tools: Use Modeling Software such as SketchUp, V-Ray for SketchUp.

Model to Designed :

c) Objectives

 Accurate Room Dimensions:

The model will precisely replicate the 12'x12' dimensions of the living
room, ensuring that all elements, such as walls, doors, windows, and furniture, are
correctly proportioned.

 Scale and Layout:

The model should include an accurate floor plan with all necessary
architectural elements, like structural columns, light fixtures, and fixed features
(e.g., fireplaces, built-ins), to give a true sense of the space.

 Furniture and Fixtures:

Using SketchUp, accurately model key furniture pieces (e.g., sofas, chairs,
coffee tables, entertainment units) and interior elements, ensuring they fit well
within the space and align with the intended design concept.

 Materials and Textures:

Select and apply materials to furniture and architectural elements to reflect


the real-world finishes (e.g., wood, fabric, metal, glass, and textiles). SketchUp’s
library of pre-made components and textures, along with custom material creation,
will be leveraged for realism.

d) Task
 Create the Basic Room Structure - Draw the floor plan (12'x12') and
extrude the walls to the desired height.

 Model Furniture and Interior Elements - The room is filled with realistic,
to-scale furniture and decor that fits the design style (modern, traditional, etc.).

 Apply Materials and Textures (SketchUp & V-Ray) - Assign appropriate


materials to surfaces for realism, ensuring V-Ray compatibility.

 Set Up Lighting (SketchUp & V-Ray) - Set up the lighting to simulate


realistic daylight and artificial lighting effects.

 Rendering - Render high-quality, photo-realistic images of the living room


and enhance the final output.
5. Creating a 3D Model for Living 12’x12’ and Render in Coohom.

Model to Designed :

a) Objectives

 Modeling in SketchUp

SketchUp Model of the 12' x 12' living room, including all furniture,
textures, and architectural details.

 Importing in Coohom

 Before importing, make sure your SketchUp model is clean. Remove any
unnecessary components or layers that you don’t need in Coohom.
 Coohom supports SketchUp files in .skp format, so make sure your SketchUp
model is saved in this format.

 Finalize the Room Design

 After importing, you can begin adding or modifying other design elements,
such as furniture, decor, flooring, and lighting for Living room.
 Use Coohom’s tools to customize textures, finishes, and lighting to match
your vision for the living room.
 Once satisfied with the room layout and design, save your work and use
Coohom’s rendering tools to create realistic visuals of your living room.

b) Task

 Create the Basic Room Structure - Draw the floor plan (12'x12') of Living
room and extrude the walls to the desired height.

 Design the Model - Design the Model to be Imported in the Coohom.

 Import the Model - Import Model Designed using SketchUp to Coohom.

 Setup in Coohom - Create and Place the Model in the Coohom and Finish
setting the Lighting Settings and Move to Final Rendering.
6. Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.

Model to Designed :

a) Objectives

 Modeling in SketchUp
SketchUp Model of the 12' x 12' Bedroom, including all furniture,
textures, and architectural details.

 Importing in Coohom
 Before importing, make sure your SketchUp model is clean. Remove any
unnecessary components or layers that you don’t need in Coohom.
 Coohom supports SketchUp files in .skp format, so make sure your SketchUp
model is saved in this format.
 Finalize the Room Design
 After importing, you can begin adding or modifying other design elements,
such as furniture, decor, flooring, and lighting for Bedroom.

 Use Coohom’s tools to customize textures, finishes, and lighting to match


your vision for the Bedroom.

 Once satisfied with the room layout and design, save your work and use
Coohom’s rendering tools to create realistic visuals of your Bedroom.

c) Task

 Create the Basic Room Structure - Draw the floor plan (12'x12') of
Bedroom and extrude the walls to the desired height.

 Design the Model - Design the Model to be Imported in the Coohom.

 Import the Model - Import Model Designed using SketchUp to Coohom.

 Setup in Coohom - Create and Place the Model in the Coohom and Finish
setting the Lighting Settings and Move to Final Rendering.
7. Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.

Model to Designed :

b) Objectives

 Modeling in SketchUp
SketchUp Model of the 12' x 12' Bedroom, including all furniture,
textures, and architectural details.

 Importing in Coohom
 Before importing, make sure your SketchUp model is clean. Remove any
unnecessary components or layers that you don’t need in Coohom.
 Coohom supports SketchUp files in .skp format, so make sure your SketchUp
model is saved in this format.

 Finalize the Room Design


 After importing, you can begin adding or modifying other design elements,
such as furniture, decor, flooring, and lighting for Bedroom.

 Use Coohom’s tools to customize textures, finishes, and lighting to match


your vision for the Bedroom.

 Once satisfied with the room layout and design, save your work and use
Coohom’s rendering tools to create realistic visuals of your Bedroom.

d) Task
 Create the Basic Room Structure - Draw the floor plan (12'x12') of
Bedroom and extrude the walls to the desired height.

 Design the Model - Design the Model to be Imported in the Coohom.

 Import the Model - Import Model Designed using SketchUp to Coohom.

 Setup in Coohom - Create and Place the Model in the Coohom and Finish
setting the Lighting Settings and Move to Final Rendering.
8. Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.

Model to Designed :

c) Objectives

 Modeling in SketchUp
SketchUp Model of the 12' x 12' Bedroom, including all furniture,
textures, and architectural details.

 Importing in Coohom
 Before importing, make sure your SketchUp model is clean. Remove any
unnecessary components or layers that you don’t need in Coohom.
 Coohom supports SketchUp files in .skp format, so make sure your SketchUp
model is saved in this format.

 Finalize the Room Design


 After importing, you can begin adding or modifying other design elements,
such as furniture, decor, flooring, and lighting for Bedroom.

 Use Coohom’s tools to customize textures, finishes, and lighting to match


your vision for the Bedroom.

 Once satisfied with the room layout and design, save your work and use
Coohom’s rendering tools to create realistic visuals of your Bedroom.

e) Task
 Create the Basic Room Structure - Draw the floor plan (12'x12') of
Bedroom and extrude the walls to the desired height.

 Design the Model - Design the Model to be Imported in the Coohom.

 Import the Model - Import Model Designed using SketchUp to Coohom.

 Setup in Coohom - Create and Place the Model in the Coohom and Finish
setting the Lighting Settings and Move to Final Rendering.
9. Creating a 3D Model for Bedroom 12’x12’ and Render in Coohom.

Model to Designed :

d) Objectives

 Modeling in SketchUp
SketchUp Model of the 12' x 12' Bedroom, including all furniture,
textures, and architectural details.

 Importing in Coohom
 Before importing, make sure your SketchUp model is clean. Remove any
unnecessary components or layers that you don’t need in Coohom.
 Coohom supports SketchUp files in .skp format, so make sure your SketchUp
model is saved in this format.

 Finalize the Room Design


 After importing, you can begin adding or modifying other design elements,
such as furniture, decor, flooring, and lighting for Bedroom.

 Use Coohom’s tools to customize textures, finishes, and lighting to match


your vision for the Bedroom.

 Once satisfied with the room layout and design, save your work and use
Coohom’s rendering tools to create realistic visuals of your Bedroom.

f) Task

 Create the Basic Room Structure - Draw the floor plan (12'x12') of
Bedroom and extrude the walls to the desired height.
 Design the Model - Design the Model to be Imported in the Coohom.

 Import the Model - Import Model Designed using SketchUp to Coohom.

 Setup in Coohom - Create and Place the Model in the Coohom and Finish
setting the Lighting Settings and Move to Final Rendering.

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