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D&D 5E Character Sheet: Changeling Bard

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0% found this document useful (0 votes)
38 views4 pages

D&D 5E Character Sheet: Changeling Bard

Uploaded by

rockcrazy gamer
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd

Level 5 Changeling Bard, College of Eloquence 6500

CHARACTER LEVEL, RACE, & CLASS EXPERIENCE


Forlorn
Spy Lawful Evil Player One
CHARACTER NAME BACKGROUND ALIGNMENT DEITY PLAYER NAME

STEALTH DISADVANTAGE

ARMOR Bardic Inspiration (Bonus Action—5/Long Rest).


STRENGTH Leather 11 Inspire one creature other than yourself within 60
feet of you who can hear you. It gains one Bardic
PROFICIENCY BONUS +3
10
SHIELD
AC Inspiration die, a [Link] within the next 10
minutes, the creature can roll the die and add the
N
CIE C
number rolled to one ability check, attack roll, or
+0 Strength saving throw it makes.
Y
PROFI

+0
✘ +3 Dexterity
Song of Rest. You or any friendly creatures who can
+0 Constitution ARMOR CLASS hear your performance regain hp at the end of the
DEXTERITY
+1 Intelligence
short rest by spending one or more Hit Dice, each of
MAXIMUM HIT DICE TEMPORARY those creatures regains an extra 1d6 hit points.
11 ✘
+1 Wisdom

+8 Charisma
28 5d8
Font of Inspiration. You regain all of your expended
CONDITIONAL
uses of Bardic Inspiration when you finish a short or
long rest.
+0
Silver Tongue. When you make a Persuasion or
CURRENT HIT POINTS Deception check, you can treat a d20 roll of 9 or
CONSTITUTION DEATH SAVING THROWS
lower as a 10.
SAVING THROWS

10 N
CIE C

+3 Acrobatics (Dex)
SPEED
30ft.
FLY
0ft.
CLIMB
0ft.
SWIM
0ft.
Unsettling Words (Bonus Action). You can expend
one use of your Bardic Inspiration and choose one
Y
PROFI


RT

EXPE

VISION INSPIRATION EXHAUSTION creature you can see within 60 feet of you. Roll the
+2 Animal Handling (Wis)
Bardic Inspiration die. The creature must subtract
+0 +2 Arcana (Int) the number rolled from the next saving throw it
makes before the start of your next turn.
+1 Athletics (Str)
INTELLIGENCE ✘✘ +11 Deception (Cha)

12 ✘
+2 History (Int)
+4 Insight (Wis)
+6 Intimidation (Cha) SPEED, SENSES, & CONDITIONS
+1 +2 Investigation (Int)
+2 Medicine (Wis) Shapechanger (Action). You can change your
WISDOM
appearance and your voice. You determine the
+2 Nature (Int) specifics of the changes, including your coloration,

12 ✘ +4 Perception (Wis) hair length, and sex. You can also adjust your
height and weight, but not so much that your size
+6 Performance (Cha) changes. You can make yourself appear as a
✘✘ +11 Persuasion (Cha) member of another race, though none of your
+1 +2 Religion (Int)
game statistics change. You can’t duplicate the
appearance of a creature you’ve never seen, and
✘ +3 Sleight of Hand (Dex) you must adopt a form that has the same basic
CHARISMA arrangement of limbs that you have. Your clothing
✘ +3 Stealth (Dex) and equipment aren’t changed by this [Link]

20 +2 Survival (Wis) stay in the new form until you use an action to
SKILLS revert to your true form or until you die.

+5 14 PASSIVE PERCEPTION

ADVANTAGE

INITIATIVE +1 1 Attack / Attack Action RACIAL TRAITS

NAME RANGE ATTACK DAMAGE / TYPE


Rapier 5 ft +3 vs AC 1d8+0 piercing
Finesse
FEATURES & TRAITS

Armor Proficiencies. Light Armor

Weapon Proficiencies. Simple Weapons, Crossbow,


Hand, Longsword, Rapier, Shortsword

Tool Proficiencies. Lyre, Pan flute, Longhorn,


Thieves’ tools, Playing card set

Languages. Common, Elvish, Dwarvish

ATTACKS & SPELLCASTING PROFICIENCIES & LANGUAGES

This character sheet was generated by the Aurora Builder.


Male 5'1" + 2d4" 115 + (2d4 x 2d4) lb.
GENDER AGE HEIGHT WEIGHT
Forlorn
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL
CHARACTER PORTRAIT ALLIES & ORGANIZATIONS

You are an experienced criminal with a history of breaking the law. You have spent a lot of time among other criminals
and still have contacts within the criminal underworld. You’re far closer than most people to the world of murder, theft,
and violence that pervades the underbelly of civilization, and you have survived up to this point by flouting the rules
I always have a plan for what to do when things go and regulations of society.
wrong.
I would rather make a new friend than a new enemy. Although your capabilities are not much different from those of a burglar or smuggler, you learned and practiced them
in a very different context: as an espionage agent. You might have been an officially sanctioned agent of the crown, or
perhaps you sold the secrets you uncovered to the highest bidder.
PERSONALITY TRAITS

Honor. I don’t steal from others in the trade. (Lawful)

IDEAL

My ill-gotten gains go to support my family.

BOND

An innocent person is in prison for a crime that I


committed. I’m okay with that.

FLAW BACKGROUND STORY

Criminal Contact
You have a reliable and trustworthy contact who acts
as your liaison to a network of other criminals. You
know how to get messages to and from your contact,
even over great distances; specifically, you know the
local messengers, corrupt caravan masters, and
seedy sailors who can deliver messages for you.

BACKGROUND FEATURE

TRINKET
ADDITIONAL FEATURES

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
ADVENTURING GEAR # lb MAGIC ITEMS # lb
[Rapier] 1 2
Diplomat’s Pack 1 10
Lyre 1 2
Dagger 1 1
[Leather] 1 10

ATTUNED MAGIC ITEMS 0 / 3


VALUABLES — GEMS, ART OBJECTS, TRADE GOODS # lb

COPPER SILVER ELECTRUM GOLD PLATINUM

0 0 0 0 0

ENCUMBRANCE — LIFTING AND CARRYING

WEIGHT CARRIED CARRY CAPACITY PUSH, DRAG, LIFT

25 lb / 150 lb 300 lb

INVENTORY — ADVENTURING GEAR, ARMS, ARMOR, AND OTHER EQUIPMENT

ADDITIONAL TREASURE INVENTORY — ITEM DESCRIPTIONS & NOTES

#1 #2
STORED ITEM # lb. STORED ITEM # lb.

STORED ITEMS QUEST ITEMS & TRINKETS

This character sheet was generated by Aurora, a character builder for Dungeons & Dragons 5th edition.
Charisma +8 16 N/A

SPELLCASTING ABILITY SPELL ATTACK BONUS SAVING THROW DC SPELLS TO PREPARE


Bard, College of Eloquence

CANTRIPS Mending Minor Illusion


Vicious Mockery

1ST LEVEL 4 SPELL SLOTS Cure Wounds Disguise Self


Dissonant Whispers Distort Value Earth Tremor
Feather Fall Unseen Servant

2ND LEVEL 3 SPELL SLOTS

3RD LEVEL 2 SPELL SLOTS Speak with Plants

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