-- Original link : [Link]
com/Stefanuk12/ROBLOX/blob/master/Games/Da
%20Hood/[Link]
-- reuploaded so it will be still alive if removed
getgenv().SilentAim = true -- true or false
getgenv().AimLock = true -- true or false
getgenv().Prediction = 0.165 -- Prediction of Silent Aim and AimLock
getgenv().AimLockKeybind = [Link].E -- Keybind for AIMLOCK (NOT SILENT AIM)
-- // Dependencies
local Aiming =
loadstring(game:HttpGet("[Link]
main/silent%20aim%20module"))()
[Link](false)
-- // Services
local Workspace = game:GetService("Workspace")
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local UserInputService = game:GetService("UserInputService")
-- // Vars
local LocalPlayer = [Link]
local Mouse = LocalPlayer:GetMouse()
local CurrentCamera = [Link]
local DaHoodSettings = {
SilentAim = getgenv().SilentAim,
AimLock = getgenv().AimLock,
Prediction = getgenv().Prediction,
AimLockKeybind = [Link].E
}
getgenv().DaHoodSettings = DaHoodSettings
-- // Overwrite to account downed
function [Link]()
-- // Check A
if not ([Link] == true and [Link] ~= LocalPlayer and
[Link] ~= nil) then
return false
end
-- // Check if downed
local Character = [Link]([Link])
local KOd = Character:WaitForChild("BodyEffects")["K.O"].Value
local Grabbed = Character:FindFirstChild("GRABBING_CONSTRAINT") ~= nil
-- // Check B
if (KOd or Grabbed) then
return false
end
-- //
return true
end
-- // Hook
local __index
__index = hookmetamethod(game, "__index", function(t, k)
-- // Check if it trying to get our mouse's hit or target and see if we can use
it
if (t:IsA("Mouse") and (k == "Hit" or k == "Target") and [Link]()) then
-- // Vars
local SelectedPart = [Link]
-- // Hit/Target
if ([Link] and (k == "Hit" or k == "Target")) then
-- // Hit to account prediction
local Hit = [Link] + ([Link] *
[Link])
-- // Return modded val
return (k == "Hit" and Hit or SelectedPart)
end
end
-- // Return
return __index(t, k)
end)
-- // Aimlock
RunService:BindToRenderStep("AimLock", 0, function()
if ([Link] and [Link]() and
UserInputService:IsKeyDown([Link])) then
-- // Vars
local SelectedPart = [Link]
-- // Hit to account prediction
local Hit = [Link] + ([Link] *
[Link])
-- // Set the camera to face towards the Hit
[Link] = [Link]([Link],
[Link])
end
end)