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Southern Eldrazi Castle Strategies

The document outlines the Southern Eldrazi's forces and upgrades, detailing various upgrades to Castle Styx and the composition of their undead and demonic armies. It includes a list of allies, feats, items, and abilities that enhance their capabilities in battle. The story centers on characters Anri and Hollow, who need to navigate Castle Fell Blade without detection.
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0% found this document useful (0 votes)
36 views2 pages

Southern Eldrazi Castle Strategies

The document outlines the Southern Eldrazi's forces and upgrades, detailing various upgrades to Castle Styx and the composition of their undead and demonic armies. It includes a list of allies, feats, items, and abilities that enhance their capabilities in battle. The story centers on characters Anri and Hollow, who need to navigate Castle Fell Blade without detection.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd

Southern Eldrazi:

Castle Styx Upgrades: Black Tower, Magic Blood Drain Mote, Bone Pits, Demon Forge, Flesh Pits,
Necromancy School, Library, Large Crypt, Large Dungeon, Beast Pen, Hell Pit, Soul Chamber, Hell
Carnival,
HQ: Atherian the Fallen, Blackebius, Arkanthus & Countess, Dracolich, 2 Death Knights, 2 Mummy Lords,
Undead Forces: 7500 Skeleton Warriors, 500 Skeleton Knights, 2500 Zombies, 100 Wraiths, 100 Wights,
20 Mummies, 100 Banshees, 500 Ghast, 100 Shadows, 50 Necromancers, 500 Ghouls, 200 Specters,
Demonic Forces: 500 Hell Hounds, 4000 Legion Devils,
Monster Forces: 10 Basilisk, 450 Giant Spiders, 50 Giant Bats,
Other Forces: 100 Gargoyles, 2000 Cultist, 500 Soldiers, 100 Helmed Horrors, 4 Iron Golems,
Territory: 4 Towns(5000 Townsmen), GreySpike
Allies: Castle Fell Blade(Drow), Castle Reszars(Humans), Crimson Blade Castle(Vampires),
Feats:
• Seize the moment (Gain advantage on foes with lower initiative)
• Devastating Crit: (+1d10 Damage on crit)
• Lucky
• Irresistible Flame: Ignore Fire Resist
• Font of Radiance: Crits deal radiant damage and illuminate target

Items:
• Greater Rings of Blood Drain: Gain wounds equal to half of my Necrotic Damage
• Ring of Paralysis: Target struck by unarmed attack must take con save or be stunned for 1d4
rounds.
• Necklace of Blood Drain: Gain wounds equal to my necrotic damage.

Abilities:
• Dread smite: Add Charisma to attack roll and level to damage till end of encounter(x2 dmg to
good)
• Summon Skeletons: 2d10 equal to 1min plus charisma mod
• Venomous Infection: deal 2d10 Poison and Acid Damage till end of Encounter
• Rampaging Bloodlust: Gain damage equal to twice the number of enemies.
• Shroud of Shadow: Gain 30temp hp and total concealment until I make an attack or cast a spell.
• Tricksters Control: when rolling an 18 or higher on an ability, it is not expended.
• Sly Fortunes Favor: works like lucky feat
• Tricksters Disposition: Force a Roll of one.
• Deadly Trick: as a legendary ability regain everything.

Story: Anri and Hollow must find a way to sneak through Castle Fell Blade unhindered.
Castle Fell Blade:

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