<!
DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Image to Animated GIF Converter</title>
</head>
<body>
<input type="file" id="imageInput" accept="image/jpeg" multiple>
<br>
<button onclick="convertToAnimatedGif()">Convert to Animated GIF</button>
<br>
<canvas id="animationCanvas" style="display: none;"></canvas>
<script>
function convertToAnimatedGif() {
var imageInput = [Link]('imageInput');
if (![Link] || [Link] === 0) {
alert('Please select one or more JPG images');
return;
}
var canvas = [Link]('animationCanvas');
var ctx = [Link]('2d');
var img = new Image();
var frames = [];
function loadImage(index) {
if (index < [Link]) {
var reader = new FileReader();
[Link] = function(e) {
[Link] = function() {
[Link] = [Link];
[Link] = [Link];
// Draw the image on the canvas
[Link](0, 0, [Link], [Link]);
[Link](img, 0, 0, [Link], [Link]);
// Create a frame using the canvas content
[Link](createFrame([Link]('image/jpeg')));
// Load the next image
loadImage(index + 1);
};
[Link] = [Link];
};
[Link]([Link][index]);
} else {
// All images loaded, start the animation
playFrames(frames, ctx);
}
}
function createFrame(dataURL) {
return dataURL;
}
function playFrames(frames, ctx) {
var currentIndex = 0;
function drawFrame() {
// Display the frame dataURL (you may want to perform
additional processing here)
alert('Frame ' + (currentIndex + 1) + ': ' +
frames[currentIndex]);
currentIndex++;
if (currentIndex < [Link]) {
requestAnimationFrame(drawFrame);
} else {
// Animation complete
alert('Animation complete!');
}
}
drawFrame();
}
loadImage(0);
}
</script>
</body>
</html>