1846 Rules 2021
Topics covered
1846 Rules 2021
Topics covered
2nd Edition
RULES OF PLAY
Game Design: Tom Lehmann
TABLE OF CONTENTS
1. Introduction . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Credits. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
2. Setup. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Tips for Faster Play. . . . . . . . . . . . . . . . . . . . . . . . . . 13
3. Private Co. Distribution . . . . . . . . . . . . . . . . . . 4 Detailed Example of Play. . . . . . . . . . . . . . . . . . . . . 14
4. Sequence of Play . . . . . . . . . . . . . . . . . . . . . . . . 4 Historical Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
5. Stock Round. . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Player Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
6 Operating Rounds. . . . . . . . . . . . . . . . . . . . . . . 6 Experienced 18xx players: Points to Remember . . . 19
7. Bankruptcy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20
8. Closing a Railroad. . . . . . . . . . . . . . . . . . . . . . . 11 Tile Manifest and Upgrades. . . . . . . . . . . . . . . . . . . 21
9. Advancing the Game Phase. . . . . . . . . . . . . . . . 11 Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
10. Game End / Winning. . . . . . . . . . . . . . . . . . . . . 13 Index . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 23
11. Etiquette. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Planning Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
© 2021 GMT Games, LLC • P.O. Box 1308, Hanford, CA 93232-1308 • [Link]
© 2021 GMT Games, LLC
2 1846
Pennsylvania
Pennsylvania
Pennsylvania
Pennsylvania
Railroad
Railroad
Railroad
Railroad
Two
Two Shares 20%
TwoShares
Two Shares
Shares 20%
20%
20%
Remove from the indicated groups either: one and one item (with five players); or two items, two
items, and one item (with four players); or three , three , and two items (with three players).
Randomly select and then reveal which companies and corporations are removed.
When removing a corporation, return its mat, stock certificates, and tokens to the box, after placing one token
face down in its Home City (the city circle whose colored symbol matches its tokens).
One Share 10% One Share 10% One Share 10% One Share 10% One Share 10% One Share 10% One Share 10%
One Share 10% One Share 10% One Share 10% One Share 10% One Share 10% One Share 10% One Share 10%
One Share 10% One Share 10% One Share 10% One Share 10% One Share 10% One Share 10% One Share 10%
Bank
All 120
Tiles
5.4 CERTIFICATE LIMIT B. May, in any order, lay tiles and/or place one token.
5.41 Each player may hold up to a number of stock certificates C. Run routes with each train it owns, producing revenue.
that depends on the number of players and corporations available D. Pay, pay half, or retain its revenue and adjust its stock price.
or in play (see chart). When counting how many certificates a E. May buy trains (corporations must own at least one).
player holds, each Private Company or 20% President certificate
counts as one certificate. At any time during these steps, a corporation may buy one or
more Private Companies and/or exercise the abilities of purchased
5.42 Private companies owned by corporations do not count against Private Companies.
their Presidents’ certificate limits.
NOTE: The two Independent Railroads, the Michigan Southern
5.43 A player who is involuntarily in excess of the certificate limit and the Big 4, act as corporations but do only parts of steps B, C,
(due to a change in Presidency) must comply, if possible, on his and D when they operate (as they have no extra tokens to place,
or her next stock turn. must split their earnings, have no stock, and cannot buy trains or
Private Companies).
6.6 RUN ROUTES A route can run between both west (W) off-board areas (i.e.,
Chicago Connections and St. Louis). Holland (B8) and Louisville
6.61 Each Operating Round, a corporation may run as many routes
(J10) are neither east nor west.
as it has trains, generating revenue.
NOTE: An Independent Railroad’s 2-train may not be run by its 6.64 A route’s base revenue is the total of the values of the cities
owning corporation on the round that the Independent Railroad and any off-board areas that it visits, subject to its train size.
was purchased (see 6.93). NOTES: A given location can be visited by several trains of the
operating corporation during the same round, as long as no track
6.62 Routes: A route is a length of track without any “backtrack-
is used more than once. (Different corporations may use a given
ing” that includes at least one city with a token belonging to the
piece of track multiple times in one Operating Round.)
running corporation and at least one other city or off-board area. A
train’s route may not visit a given location more than once or pass Train Size: Trains come in two types:
through any blocked cities (one whose city spots are all occupied • N trains, such as a 2 or 6 train. These may visit any number of
by other corporations’ tokens). cities and off-board areas totaling up to N in its route. An N train
NOTES: A train can start and/or end its route in a city wholly cannot visit more than N locations or skip any cities.
occupied by tokens belonging to other corporations. Off-board • N/M trains, such as a 3/5 (“three out of five”) train. These may
areas cannot be run through (as no track runs through them). count any number of cities and off-board areas totaling up to
Vacant reserved or Home City spots can be run through; the Home N towards its revenue (with at least one of them containing a
City spots of corporations removed from play during setup cannot token belonging to the corporation), while visiting up to M
be run through. cities and off-board areas. An N/M train cannot visit more than
M locations.
6.63 Restrictions: The Chicago tiles depict distinct cities; a route
may not visit more than one Chicago city. A route cannot run from EXAMPLE: A 3/5-train could visit five cities and count the three
an east (E) off-board area to any other east off-board area. highest valued of them towards its route, as long as at least one
of those three cities had one of its tokens.
During OR1, the Michigan Southern (owned by the Grand Trunk Phase II has occured, to upgrade a free, extra tile in Toledo.
President) and the GT built to Toledo while the New York Central The NYC then builds west, spending $20 to connect to Toledo,
—with the highest stock price and going last since OR1 is done and through this now partially vacant city, to Detroit. The NYC
in reverse order—built west to Cleveland from Erie. The NYC upgrades Detroit, paying $100 ($40 terrain cost + $60 tunnel
then purchased the final three Phase I trains and the first Phase to Windsor). The NYC then places a token in Detroit for $80.
II train, advancing the game phase to Phase II, when green tiles
are available. The NYC runs four routes: a 2-train $80 route from Detroit
to Port Huron; a 2-train $80 route from Detroit to Toledo; a
In OR2, the MS upgrades Port Huron for $60 ($20 + $40 tunnel 2-train $90 route from Detroit to Windsor; and a 3/5-train $120
to Sarnia). The NYC then buys the Lake Shore Line Private Detroit-Toledo-Cleveland route (using the second Detroit-Toledo
Company from its President and uses its special ability, once track), for total revenue of $370.
© 2021 GMT Games, LLC
1846 9
NOTES: The length of a route in hexes does not matter. An N/M 6.73 Dividends for shares in the Stock Market are paid to the bank
train must run a legal route; its route may not “skip” blocked (i.e., do nothing).
cities. The Mail Contract’s bonus applies to the locations that its
train visits (not counts). 6.74 Adjust the corporation’s token on the earnings per share chart
to match the corporation’s total revenue divided by 10.
6.65 East-West Route Bonus: A route whose ends are an east NOTE: This information can aid players making stock purchases.
(E) off-board location and a west (W) off-board location earns Some groups prefer to track actual dividends paid or not to track
a bonus equal to the sum of the amounts listed below each of its any information.
respective off-board revenue values.
6.75 Adjusting the Stock Price: A corporation’s stock price rises
NOTE: Locations skipped off a route’s end by an N/M train do or falls based on its total payout compared to its current stock price:
not count as part of an East-West route; both off-board locations
must be counted. • Shift its stock price one column left if either there is no payout
or its payout is less than half its current stock price.
6.66 A route’s revenue is its base revenue plus any bonuses. • Do not adjust its stock price if its payout is at least half and
Bonuses can be earned from east-west routes, the Mail Contract, less than its current stock price (it maintains its position in the
or locations with Meat Packing, Pork Production, or Port markers. column).
6.67 Running Multiple Routes: When a corporation runs routes • Shift its stock price one column right if its payout is at least
with multiple trains, the track used for each route must be distinct. equal to and less than double its current stock price.
• Shift its stock price two columns right if its payout is at least
NOTES: A given location can be visited by several trains of the
double its current stock price and, if its stock price is $165 or
operating corporation during the same round, as long as no track
greater, less than three times its current stock price.
is used more than once. (Different corporations may use a given
piece of track multiple times in one operating round.) • Shift its stock price marker three columns right if its current
stock price is $165 or more and its payout is at least equal to
6.68 After its President announces a corporation’s route(s), if three times its current stock price.
another player describes routes with a higher total, the President
must run those routes instead. Total payout includes all dividends (but not retained revenue),
whether they were paid from the bank to itself for Stock Market
6.69 After a corporation’s run routes step, remove any phased out shares or to the corporate treasury for treasury shares. On its
trains belonging to it (whether or not they ran routes), see 6.82. first Operating Round, a corporation cannot run a route (it has
no train), so its stock price will fall. An adjusted stock price that
6.7 PAYOUTS AND STOCK would move past $550 stops at $550.
ADJUSTMENTS EXAMPLES: A corporation has total revenue of $500:
6.71 A company’s total revenue is the sum of its revenues from
• If its stock price is $165 and it pays full dividends, it price shifts
routes run by its trains. It does not include any Private Company
right three columns to $212; if it pays half dividends ($250
income. This revenue may either be retained in its treasury or paid
payout), its price shifts one column right to $180; if it retains
out, in full or half, as dividends to its shareholders:
all its revenue, its price shifts left to $150.
• Retained revenue is placed in the corporate treasury.
• If its stock price is $124, then whether it paid full or half divi-
• To pay full dividends, divide revenue by 10 and pay this amount dends, its stock price would shift right two columns to $150.
per share to each shareholder. Full dividends does not produce three shifts right, as its current
• To pay half dividends, divide total revenue by two. Round this stock price is less than $165.
amount down to the nearest $10 and retain it in the corporate
treasury. Divide the remainder by 10 and pay this as dividends 6.8 PURCHASING TRAINS
per share to each shareholder. 6.81 A corporation may purchase trains from the bank at list price
NOTES: If the corporation has unsold shares, it is a shareholder or from other corporations at any agreed upon price not less than
and receives dividends per share in its treasury. A half dividend $1. Each train purchase is done separately, one at a time. No train
will result in two payments to its treasury: the amount retained, belonging to a later game phase may be purchased until all trains
plus the dividend paid per share for its treasury shares. of the current phase have been purchased from the bank.
EXAMPLE: A corporation’s revenue is $250 and its President 6.82 Purchasing the first train of the next phase from the bank
elects to pay half dividends. $120 is retained and $13 per share is advances the game phase. Entering phases III and IV will result
paid to its shareholders. The corporation has three shares in its in earlier phase trains being phased out or removed. Mark phased
treasury, so it receives $39 in dividends, for a total of $159 ($120 out trains by turning their certificates sideways (see chart on next
retained plus 3 times $13). page). Phased out trains may not be purchased from a corporation.
Types Phased 6.87 A corporation which can afford an available train of one type,
Phase Available List Price Limit Out Removed but not the other, may issue shares but may not use cash from its
President to buy the more expensive train. Similarly, if an earlier
I 2 $80 4 III IV train type is available for purchase (from being turned in by a
II 3/5, 4 $160, $180 4 IV - corporation that exceeded the train limit) and the corporation can
afford that train but cannot, after issuing shares, afford a current
III 4/6, 5 $450, $500 3 - - phase train, the corporation may not use cash from its President
IV 7/8, 6 $900, $800 2 - - to buy a current phase train.
However, once a corporation has to use cash from its President
6.83 Train Limit: The number of trains which a corporation may to purchase a required train, then it may freely buy from the bank
own varies with the game phase. Phased out trains do not count any available phase or type of train.
against a corporation’s train limit.
6.88 A President who doesn’t have the needed cash must raise it
If, due to an advance in game phase, any corporation owns trains by selling stock shares. The President may sell any shares, subject
in excess of the train limit, it must immediately comply (out of to the normal restrictions, except shares that would cause a Presi-
turn) by turning in excess trains of its choice to the bank (for no dency change in or closure of the corporation currently operating.
money). Returned train certificates may be purchased again (as
either type) and do not affect either the current game phase or train NOTE: These sales may produce other Presidency changes or alter
availability. Remove them if they phase out. the order in which corporations still to go that round will operate.
NOTES: Extra trains, beyond the train limit, may not be bought Once the amount needed has been raised, no further sales may
even if this would trigger a change of game phase that would, be made.
by phasing out trains, result in the corporation complying with
EXAMPLE: In Phase IV, the Illinois Central (IC) has a price
the train limit. Trains may not be voluntarily turned in or sold
of $137, with four shares held by its President, two in the Stock
to the bank.
Market, and four in its treasury, along with $83 and two phased
6.84 The number of trains available for purchase in each game phase out 3/5-trains.
is also limited, except for Phase IV trains, which are unlimited.
It issues two shares for $124 apiece (the maximum it can issue),
NOTE: If Phase IV train certificates ever do run out, use Phase I upgrades Chicago for $20, places a token in Cincinnati ($80)
train certificates to represent the extra needed trains. and runs its routes for a total of $510, removing its trains. It
pays out half, $260, which increases its stock price to $150 and
6.85 Train Types: Trains in phases II, III, and IV come in two
leaves it with $533 in treasury, not enough for a Phase IV train
types, printed on either side of their certificates and costing different
(either $800 or $900).
amounts. When purchasing these trains from the bank, either type
may be purchased. While owned, a train’s type may not change. The IC President must raise the difference. He has $208 in cash,
for a total of $741. He sells one IC share (the maximum IC he
6.86 Forced Train Purchase: A corporation must buy a train if it
may sell, as 40% is now in the Stock Market) for $150, which
has none after running its routes (if any) and removing any phased
decreases its stock price to $137 (as its President sold a share).
out trains. If it is unable to buy a train from another corporation or
He could sell some other share to buy a 7/8 train (he needs $9
the bank with its treasury funds, it must buy a currently available
more), but elects not to and gives the IC $267 to buy a 6 train
train, of either type, from the bank using all of its treasury with
for $800, keeping $91.
the remainder coming first from issuing shares up to the normal
limit (see 6.31, as modified below) and then, if needed, from its 6.89 If, after making all possible sales, the President has not raised
President’s cash on hand. the sufficient cash to purchase a train, then that player is bankrupt
and out of the game (see section 7).
NOTES: A forced train purchase is the only time when a corpora-
tion may mix its funds with its President’s funds. Typically, making TIP: The most common way for a player to go bankrupt is to launch
a corporation’s decisions benefits its President; this is balanced by two early corporations, both at low to medium initial stock prices.
the potential liability of the President possibly having to purchase Be careful when doing this.
trains for it “out of pocket”.
If a bankruptcy results in a Presidency change in the operating
To issue shares, first shift its stock price one column left for each corporation, its new President must then purchase a train for it.
share that it will issue. The corporation receives one value lower
than this new stock price for all shares issued. Shares that would NOTES: Very rarely, this could cause multiple players to go
drop its stock price below $20 cannot be issued. bankrupt. A corporation will always end its operations with at
least one train, except when its President goes bankrupt without
TIP: Since issuing shares for a forced train purchase results in a producing a Presidency change and the corporation (see 7.14) is
reduced stock price and less money received per share, it is almost then unable to afford a train.
always better to have issued shares fully (or to not redeem any)
earlier in the turn.
6.9 PURCHASING PRIVATE COMPANIES column left). If it does not own a train at this step, instead shift
its stock price two columns left.
6.91 At any point while operating (during phases I and II before
Private Companies are removed), a corporation may purchase • If it does not own a train and can afford to buy the cheapest
one or more Private Companies from players (with their owners’ available train from the bank, it will do so.
consent), paying for each one at least $1 and no more than its
list price.
8. CLOSING A RAILROAD
Independent Railroads cannot be purchased for more than their A corporation closes when its stock price reaches $0.
list price, not including any debt. A Corporation at its train limit
may not purchase an Independent Railroad. NOTE: This is rare, but might happen due to stock sales; low or
no payouts; or a corporation operating (after a bankruptcy) with
6.92 Put purchased Private Companies (and any markers) on the its President certificate in the Stock Market.
corporation’s mat. Add an Independent Railroad’s treasury to its
An unbought Independent Railroad closes when phase III occurs.
corporation’s treasury; its 2-train to its trains, and replace its token
with an extra token of the purchasing corporation (unless it already 8.1 Remove a closed railroad from the game, along with its shares,
has a token in this city). tokens, trains, and Private Companies. Return any money in its
treasury to the bank. Its former home city spot is now open for
6.93 Once purchased and before a Private Company is removed
railroads to run through or token.
by phase III, a corporation may use its Private Company abilities
(see next page). Any extra tile lays, extra tile upgrade, and token 8.2 Closing a corporation reduces the certificate limit (see 5.4).
laying abilities of Private Companies can be used at any time while
their purchasing corporation is operating (not just in the tile and
token step). An Independent Railroad’s train cannot be run by its 9. ADVANCING THE GAME
owning corporation in the round it is purchased. Using an ability
does not remove a Private Company; it will continue to produce
PHASE
income for its owning corporation until removed. The game phase advances once a train belonging to the next phase
is purchased. The new phase’s effects take place immediately and
persist until altered by a later game phase.
7. BANKRUPTCY NOTE: In some “18xx” games, corporations may not purchase
7.11 After a player has gone bankrupt due to a forced train purchase trains from each other or purchase Private Companies from
(see 6.89), put the cash the player raised in the corporation’s trea- players until a later game phase. In 1846, corporations may do
sury. Sell all remaining shares owned by this player to the Stock these things immediately.
Market without adjusting stock prices, even if this puts more than
50% of a corporation’s stock or a President certificate there. Add Phase I
the money raised to the corporation’s treasury. This may result in • Only yellow tiles may be laid.
a Presidency change in the corporation currently operating. If so, • Use the lower off-board values.
the new President must immediately purchase a train for it.
• Train Limit: 4.
7.12 The certificate limit is unaffected by a bankruptcy.
Phase II
7.13 If a corporation’s President certificate is in the Stock Market,
• Green or yellow tiles may be laid.
modify the normal stock rules:
• A player may not sell stock in this corporation. Phase III
• If, after buying a share, a player owns 20% of this corporation • Brown, green, or yellow tiles may be laid.
then that player becomes President, swapping shares for the • Remove Private Companies (but not markers), except the Mail
President certificate. Contract (provided it is owned by a corporation, not a player).
NOTE: A President certificate may not be directly bought from • Phase out the I trains.
the Stock Market (as two shares). However, if only the President • Use the higher off-board values.
certificate is in the Stock Market, a player holding a 10% share • Train Limit: 3.
in that corporation may purchase a virtual 10% share, swapping
certificates appropriately. Phase IV
7.14 A corporation with its President certificate in the Stock Market • Gray, brown, green, or yellow tiles may be laid.
operates as follows in the Operating Round: • Remove Private Company markers.
• It does not issue or redeem shares, lay track, purchase tokens, • Remove any remaining I trains.
or purchase Private Companies. • Phase out the II trains.
• It will run routes with any train(s) it owns (for the most revenue • Train Limit: 2.
possible) and retain its earnings (shifting its stock price one
© 2021 GMT Games, LLC
12 1846
Private Company Abilities
HISTORICAL NOTES: During the first two thirds of the 19th
century, there was extensive steamboat traffic on the Great Lakes
and the Mississippi and Ohio rivers, often in conjunction with
emerging railroads. Instead of a port symbol, Cincinnati’s early
importance as a port is reflected by it being a “Z” city.
Before the Steamboat Company is purchased by a corpo- Mail Contract: An “N / M” train can visit more locations than
ration, its owner can assign its marker during the private it counts for revenue. Such locations do generate money for the
income step to a corporation or Independent Railroad, using Mail Contract’s bonus.
its second marker to indicate this. Remove both markers once Tunnel Blasting Company: A tunnel or pass hexside cost, such
it is purchased or removed. as between Wheeling and Pittsburgh, could be reduced to $0.
NOTES: The Steamboat marker for the board has two sides: HISTORICAL NOTE: Prior to the widespread adoption of
one side shows a $40 value for when it is placed in Holland or dynamite after 1866, tunnel blasting was a dangerous and
Wheeling. In the round in which it is purchased, two corpora- specialized engineering task.
tions could each benefit from the Steamboat Company’s marker.
Final Total 7833 6838 7342 • Avoid excessive analysis and comments on other players’ turns,
as this tends to slow down or distract the current player. Some
groups enjoy this analysis, though. That’s fine, as long as you
10.2 (rare) The game ends immediately if all but one player goes understand that the game will take longer.
bankrupt.
• Adjust your speed of play to that of the group. If you’re the
10.3 Total each player’s cash on hand and stock portfolio value, slowest player, try to speed up. If you’re the fastest player,
based on the final stock prices. don’t get impatient; instead, help the other players by finding
tiles, making change, checking rules questions, etc.
NOTES: Ignore money held in treasuries. If the game ends before
phase III (either by bankruptcy or by corporations not buying Above all, have fun!
trains and emptying the bank), add the list price of any Private
Companies still held by players to their totals.
10.4 The player(s) with the highest total wins! Credits
Design: Tom Lehmann
The NYC issues four shares at $70 for a treasury total of $680,
spending $40 to build west to Cleveland. Its price then falls to
$70 ($0 payout) and it buys the remaining three 2-trains for $240, Big 4 OR2 Tile Lays
followed by the first Phase II train: a 3/5 for $160. This leaves
$240 in its treasury, which the NYC intends to spend next round. The NYC, IC, and GT now run in normal descending stock
The NYC is saving $30 by issuing three shares now (since its price order.
stock price fell this round). The NYC buys Bob’s Lake Shore Line for $40 (the maximum
The IC issues two shares at $70, lays two tiles for free (due to it could pay) and uses its ability to do a free, extra upgrade of
its land grant) to Terre Haute via Centralia. Its price then falls Toledo. The green tile in Toledo has two city spaces, allowing
to $70 (with its stock price token again going beneath the NYC the NYC, after it builds to Toledo, to connect to Detroit (even if
token in the $70 price column) and it buys a 3/5-train for $160. the yellow city tile in Toledo had connected to the NYC track, it
This leaves the IC $220 in its treasury for the next OR. would have been blocked by the GT’s Toledo token).
It then spends $100 to upgrade Detroit and connect to Windsor
($40 + $60 upgrade, due to Detroit’s terrain and the $60 tunnel
connection cost), plus $80 to place a token in Detroit. This leaves
$0 in its treasury.
The NYC then runs three 2-trains from Detroit to Toledo ($80),
Pt. Huron ($80), and Windsor ($90), plus a 3/5-train from Detroit
along a second distinct track path to Toledo and, from there, to
Cleveland for $120, for $370 total revenue. It elects to half-pay
this amount ($19/share), retaining $180 plus $19 for its one
Stock Prices after OR1 remaining share in its treasury. The $190 payout produces a
double jump for its stock price from $70 to $90.
Operating Round 2
Again, Bob receives $25 and Carlos $15 income from their
Private Companies.
Since the game is now in Phase II, the Michigan Southern could
improve its route by upgrading to a green city tile that provides
$10 more revenue, either Detroit (for $40 if it doesn’t connect
to Windsor), Toledo (for $20), or Port Huron (for $60, $20 for
the tile and $40 to connect to Sarnia). It chooses the latter to
benefit the GT.
The Michigan Southern runs
for $70 to Port Huron and splits
this between Amy and its trea-
sury (now $45). The Big 4
upgrades Terre Haute and runs
its 2-train for $50, splitting this
revenue with Carlos and its
treasury (now $25).
The NYC ends with $59 in its treasury, along with its one share,
four trains, and the Lake Shore Line, Chicago and Western Indi-
ana, and Mail Contract.
The IC places an $80 token in Terre Haute and spends $40 to
upgrade Indianopolis and lay a yellow track west of Centralia.
It then spends $60 to buy the Meat Packing Co. from the IC’s
President, Carlos, and places its $30 marker in St. Louis, leaving
it with $40 in treasury.
It then runs its single 3/5-train from Indianopolis ($30) to Terre Looking Ahead
Haute ($30) to St. Louis ($50 + $30), skipping over Centralia, The current value of each player’s holdings (cash plus shares) is:
for a total of $140. • Amy owns 6 shares and has $32 cash: $472.
The IC pays out full dividends, which is just enough for a double • Bob owns 6 shares and has $37 cash: $597.
stock jump from $70 to $90. Its treasury receives $84 (6 shares • Carlos owns 5 shares and has the Big 4 (worth ~$100) and $2
x $14/share) for $124 in treasury. cash: ~$562.
The IC could then buy the Big 4 for $40. This would maximize Amy’s problems are that the GT may not have two good perma-
Carlos’ cash on hand for the upcoming stock round, but give nent routes, its stock price is low, and the GT doesn’t have a
him only 2 tile lays and less money next round (since he would 3/5-train and its E-W route yet. However, the GT still has four
get only 20% of its 2-train revenue as an IC train instead of treasury shares which, if used carefully, could enable Amy to
half as an Independent Railroad). Carlos decides the extra catch up.
$40 won’t purchase another share in the next stock round and
leaves the Big 4 as an Independent Railroad. Bob’s problem is that NYC is out of treasury shares and won’t be
able to afford two permanent trains without retaining its revenue
The GT places no track or tokens and runs its two 2-trains for several times, even though it can likely obtain two good E-W
$80 apiece from Toledo to Detroit on separate tracks, for a total routes. The NYC earns the most revenue but probably can’t
of $160. It pays full and its stock price double-jumps to $70. The afford to pay out full.
GT receives $80 in its treasury and uses $60 of it to buy Amy’s
Michigan Southern, converting the MS token in Detroit to an Further, Bob has only a 5-3-2 split in NYC shares, so he isn’t
extra GT token from the box and adding its $45 treasury to the gaining that much on his opponents if the NYC does pay out full.
GT treasury for a total of $65. Carlos’ problem is that both the GT (3) and NYC (3) have more
The cash positions of the three players, who each started OR1 Phase I trains than the IC (0) and Big 4 (1). He needs to make
with $0, at the end of OR2 are: sure that Phase III comes quickly, to phase out these I trains.
• Amy: $192 = $65 (MS, $30 + $35) + $19 NYC (x1) + $48 This sample game was heavily influenced by Bob’s decision to
GT(x3) + $60 paid for MS. have the NYC buy four trains in OR1. A different decision at
that point would lead to a quite different game... 1846 can go in
• Bob: $287 = $50 (Privates, $25 twice) + $40 LSL + $57 NYC
many different directions; explore them. Enjoy!
(x3) + $140 C&WI, MC.
• Carlos: $182 = $30 (Privates, $15 twice) + $45 (Big 4, $20
+$25) + $19 NYC (x1) + $60 MP + $28 IC (x2).
Five competing railroads crossed the Appalachians in 1851-1852. By the early 1900’s, all the eastern railroads, and the coal hauling
To the south of the NYC were the Erie, Pennsylvania, and Baltimore Chesapeake & Ohio, had access to Chicago. The most successful
& Ohio. Northwards, Bostonian merchants, using the Rutland and eastern railroads—the NYC, PA, and B&O—had also built connec-
the port of Ogdensburg to get around the New York Central, were in tions to St. Louis. With access to these two junctions, their future
search of access to mid-western grain and allies with the Canadian was secure; no railroad would ever “outflank” them.
Grand Trunk (which used a New England based line from Montreal
to Portland, Maine to reach a warm water port). Sources
Already present in Ohio, Michigan, Indiana, and Illinois, were Merle Armitage, The Railroads of America. (New York: Duell, Sloan
hundreds of failed local railroads. Promoters knew that somewhere and Pearce-Little Brown, 1952.)
in this region, a great transportation hub would emerge and wanted George H. Drury, The Train-Watcher’s Guide to North American
to dominate it. The only question was where? Railroads. (Milwaukee: Kalmbach Books, 1984.)
Would it be based on trading posts, such as Detroit or St. Louis? D. W. Meinig, The Shaping of America, Volume 2, Continental
Or, centrally located, such as Indianapolis? Or, an offshoot of the America 1800-1867. (New Haven: Yale University Press, 1993.)
thriving steamboat traffic on the Mississippi and Ohio rivers, such
James E. Vance, Jr., The North American Railroad. (Baltimore: John
as Cairo, St. Louis, Louisville, or Cincinnati? Or, connected to rails,
Hopkins University Press, 1995.)
canals, and Great Lakes shipping, such as Toledo?
NOTE: I particularly recommend the Vance book for anyone inter-
All these rival cities were “logical” choices and heavily promoted as ested in the historical development of American railroads.
the future rail hub of the United States during 1830-1860. Chicago,
promoted by Illinois State but with only 5,000 inhabitants in 1840,
was initially ignored.
PLAYER NOTES
Michigan, in 1837, impatient with the slow pace of private railroad 1846 is my third 18xx game (after 2038, set in space, and 1833NE,
development within its borders and not wanting to be left out of this set in New England).
impending rail boom, funded three railroads to cross its interior.
Two of these, the Michigan Southern and Michigan Central, laid 1846 shares with 1833NE its stock market, capitalization, and oper-
significant track but, by 1843, had taxed the state’s credit so heavily ating rules. With them, I sought to avoid full capitalization, so corpo-
that almost all construction had to be halted. rations had to manage their financial growth, while also allowing
diversified investment strategies. An issue with partial capitalization
In 1846, these small railroads were sold off, the Michigan Southern to is that an early investment by a player other than its President can
New York interests and the Michigan Central to Bostonian investors. remove a corporation’s financial constraints. This has the effect of
This set the pattern for regional development as the rival eastern discouraging players from investing in any stocks but their own. In
railroads began to move west, knitting together their mainline routes my opinion, this is not a good thing in a stock trading game!
from existing short lines that had either failed, could be bought out,
or “rescued” with additional financing and eventually merged in. By allowing corporations to issue shares, within limits, much of
this is avoided. Sometimes, an extra share invested can enable a
By 1855, the first direct route—inefficient as it was—was established corporation to do something it wouldn’t be able to do; often it just
from New York city to Chicago by the New York Central, Michigan means that it issues one fewer share than it was intending.
Southern, and various intermediate short lines.
In 1846, I wanted to design a game novices could enjoy and to
By this time, Chicago and St. Louis were the leading candidates capture the flavor of the historical period where the eastern railroads
for the mid-western entrepôt. Geography dictated that they would pieced together their routes from the remains of failed companies.
be important articulation points in the new rail network. St. Louis This meant I needed lots of private companies. However, auctioning
was the southernmost point along the Mississippi which could be them off, as in other 18xx games, was a problem for novices. How
bridged by the technology of that time, and Chicago provided land could they figure out how much to bid? This led to the distribution
access to Wisconsin, Iowa, and Minnesota. system used in 1846.
As the canal and river trade dwindled in importance and settlers My other goal was to design a flexible game, where corporations
continued to head west, most earlier candidates were now too far can start at very different prices, operate at just 20%, and transfer
east or on sites that simply weren’t important to railroads. trains and buy private companies immediately. I urge you to explore
many different strategies. Enjoy! — Tom Lehmann
Private Company Distribution (in reverse player order) Revenue / Stock Price Adjustments
• Use blanks equal to number of players. • Corporate revenue may be paid out in full, half (round down the half
retained to the nearest $10) or retained completely. Adjust its stock price
• Draw two plus the number of players, choose one, shuffle, and place the based on the amount paid out relative to its current stock price, shifting
rest on bottom of draw pile. its price marker left, nowhere, right or right two columns depending on
• Select a blank if you don’t want to buy what you are offered. whether it pays out less than half, or at least half, equal or twice its current
• If all but one company are taken, reveal and offer it, reducing its price by stock price, respectively.
$10 each time it is declined, until it is taken. • If a corporation’s stock price is $165 or more and it pays three or more
times its current price, adjust its marker right three columns.
Stock Rounds • A corporation paying dividends receives them for all of its unsold shares
• Do all sales before the one allowed purchase per turn. but not for any of its shares in the Stock Market.
• A corporation is launched, and its home city token placed, once its 20% Purchases
President certificate is bought.
• At any point while operating, corporations may purchase Private Compa-
• A share is bought from a corporation by paying its current stock price into nies (paying at least $1 and no more than the printed price of a company),
that corporation’s treasury (there is no par value). and/or exercise any of their track or token abilities.
• A player may not buy more than 60% of a corporation’s stock. • Do not remove a Private Company after using its ability.
• Only the President may sell shares in a corporation before it has operated. • A train’s type may not be altered after being purchased.
• Selling shares does not depress stock prices except for shares sold by a • Phased out trains do not count against a corporation’s train limit.
corporation’s President, in which case its price falls one column (even if
• Corporations may buy non-phased out trains from each other at any agreed
several such shares are sold in the same turn).
upon price of at least $1.
• A corporation whose price falls to $0 is removed from the game. This
• A corporation must buy a train if it has none. If, after issuing shares
reduces the certificate limit (see chart).
(affecting its stock price and cash received), it has sufficient cash, then it
• Neither the President certificate nor more than 50% of a corporation’s must buy the earliest available train of a type it can afford from the bank.
stock may be sold into the Stock Market. If not, then its President supplies the needed cash and it may buy any
• At the end of a Stock Round, stocks whose shares are 100% held by players available train.
rise one value (shift right) and stocks with shares in the Stock Market fall • If, after issuing and selling all possible stock to buy a required train, the
one value (shift left). required amount has not been raised, the player is bankrupt and out of the
game. The game, however, continues.
Operations
• There are two Operating Rounds after each Stock Round. • After a bankruptcy, more than 50% of a corporation’s stock or a President
certificate might enter the Stock Market. See rules for details.
• The first Operating Round of the game is run in reverse price order.
(Corporations in the same column still run from top to bottom.) Ending the Game / Winning
• The game ends at the end of the round sequence (stock plus two Operating
Issuing and Redeeming Shares Rounds) during which the bank runs out of money.
• A corporation may either issue shares to the Stock Market, receiving for • The winner is the player with the highest stock value (counting any Private
each one value less than its stock price, or redeem its shares from the Companies at their list price, ignoring debt), plus cash-on-hand.
Stock Market, paying one value more than its stock price. Etiquette: All player and treasury monies are open for examination.
• A corporation cannot issue more of its shares than the number held by Rounding Rule: The treasury always gets the smaller amount.
players, less the number already in the Stock Market.
What’s Changed?
Laying Track and Tokens Play should be virtually unchanged from previous editions. Besides clarifi-
• Each round, a corporation may lay one yellow tile and either lay a second cations, four minor omissions and one rules ambiguity have been addressed:
yellow tile or upgrade one tile (in any order). • Bankruptcy does not alter the certificate limit.
• Some of a tile’s newly placed track or upgraded city must connect to a • When closing a company, return its treasury to the bank.
token of the Corporation laying or upgrading that tile. • An unused token ability for a reserved city can still be used in Phase IV;
• Every tile lay or upgrade costs $20 unless printed otherwise. If the new only the “reservation” has gone away.
track connects across a pass, tunnel, or bridge symbol to other track, then • Remove any previously returned Phase II trains in the Stock Market when
this printed cost must also be paid. they phase out (in phase IV).
• Tiles and a new token may be laid in any order. • The Chicago & Western Indiana’s token ability is optional, but cannot be
• The B&O and PA may lay an unconnected token in Cincinnati/Fort Wayne. used if the purchasing corporation already has a token in Chicago.
All Phases
• Yellow tiles available RR Corporations
• Corporations may buy trains from Setup Name Start City # tokens Abilities
other corporations – Baltimore & Ohio Wheeling 4 Reserved $40/$100 Cincinnati
• May buy Privates Companies (I-II) token; no connection needed
Chesapeake & Ohio Huntington 4 –
Phase I
Erie Salamanca 4 Reserved $40 Erie token
• Use lower off-board values
– Grand Trunk Port Huron 3 –
• Train Limit: 4
– Illinois Central Cairo 4 Extra capital; $0 cost tile lays
Phase II Reserved $40 Centralia token
• Green tiles available – New York Central Erie 4 –
Phase III Pennsylvania Homewood 5 Reserved $40/$60 Ft. Wayne
token; no connection needed
• Brown tiles available
• Remove Private Companies
(except purchased Mail Contract) Trains
• Phase out I trains Types Phased
• Use higher off-board values Phase Available List Price Limit Out Removed
• Train Limit: 3 I 2 $80 4 III IV
Phase IV II 3/5, 4 $160, $180 4 IV –
• Gray tiles available
III 4/6, 5 $450, $500 3 – –
• Remove Private Co. markers
• No reserved token spaces IV 7/8, 6 $900, $800 2 – –
• Remove I trains
• Phase out II trains
Sequence of Play
• Train Limit: 2 RR Operations*
Stock Round A. May issue/redeem shares
• Pass or sell 1+ shares and/or buy 1 B. May lay tiles / place 1 token (in any
certificate order). May lay 1 yellow tile and lay
Certificate Limit • Ends when all players pass in succession 2nd yellow tile or upgrade 1 tile
# Corps. # Players • Reassign Priority Deal; adjust stock prices
in play 3 4 5 C. Run routes
Operating Rounds (2 / stock round) D. Pay out full, half, or retain revenue;
7 - - 11 adjust stock price
1. Pay Private Co. income
6 - 12 10 2. Michigan Southern, then Big 4, operate E. May buy trains (corporations must
own at least 1 train)
5 14 10 8 3. Corporations operate in stock price order
(except OR1 done in reverse order) *At any time, may purchase Private
4 or fewer 11 8 6 Companies and/or use their abilities
GLOSSARY
Advance: when the first train of the next phase is bought. Phase: one of the 4 phases (I-IV) of the game.
Available: a corporation in play that has not yet been launched. Phased Out: a train made obsolete by a phase advance; it is
removed after its owner next runs routes, does not count against
Bank Size: the amount of cash in the game before the bank runs
the train limit, and cannot be bought by other corporations.
out of money.
Player Cards: numbered 1-5, used for player seating, determining
Blocked: a city with no vacant city spots and no tokens of the
the initial Priority Deal player, and as “blanks” during the Private
operating corporation. Paths and routes cannot run through a
Company distribution.
blocked city; routes can start and/or end in blocked cities.
President: the player owning the most of a corporation’s stock
Certificate: a card held by a player, either a Private Company,
and its President certificate, who makes the decisions for it.
President certificate, or 1 stock share.
President Certificate: a stock certificate held by a corporation’s
Closed: a corporation removed when its stock price equals $0.
President that is worth two shares or 20%.
Corporation: a railroad capitalized by stock.
Priority Deal Player: the player holding the Priority Deal card;
Debt: amount paid for an Independent Railroad that goes to the bank. first in a Stock Round.
Dividend: the amount per share paid out by a corporation. Private Company: one of up to 10 companies distributed at
Earnings per Share: revenue divided by 10; marked on the the start of the game (including the two Independent Railroads).
earnings track each Operating Round. Redeem: a corporation transferring a share from the Stock Market
East-West Routes: a route running from an East off-board loca- to its treasury, paying one value more than its stock price.
tion to a West off-board location, receiving bonuses for doing so. Removed: no longer in play; either due to playing with 3-4 play-
Hexside Cost: the additional amount paid if a new tile connects ers, advancing the game phase, or by being closed.
track across a Bridge or Tunnel hexside (i.e., it is the second tile Reserved: a city spot or hexes that only a certain corporation or
to build to that hexside). Private Company can use, until either it is removed or Phase IV,
Home City: the vacant city spot in which a corporation’s free whichever occurs first.
token is placed upon the corporation being launched. Routes can Revenue: the total earned by all routes run by a corporation; it
be run through vacant home cities, but other tokens may not be can be paid out in full, half, or retained by the corporation.
placed in them. Home city spots of corporations removed during
Route: a length of track run by a train of a corporation (or Inde-
setup are blocked, marked by a face down token.
pendent Railroad), that is not blocked and which includes a city
In Play: in the game (not removed during setup or closed); this with one of its tokens and at least one other location.
includes available corporations that have not yet been launched.
Share: a 10% ownership of a corporation.
Income: amount received by its owner for a Private Company at
Shareholder: a player, corporate treasury, or the Stock Market
the start of each Operating Round.
holding one or more corporation shares.
Independent Railroads: the Michigan Southern and Big 4.
Stock Price: the price of a 10% share of stock in a corporation.
Issue: a corporation transferring a share from its treasury to the
Stock Price Order: starting with the highest price corporation,
Stock Market, receiving one value less than its stock price.
followed by the others in descending order.
Launch: starting an available corporation by setting its initial
Stock Round: when players may buy or sell stocks.
stock price and buying its President certificate.
Tile Cost: terrain cost plus any hexside costs; where terrain cost
List Price: the amount listed on a Private Company certificate;
is either $20 or any preprinted cost (if the lay or upgrade is the
typically, the amount paid by a player for it and the most that a
first actual tile in the hex), whichever is greater.
corporation can pay when purchasing it.
Tile Lay: placing a tile in an empty hex.
Location: a city or off-board area (with a value).
Tile Upgrade: replacing a tile (including preprinted tiles) with
N Trains: a train that may visit up to N cities or off-board areas.
one of the next color (green, brown, or gray).
N/M Trains: a train that may visit up to M cities or off-board
Token: used to mark a city from which a corporation can trace
areas, but can count only up to N of them for revenue.
paths and run routes. A city can hold as many tokens as its (current)
Operating Round: when companies act; there are two operating number of city spots. (Two tokens are also used to mark a corpo-
rounds per stock round. ration’s stock price and earnings per share.)
Off-board Area: a location, possibly either East or West, that Treasury: the money belonging to a corporation. Its President
cannot be run through and whose value changes in phase III. may not mix this money with his or her own funds except during
Payout: the total money paid out to all shareholders (including a forced train purchase.
the corporation treasury or the Stock Market, if either has any Value: the price listed in each column of the stock price track.
shares); this is compared to its current stock price to determine
its new stock price.
INDEX
Bankruptcy . . . . . . . . . . . . . . . . . . . . . . . . 10 §6.87, 11 §7 President Certificate. . . 5 §5.12, §5.24, §5.34 & 5.37; 6 §5.41,
Buying Private Companies . . . . . . . . . . . . . . . . 11 §6.9, 12 11 §7.11 & §7.14
Buying Stock . . . . . . . . . . . . . . . . . . . . . . . 5 §5.3, 11 §7.13 Priority Deal . . . . . 2 §2.1, 4 §3.2 & §4.1, 5 §5.11, 6 §5.51
Certificate Limits . . . . . . . . . . . . . 6 §5.4, 11 §7.12 & §8.2 Private Companies. . . 2 §2.3 & §2.5, 4 §3, 11 6.9 & §9, 12,
13 §10.3
Charts . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 20-21
Private Company Abilities . . . . . . . . . . . . . . . 11 §6.93, 12
Closing a Company . . . . . . . . . . . . . . . . . . . 5 §5.26, 11 §8
Private Company Distribution . . . . . . . . . . . . . . . . . . 4 §3
Connection . . . . . . . . . . . . . . . . . . . . . . . . 7 §6.47 & §6.52
Private Company Markers . . . . . . . . . . 11 §6.92 & §9, 12
Corporation in Stock Market . . . . . . . . . . . . . . . . 11 §7.14
Private Company Purchase . . . . . . . . . . . . . . . . 11 §6.9, 12
Debt . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 §3.1, 11 §6.9, 12
Private Company Removal . . . . . . . . . . . . . . . . . . . . 11 §9
Detailed Example of Play . . . . . . . . . . . . . . . . . . . . . 14-17
Redeeming Shares . . . . . . . . . . . . . . . . . . . . . . . . . . 6 §6.32
Etiquette . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Removed Trains . . . . . . . . . . . . . . . . . . . . . 9 §6.82, 11 §9
Extra City Tokens . . . . . . . . . . . . . . . . . . . . . . . 5 §5.34, 12
Reverse Stock Price Order . . . . . . . . . . . . . 4 §4.2 & §4.31
E-W Routes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 §6.65
Routes . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 §6.62, 9 §6.67
Faster Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Selling Stock . . . . . . . . 5 §5.2, 10 §6.88, 11 §7.11 & §7.13
Forced Train Purchase . . . . . . . . . . . . . . . . . . .10 §6.86-88
Sequence of Play . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 §4
Game Phases . . . . . . . . . . . . . . . . . . . . 9 §6.82, 10 §6.83,
Setup . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 & 3
Glossary . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 22
Stock Limits . . . . . . . . . . . . . . . . . . . . . . . . 5 §5.36, 6 §5.4
Historical Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
Stock Market . . . . . . . . . . . . 5 §5, 6 §5.52 & §6.3, 9 §6.73
Independent RRs . . . . . . . . . . . . 4 §3.1, 6 §6.2, 11 §6.9, 12
Stock Price Adjustments . . . . . . . . . . . . . . 6 §5.52, 9 §6.75
Issuing Shares . . . . . . . . . . . . . . . . . . . . 6 §6.31, 10 §6.86
Stock Price Order . . . . . . . . . . . . . . . . . . . . . 4 §4.3, 6 §6.1
Launching RR Corporations . . . . . . . . . . . . . . . . . . 5 §5.34
Stock Rounds . . . . . . . . . . . . . . . . . . . . . . . . . 4 §4.1, 5 §5
Laying Tiles . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 §6.4
Reserved City Tokens . . . . . . . . . . . . . . . . . . . . . . . 7 §6.53
Map . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 24
Rule Changes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Operating Rounds . . . . . . . . . . . . . . . . . . . . . . 4 §4.2, 6 §6
Rule Reminders . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Paying Dividends . . . . . . . . . . . . . . . . . . . . . . . 9 §6.71-73
Terrain Costs . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 §6.48, 12
Phase Effects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 §9
Tile Upgrades . . . . . . 6 §6.42, 7 §6.45, §6.47 & §6.48; 21
Phased Out Trains . . . . . 9 §6.69 & §6.82, 10 §6.83, 11 §9
Train Purchases . . . . . . . . . . . . . . . . . . . . . . . . . . 9 §6.8, 12
Placing Tokens . . . . . . . . . . . . . . . . . . . . . . . . . . 7 §6.5, 12
Train Type . . . . . . . . . . . . . . . . . . . . . . . . 8 §6.64, 10 §6.85
Player Cards . . . . . . . . . . . 2 §2.1 & §2.5, 4 §3.21 & §3.23
Treasury Shares . . . . . . . . 5 §5.33 & §5.34, 6 §6.3, 9 §6.71
Player Notes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18
W-W Routes . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 §6.63