Shop MAC Energy
To see product details, add this item to your cart. You can always remove it later.
Shipper / Seller
Amazon.com
Amazon.com
Shipper / Seller
Amazon.com
Returns
30-day refund / replacement
30-day refund / replacement
This item can be returned in its original condition for a full refund or replacement within 30 days of receipt.
Read full return policy
Payment
Secure transaction
Your transaction is secure
We work hard to protect your security and privacy. Our payment security system encrypts your information during transmission. We don’t share your credit card details with third-party sellers, and we don’t sell your information to others. Learn more
Gift options
Available at checkout
Available at checkout This item is a gift. Change
At checkout, you can add a custom message, a gift receipt for easy returns and have the item gift-wrapped
Added to

Sorry, there was a problem.

There was an error retrieving your Wish Lists. Please try again.

Sorry, there was a problem.

List unavailable.
Kindle app logo image

Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.

Read instantly on your browser with Kindle for Web.

Using your mobile phone camera - scan the code below and download the Kindle app.

QR code to download the Kindle App

  • Game Feel (Morgan Kaufmann Game Design Books)

Follow the author

Get new release updates & improved recommendations
Something went wrong. Please try your request again later.

Game Feel (Morgan Kaufmann Game Design Books)

4.6 out of 5 stars (173)

Purchase options and add-ons

"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
Read poolside to seaside.Shop kindle Paperwhite. pantry

Frequently bought together

This item: Game Feel (Morgan Kaufmann Game Design Books)
$34.43
Get it as soon as Wednesday, Aug 5
In Stock
Ships from and sold by Amazon.com.
+
$63.49
Get it as soon as Tuesday, Aug 4
In Stock
Ships from and sold by Amazon.com.
+
$34.99
Get it as soon as Tuesday, Aug 4
In Stock
Ships from and sold by Amazon.com.
Total price: $00
To see our price, add these items to your cart.
Details
Added to Cart
Choose items to buy together.

Customers also bought or read

Loading...

From the Publisher

Selling points for  Game Feel
Reviews for Game Feel
Description for  Game Feel
Description for Game Feel publisher

Editorial Reviews

Review

The following game design luminaries have promised quotes:
Jonathan Blow, Company: Number-None, Game: Braid
Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem
Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoop World, Unannounced XBLA game
Derek Yu, Artist, Game Designer, Bit Blot, Games: Aquaria, I'm O.K.
Alec Holowka, Programmer, Game Designer, Bit Blot, Games: Aquaria
Katherine Isbister, Associate Professor, Rensselaer Polytech (RPI), Morgan Kaufmann game author.

About the Author

Steve Swink

Product details

  • Publisher ‏ : ‎ Routledge
  • Publication date ‏ : ‎ November 19, 2008
  • Edition ‏ : ‎ 1st
  • Language ‏ : ‎ English
  • Print length ‏ : ‎ 376 pages
  • ISBN-10 ‏ : ‎ 0123743281
  • ISBN-13 ‏ : ‎ 978-0123743282
  • Item Weight ‏ : ‎ 1.95 pounds
  • Dimensions ‏ : ‎ 7.44 x 0.85 x 9.69 inches
  • Best Sellers Rank: #90,475 in Books (See Top 100 in Books)
  • Customer Reviews:
    4.6 out of 5 stars (173)

About the author

Follow authors to get new release updates, plus improved recommendations.
Steve Swink
Brief content visible, double tap to read full content.
Full content visible, double tap to read brief content.

Discover more of the author’s books, see similar authors, read book recommendations and more.