Download the free Kindle app and start reading Kindle books instantly on your smartphone, tablet, or computer - no Kindle device required.
Read instantly on your browser with Kindle for Web.
Using your mobile phone camera - scan the code below and download the Kindle app.
Follow the author
Get new release updates & improved recommendations
Something went wrong. Please try your request again later.
OK
Game Feel (Morgan Kaufmann Game Design Books)
Sorry, there was a problem loading this page. Try again.
Purchase options and add-ons
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games. The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described.
- Print length376 pages
- LanguageEnglish
- PublisherRoutledge
- Publication dateNovember 19, 2008
- Dimensions7.44 x 0.85 x 9.69 inches
- ISBN-100123743281
- ISBN-13978-0123743282
![]() |
Frequently bought together

This item: Game Feel (Morgan Kaufmann Game Design Books)
$34.43$34.43
Get it as soon as Wednesday, Aug 5
In Stock
$63.49$63.49
Get it as soon as Tuesday, Aug 4
In Stock
$34.99$34.99
Get it as soon as Tuesday, Aug 4
In Stock
Total price: $00$00
To see our price, add these items to your cart.
Try again!
Added to Cart
Add all 3 to Cart
Choose items to buy together.
Customers who viewed this item also viewed
Page 1 of 1 Start over
- The Art of Game Design: A Book of Lenses, Third EditionPaperbackFREE Shipping by AmazonGet it as soon as Tuesday, Aug 4
- Designing Games: A Guide to Engineering ExperiencesPaperbackFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Aug 4
- Game Programming PatternsPaperbackFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Aug 4
- Level Up! The Guide to Great Video Game DesignPaperbackFREE Shipping on orders over $35 shipped by AmazonGet it as soon as Tuesday, Aug 4
- Game Design Workshop: A Playcentric Approach to Creating Innovative GamesPaperbackFREE Shipping by AmazonGet it as soon as Tuesday, Aug 4
Customers also bought or read
Page 1 of 1Start over
- The Art of Game Design: A Book of Lenses, Third Edition#1 Best SellerGraphics & Multimedia Programming
Paperback$63.49$63.49FREE delivery Tue, Aug 4 - Game Design Workshop: A Playcentric Approach to Creating Innovative Games
Paperback$58.39$58.39FREE delivery Tue, Aug 4 - An Architectural Approach to Level Design: Second edition
Paperback$79.99$79.99FREE delivery Tue, Aug 4 - Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Fourth Edition
Paperback$66.18$66.18FREE delivery Thu, Aug 6 - Blood, Sweat, and Pixels: The Triumphant, Turbulent Stories Behind How Video Games Are Made ― A National Bestselling Exposé of Development Hell
Paperback$15.19$15.19Delivery Tue, Aug 4 - A Playful Production Process: For Game Designers (and Everyone)
Hardcover$54.97$54.97FREE delivery Tue, Aug 4 - The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design
Paperback$33.77$33.77Delivery Aug 9 - 12 - The Role of a Great Game Designer (The Game Designer Handbook Series)
Paperback$16.99$16.99Delivery Wed, Aug 5 - Challenges for Games Designers: Non-Digital Exercises for Video Game Designers
Paperback$24.99$24.99Delivery Wed, Aug 5 - Video Game Storytelling: What Every Developer Needs to Know about Narrative Techniques
Paperback$12.60$12.60Delivery Tue, Aug 4 - The Game Narrative Toolbox (Focal Press Game Design Workshops)
Paperback$72.99$72.99FREE delivery Tue, Aug 4 - Think Like a Game Designer: The Step-by-Step Guide to Unlocking Your Creative Potential
Hardcover$12.24$12.24Delivery Thu, Aug 6 - Real-Time Rendering, Fourth Edition#1 Best SellerOpenGL Software Programming
Hardcover$95.84$95.84FREE delivery Tue, Aug 4 - Practical Game Design: A modern and comprehensive guide to video game design
Paperback$31.99$31.99Delivery Tue, Aug 4 - The Design of Everyday Things: Revised and Expanded Edition#1 Best SellerDesign History & Criticism
Paperback$11.39$11.39Delivery Tue, Aug 4 - Building Blocks of Tabletop Game Design: An Encyclopedia of Mechanisms
Paperback$45.32$45.32FREE delivery Aug 21 - Sep 1
Loading...
From the Publisher
Editorial Reviews
Review
The following game design luminaries have promised quotes:
Jonathan Blow, Company: Number-None, Game: Braid
Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem
Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoop World, Unannounced XBLA game
Derek Yu, Artist, Game Designer, Bit Blot, Games: Aquaria, I'm O.K.
Alec Holowka, Programmer, Game Designer, Bit Blot, Games: Aquaria
Katherine Isbister, Associate Professor, Rensselaer Polytech (RPI), Morgan Kaufmann game author.
Jonathan Blow, Company: Number-None, Game: Braid
Matthew Wegner, Development Director, Flashbang Studios, LLC, Games: Sealab 2021 Sweet Mayhem
Aubrey Hesselgren, Game Designer, Amorphous, Games: Hoop World, Unannounced XBLA game
Derek Yu, Artist, Game Designer, Bit Blot, Games: Aquaria, I'm O.K.
Alec Holowka, Programmer, Game Designer, Bit Blot, Games: Aquaria
Katherine Isbister, Associate Professor, Rensselaer Polytech (RPI), Morgan Kaufmann game author.
About the Author
Steve Swink
Product details
- Publisher : Routledge
- Publication date : November 19, 2008
- Edition : 1st
- Language : English
- Print length : 376 pages
- ISBN-10 : 0123743281
- ISBN-13 : 978-0123743282
- Item Weight : 1.95 pounds
- Dimensions : 7.44 x 0.85 x 9.69 inches
- Best Sellers Rank: #90,475 in Books (See Top 100 in Books)
- #17 in Game Programming
- #24 in Human-Computer Interaction (Books)
- #24 in Computer & Video Game Design
- Customer Reviews:
About the author
Follow authors to get new release updates, plus improved recommendations.

Discover more of the author’s books, see similar authors, read book recommendations and more.


























