I'm Kees. I design tabletop RPGs. Been doing it since I was a teenager, mostly for my own tables. I work full-time. Games are the side project, but I'm taking it seriously now.
Crucible: Echoes is the main project. Dark fantasy TTRPG where the things that break your character are the same things that change them. Pressure builds, your character breaks, you gain a permanent wound you can't control and choose what it turned you into.
Loom Story Engine is a solo/GM-less narrative framework. Nearly done. Free for the quickstart
IRONLINE is a tactical HEMA combat game. Simultaneous declaration, weapon-driven identity. Playtests coming.
Blacklight Echo is further out. Byzantine collapse setting, debt-driven magic. Still cooking.
Everything ships when it's ready. Follow the page if you want to see it happen.