My Gaming Year 2024

The first thing that leaps to the eye when looking at my BoardGameGeek statistics is an unusual number one, namely something called “Unpublished Prototype”. On BGG, this is the dataset for games that are in development (or at least that’s how I use it). There are actually a number of very diverse games in this category. Some of them are games I tinkered with for my job, as I’m now working as a researcher at the games department of an art university (which, by the way, is one of the coolest developments of this year). Others are my never-ending efforts to develop sets of miniature wargames rules.

The second thing is that my single most played game was Atlantic Chase. I’ve already written about how much I was impressed by this game. Most of the plays were actually solo, as the game has an excellent solitaire mode and I discovered that maybe I do enjoy playing solo sometimes. Also, most of my games of Atlantic Chase were in a relatively short period of time, before I needed a break from WW2 again, so this is not totally representative of what I played this year.

So let’s break the statistics down a bit and sort them according to game type. If we add up all role-playing games, I’ve had 40 sessions this year. Most were with the remote group that has been meeting regularly on Discord for a number of years now and that is still going strong – at the moment, we play Mothership, with Star Trek Adventures scheduled for 2025. Also, Virago started running a face-to-face Warhammer Fantasy Roleplay campaign, which is a great success and ongoing. The rest were one-shots with a diverse cast of people. Generally, it was great to have played games with so many different people this year, some of which are new to gaming (or at least to the nerdy way of gaming).

Adding up all miniature wargames, included those in development, I had 36 games this year. So RPGs and miniature games are actually quite equal, which is good to see, as I enjoy both very much. Although I feel like my painting mojo has not yet fully returned, I managed to get a lot of stuff done: at the beginning of the year, I developed an interest in the Spanish Civil War (triggered by Alex Knight’s excellent boardgame Land & Freedom), which resulted in two 10mm armies and a couple of games of Blitzkrieg Commander.

Then, the lure of Sharp Practice and napoleonics combined with my love for all things naval, so I painted figures for the Adriatic theatre in 1809, mainly Austrian naval crews and some local troops.

To complement this (and with an eye on a potential campaign), I also built and painted a couple of 1/700 ships by Warlord Games and Hagen Miniaturen. However, I kind of ran out of steam with those – while they are lovely models, they are also a lot of work. I did however tinker with rules for very small engagements between small vessels, such as brigs and gunboats.

And then, I rediscovered my love for all things medieval and collected and painted 1/1200 ships for the period. I also wrote a set of rules for them, which I intend to publish in 2025.

In between, we had games of Sharp Practice, What a Cowboy!, Gaslands and even the old tavern brawl game I made for one of our summer gaming events.

Speaking of which: An absolute highlight of the year was again the summer event, which saw a group of friends gathering to play a large multi-player sci-fi game using my 15mm collection and very simple home-made rules with RPG elements.

Great fun was had, although we realised that maybe we have now reached the limits of what can be played with one single group on one table in a single session. As we will probably see even more guests next year, we want to run two or three games in parallel. Let’s see what we can come up with.

Another highlight was a rather unexpected big Austerlitz game with Commands & Colors: Napoleonics. Originally, we wanted to make a trip to the Austerlitz battlefield, but we canceled it because of the weather and Virago spontaneously suggested playing a big C&C game instead. With five players around the garden table, this was another great day with friends!

And I finally published the Star of Bravery campaign supplement for Sharp Practice! I didn’t publish the ACW naval rules, but I ran my first game in public at the Vienna Fantasy Gaming Convention in March.

All in all, I’m very happy with my gaming year. As always, thanks to all the people who played with me, who indulge me in my crazy projects and experiments and who shared their projects and passion for gaming with me. It really means a lot to me.

What will the next year bring? I don’t like to make plans, so I can only offer vague ideas. Another summer event has already been scheduled. The RPGing will hopefully continue. I still feel that I’m not yet finished with naval wargaming and ancient galleys have now piqued my interest. Virago has infected me with his enthusiasm for the upcoming Guards of Traitor’s Toll, so I’ll probably paint up a couple of fantasy figures. Other than that, I’ll go where my fancy takes me!

Review: The Cousins’ War

When this game was mentioned on the Meeples & Miniatures podcast, I immediately pricked up my ears. I’ve been interested in the Wars of the Roses for a long time and I like innovative games that can be played in a short time. The Cousins’ War, published by Surprise Stare Games, promises just that at a rather low price.

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The game comes in a sturdy and small cardboard box. In fact, the box easily fits into my bag, making this a perfect game for travel and holidays. Nevertheless, the production value is high: The board is made of very sturdy cardboard and the gaming pieces are made of wood. You also get a deck of cards and three dice.

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The game has a built-in turn limit: It will end after turn 5. The objective is to control all areas of England, or, when the turn limit is reached, to control more areas than your opponent. This is done by placing wooden cubes, which can be moved by playing action cards. Each turn, there is also a battle, the winner being allowed to place his surviving cubes onto the board.

Battles are resolved by a clever bluffing mechanics which introduces suspicion and second-guessing – very thematic for a war in which commanders did occasionally change sides right on the battlefield.

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Action cards can be played for the specific action that is stated on them or for their Command Points, which enables the player to do different things, such as move his or her cubes to the battlefield or to a region of the board, or even to try to remove the opponents cubes.

Action cards also have secondary actions which may benefit your opponent, so it is important to watch which card to play at which moment. A surprisingly large number of actions and combinations of actions are possible. This enables strategic planning, but also introduces an element of uncertainty and even chaos, because the other player will do something completely unexpected. Again, all this makes the game very thematic – the Wars of the Roses were full of surprising turns and double-crossing.

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Normally, K. doesn’t like bluffing, but in this game, it is only a small part and it feels right. We are both not used to it, though, so lots of grinning and giggling ensued. We both enjoyed our first game very much. The nasty Lancasterians won after turn 2, but I’m looking forward to a rematch.

Highly recommended if you fancy a quick and portable game that nevertheless has a strong theme and feels like you are playing out an epic conflict.

My New Gaming Table

As you probably know, until now we’ve been gaming on the dining table. This meant that I couldn’t set up and prepare a scenario in advance and things had to be put away immediately after the game was finished. Apart from prolongating our precious gaming time, it also made it impossible to interrupt a game and finish it the next day.

Now K. has finally allowed me to get a second table for the living room to use as a gaming table. As it had to be a smallish one, so it wouldn’t take up too much space, I went for an extendable IKEA model named BJURSTA. Measuring 90cmx90cm, it can be extended to 168cm length, which will be enough for our demands.

Assemblage was, as always, a bit of a hassle – this time, I managed to screw on the legs on the inside instead of the outside! I’m much better a building 15mm scenery, I have to say, but at least I provided some entertainment for K.

In the end, everything turned out fine and now I’m the happy owner of a gaming table!

To celebrate, I set up a small game of DBA with my El Cid figures. K. was busy, so I tried to play solo, which – apart from having a dunderhead as an opponent – worked ok. It gave me an opportunity to learn the rules a bit better, although I’m not sure I did everything correctly. The game was surprisingly interesting and also felt historically correct. The flank attack by the Almoravid light horse was easily driven off by the crossbows (I was a bit surprised how easily), but the Almoravid spears held their ground against the Spanish knights and managed to drive them back step by step. However, as the Almoravid flank had broken, the Spanish only needed to destroy one more unit, which they managed – a clear Spanish victory with one one unit lost.

DBA really is more fun than it looks. Next time, I might be able to convince someone else to game with me. However, the first proper game scheduled on the new table is another scenario of Sharp Practice!

A Medieval Fortress

The year before last, I bought a medieval fortress set from Kallistra at CRISIS. This is a substantial set, with a couple of walls, towers, a keep and a gate. I’ve been collecting siege scenarios for the Wars of the Roses as well as for El Cid and was looking forward to having games. However, I abysmally failed when it came to painting, and this was not for trying. After two attempts, I angrily packed the whole thing and stored it in the cupboard.

So when I discovered that my new gaming chum Sigur is a professional painter and proprietor of Battle Brush Studios, I decided to hand the whole hotchpotch over into his capable hands. As was expected, Sigur revealed himself to be a real wizard of the brush: reliable, fast and extremely talented! I’m very happy with how the fortress turned out.

Assembling all my already painted siege stuff, including my scratch built mine, I staged a mock siege just for the fun of it. Here are some pictures of the whole set up:

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I’m really looking forward to having a game with the fortress. I can also highly recommend Battle Brush Studios if you need a reliable painting service that delivers stunning results.