
Planet Liberator
Defend planet from waves of aliens! Balance between mining resources and attacking, buy upgrades and defeat bosses to finally liberate planet from enemies control.
This is a short prototype of my first attempt in incremental games genre. The main idea was try to mix gameplay of action-idle games such as "Keep on Mining" and "Nodebuster". It's far from ideal but hope you have fun playing it.
Your main goal is to extract resources from planet cells and attack enemies during the short game session trying to keep alive until the BIG boss arrives. Defeat the boss to get to the new threat level and get high level upgrades.
Main features:
- 3 unique types of enemies
- 3 different bosses to defeat.
- 20 upgrades with several ranks
- Unique mechanics such as autominers, planetary drones, stasis field, etc
- Short game sessions
- ~30 minutes to complete
Enjoy!
Assets used:
- Icons - https://game-icons.net/
- Enemies - https://larzes.itch.io/2d-space-shooter-sprites
- 3D props - https://kaylousberg.itch.io/space-base-bits, https://kaylousberg.itch.io/kaykit-forest
- Sounds - https://cyrex-studios.itch.io/ui-sound-pack
- Music - Eric Matyas (www.soundimage.org)
| Updated | 2 days ago |
| Published | 9 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.2 out of 5 stars (5 total ratings) |
| Author | voidtick |
| Genre | Action |
| Made with | Godot |
| Tags | Godot, Incremental |
| Content | No generative AI was used |





Comments
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shiled
Thanks for noticing! Already fixed that.
This was fun! would love to see more orbital drone types and a use for each individual resource in the full version. Maybe some specials on cooldowns or for a material cost
Thank you! Unfortunately I'm not planning to make a full version as this idea turned out to be not very scalable. I decided to make this small demo just as a first try in incremental genre to challenge myself.
Btw glad to hear you liked it!
kinda slow, progress was slow with a lot of the upgrades just not feeling very impactful
I tried to give player an ability to buy multiple upgrades after each session in mid/late game. I thought this could make upgrading more meaningful. And I totally agree it can fell too slow.
Thank you for the game. Had great time with that!
Thank you!
Pretty fun game. I liked the mechanics, I found a...typo, not a bug, I guess. Aegis Matrix has shield misspelled as shiled. Echo Vein has respawing instead of respawning. Thank you for making the game, and have a great day!
Thank you for playing! Will fix these typos in the upcoming patch.