<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Element Crush Devlog - itch.io</title><link>https://vfqd.itch.io/elementcrush</link><description>A match-3 TD mashup - Play online and follow for updates</description><item><guid>https://vfqd.itch.io/elementcrush/devlog/48501/element-crush-v011-live</guid><title>Element Crush v0.11 Live!</title><link>https://vfqd.itch.io/elementcrush/devlog/48501/element-crush-v011-live</link><pubDate>Fri, 14 Sep 2018 09:42:22 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE0OTY0ODUucG5n/400x224%23c/NPQ2%2B6.png"/><p>Hey everyone, Element Crush v0.11 is now live :D  The major overhaul in this version is the addition of 5 new elements/towers: - Dark towers, with high range and high damage, act as snipers - Light to...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/47206/element-selection-screen-and-new-art</guid><title>Element selection screen and new art</title><link>https://vfqd.itch.io/elementcrush/devlog/47206/element-selection-screen-and-new-art</link><pubDate>Mon, 03 Sep 2018 08:26:52 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone, This is going to be a short one, sorry in advance - I&#039;m moving house at the moment. I have two interesting things to show today, the first is that I&#039;ve created the element selection inter...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/44952/mortar-towers-and-experimental-build</guid><title>Mortar towers and experimental build</title><link>https://vfqd.itch.io/elementcrush/devlog/44952/mortar-towers-and-experimental-build</link><pubDate>Wed, 15 Aug 2018 20:43:17 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi everyone, time for another devlog. This one&#039;s been a bit delayed - real life has gotten the better of me lately, but fear not, work continues in the background. The main thing I want to talk about...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/44951/ice-and-fulcrum-towers</guid><title>Ice and fulcrum towers</title><link>https://vfqd.itch.io/elementcrush/devlog/44951/ice-and-fulcrum-towers</link><pubDate>Wed, 15 Aug 2018 20:41:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey everyone, another round of updates I&#039;ve got two more new towers for you, with all new synergies. - The fulcrum tower, which I&#039;ve mentioned before, but has new art following some feedback from the...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/44950/light-and-dark-towers</guid><title>Light and dark towers</title><link>https://vfqd.itch.io/elementcrush/devlog/44950/light-and-dark-towers</link><pubDate>Wed, 15 Aug 2018 20:37:49 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all, devlog time again. Over the last little while, I&#039;ve been hard at work implementing the towers for the new art. So to illustrate, here&#039;s a little video of the light and dark towers in action. T...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/44948/will-be-posting-devlogs-here-as-well-again</guid><title>Will be posting devlogs here as well again</title><link>https://vfqd.itch.io/elementcrush/devlog/44948/will-be-posting-devlogs-here-as-well-again</link><pubDate>Wed, 15 Aug 2018 20:32:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all, I&#039;ve realised that although I&#039;m mainly maintaining my devlog on tigsource, there&#039;s no reason not to cross-post it here too. So you&#039;ll see a whole bunch of devlogs in quick succession - I&#039;m jus...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/38585/devlog-is-moving</guid><title>Devlog is moving</title><link>https://vfqd.itch.io/elementcrush/devlog/38585/devlog-is-moving</link><pubDate>Mon, 25 Jun 2018 13:07:09 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hi all, As of a little while ago, I moved the devlog over to tigsource, so I won&#039;t be posting here anymore. If you&#039;re interested still, you can follow along here:  https://forums.tigsource.com/index.p...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/33498/version-102</guid><title>Version 1.02</title><link>https://vfqd.itch.io/elementcrush/devlog/33498/version-102</link><pubDate>Tue, 08 May 2018 19:45:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Version 1.02 contains another round of balance changes and some neat features, details below. - Towers had a tendency to all target the same enemy resulting in &#039;overkilling&#039; the enemy quite badly as a...</p>]]></description></item><item><guid>https://vfqd.itch.io/elementcrush/devlog/33013/element-crush-post-compo</guid><title>Element Crush Post Compo</title><link>https://vfqd.itch.io/elementcrush/devlog/33013/element-crush-post-compo</link><pubDate>Fri, 04 May 2018 15:33:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Welcome to v1.01 of Element Crush! The main changes to the game are around balance and difficulty scaling, and so scores in this version will be a lot higher than in the previous one (one of the teste...</p>]]></description></item></channel></rss>