Last week marked the 211th anniversary of the battles of the Hundred Days Campaign. As such, it seemed fitting to mark the date during our regular Friday evening gaming session. Because time was limited, a full refight of Waterloo was out of the question, and the year prior we had played a variant of Quatre Bras. Therefore, a fictional action was planned: a reduced Anglo-Allied army deployed opposite a similarly scaled-down French force. The battle would be a desperate race against time, hanging entirely on whether the Prussians moving to Wellington’s left could arrive before the thin Allied line collapsed. Now, I won’t attempt a full game report – but rather will provide an overview of the game supported by a couple of photos.
The Duke had at his immediate disposal nine divisions. Of these three were under the command of the Prince of Orange. These were Cooke’s 1st Allied Division, Alten’s 3rd Allied Division, and Grant’s Cavalry Division – the last comprising Hussars and Light Dragoons. Under Hill, who deployed secure the centre and right were: Clinton’s 2nd Allied Division and Baron de Chassé’s 3rd Netherlands Division, supplemented by Somerset’s British Heavy Cavalry and de Collaert’s Netherlands Cavalry. To the left stood the Brunswick Division, combining both infantry and cavalry, alongside General de Perponcher’s 2nd Netherlands Division. All eyes looked eastward, where three Prussian divisions from Pirch’s II Corps were rumoured to be approaching and were likely to be first to arrive.

Ney, meanwhile, had massed a formidable striking force. This included five divisions from d’Erlon’s I Corps and four from Reille’s II Corps, with each corps fielding a vital light cavalry division. Elements of Kellermann’s III Cavalry Corps – a heavy mix of dragoons and cuirassiers – bolstered the line. Just prior to the engagement, Napoleon himself arrived on the field, bringing the lethal weight of three Imperial Guard divisions: Friant and Morand’s Grenadier and Chasseur divisions, alongside Lefebvre-Desnouettes’ Guard Light Cavalry Division.
Wellington had selected his position with his trademark eye for terrain. His infantry, though of mixed quality, held defensive positions shielded behind small, rising crests of ground. This clever deployment forced the French into a tactical bottleneck, limiting which formations they could effectively assault. Yet Napoleon knew he had to press the enemy hard and fast before the Prussian vanguard could intervene.

On the French right, Reille opened the battle with aggressive intent, throwing his three infantry divisions forward. The opening assault backfired disastrously against the steady Allied lines, leaving Jérôme’s 8th Division badly mauled. Following this bloody setback, Reille grew circumspect, shifting to a more cautious, defensive posture. Opposite them, the Brunswick and 3rd Netherlands divisions failed to press their advantage, choosing instead to pin the enemy forward while waiting for the Prussians to appear on one of two approaching roads.
In the centre, Napoleon sensed blood and resolved to smash the Allied line. His target was Wellington’s right-centre, where the isolated 1st and 3rd Allied divisions stood waiting. Following a deafening, earth-shaking bombardment from 36 French guns, the French infantry moved forward through the smoke.

Three hours of brutal combat followed. The pressure intensified as more French infantry were committed. They were soon supported by Friant’s Grenadier Guards. These grenadiers were soon flanked by the thundering hooves of Kellermann’s heavy cuirassiers and carabiniers.
Seizing the chaos, Lefebvre-Desnouettes’ Guard Lancers slammed directly into Maitland’s 1st British Brigade. The impact was total. The line snapped, and the brigade dissolved into a chaotic rout.

Allied casualties were now rising alarmingly. In a desperate bid to stabilise the line, Grant’s light cavalry launched a daring counter-charge. It was a pivotal gamble. Yet, facing them was the French 1st and 2nd Carabiniers, the Hussars and Light Dragoons faltered. Nerve failed them at the worst possible moment. Shattered by the realisation of French resolve, the cavalry spun about and fled, sweeping away the bloodied survivors of Alten’s 3rd Division with them.
The Anglo-Allied centre was disintegrating. Still, the eastern horizon remained empty of Prussians. Yet Napoleon’s success had been bought at a staggering price. As a murky twilight finally choked the battlefield, the exhausted French realised they had empty cartridge boxes and no fresh troops left to deliver the final blow. It was only then, through the gathering gloom, that the first dark columns of Prussian bayonets finally appeared in the east.
So ended a fine evening of gaming, and a fitting way to mark the anniversary of the Hundred Days Campaign. The miniatures used were 6mm from the Heroics & Ros range, and the game was played using the Volley & Bayonet rules.












