Showing posts with label Tadhana. Show all posts
Showing posts with label Tadhana. Show all posts

Saturday, November 14, 2020

Got to try TAKIPSILIM at INDIE FIESTA 2020!

 










Got to try the upcoming game, TAKIPSILIM: The Untold Stories, which does a heroic take on the dark supernatural urban concept. The internet wasn't cooperating that much, unfortunately, so it was a very quick taste of the system but the lore we were able to peek at is quite promising and exciting. I can't wait to see it's eventual release!

 The game is by Project Tadhana's Nathan Briones with the incredibly creative Thomas Regala. The game was one of the many featured games in this year's Indie Fiesta.


 

Saturday, August 25, 2018

Tadhana is now available digitally worldwide


Yes dear friends! Tadhana has a digital version available online now and you can grab it to experience a fantasy world inspired by Filipino mythology.  The bundle includes the rulebook, starter module, and character sheet. This is almost 500 pages of fantastic concepts, wonderful magic, and interesting locations to explore.

Set in the universe of Kalawakan, Tadhana is an adventure tabletop role-playing game inspired by Filipino folklore, urban legends, and mythology. Featuring an uncommon take on fantasy, players can experience a world full of magic and encounter creatures, deities, and the supernatural previously only found in Filipino stories, epics, superstitions, and legends. The game is powered by a dice-less, card-based resolution system and features flexible and dynamic attribute resource mechanics.


Grab the bundle today!
https://www.drivethrurpg.com/product/250247/Tadhana-A-Filipino-Tabletop-RPG



Tuesday, April 17, 2018

TAG Sessions features Itras By Menagerie at the 9th Philippine International Literary Festival

We are very honored to have been invited to take part in the 9th Philippine International Literary Festival!  The event is called (AUTHOR)ities and is a two-day event with talks, workshops, demos, and film-screenings. 


We will be attending to feature Itras By: Menagerie to introduce people and give them a chance to try the freeform surreal tabletop role-playing game.  I will admit, it feels fantastic to know that tabletop role-playing games is getting a bit more visibility. Even more awesome, I'm not alone in doing so! 


The mythical Tadhana role-playing game will be running demos as well!


As will the Talinhaga word game which throws a fantastic spin on the word game genre.


And of course, Darna at ang Nawawalang Bato will also be there, ready to challenge players to find the missing stone.


I'm curious to learn more about the two-player Tala Offline game which I shall admit is the first time I've heard of it. It is a card game spin-off of the Janus Silang comics. 

In addition, I've been tapped to moderate two talks as well. 

The first is all about Book-To-Game Adaptations.
The speakers for this are Ria Lu, Alvin Juban, and Shelly Kero
This is on April 20, 2018 at 1:15pm to 2:30pm at the Tanghalang Huseng Batute  (1st Floor)

The second talk will be about Multimedia Storybooks
The speaker will be James Palabay
This is on April 20, 2018 at 2:35pm to 3:35pm at the Tanghalang Amado Hernanez (Ground Floor)

Hope you all can attend!
For more information, visit their facebook page today!

Tuesday, October 17, 2017

Review: Tadhana



Tadhana is a Filipino Tabletop role-playing game that uses tokens, cards, and character sheets to tell epic tales of heroism and adventure. Inspired by Filipino folklore, urban legends, and mythology, Tadhana (which means, "Fate") is a tremendously promising work of passion and for its current pre-order price (which was less than $20), the set is quite hefty.  The package first arrives in a quaint burlap sack, which has the pretty spiffy logo on the front. I really loved the minimalist approach to design. 

Inside, the colors then explode outwards.



The bag contained two books; one rulebook at 242 pages, and a Starter Campaign book called Bulong (which means, "Whisper") at 98 pages. Both have full softcolor softcovers with black and white interiors. Also inside are a pack of 40 cards known as the Cards of Destiny, 5 black and white character sheets, a pretty bookmark, a bag of "tokens" and a photo-print piece of art with a personal thank you message.

So the game uses the traditional approach to role-playing games, with one being the Overseer (which is your usual Dungeon Master, Game Master, Narrator role) and the others are the players. The players then portray adventurers who have four Attributes: Lakas (Might), Husay (Skill), Talisik (Wit) and Diwa (Spirit).  They then have their Lahi (Race) which is one of the six playable races: Aswang, Diwata, Engkanto, Garuda, Tao and Tikbalang.   Each Lahi has Traits which are unlocked at Level 1, 6, and 11. Each Lahi also offers places of Origin, which provide rich setting and inspirational material you can use to flesh out your concepts more.

The game then offers multiple Professions such as the Mandirigma, Albularyo, Salamangkero, Pana, and Sarong. Each offers their own list of Profession Traits. The Mandirigma, for example, have Fighting Styles and Stances used in battle. Albularyo has Soul magic and spirit companions. These allow each adventurer to have some unique touches. The professions have nice callbacks to their inspirations yet have enough meat to stand out as new unique takes on the concepts.



Then, there are Generic Traits which are similar to various advantages and merits from other games, and Magic which the game stresses is accessible for all professions in the game. For that reason, the game refers to them as Powers instead of spells, and are limited by your Talisik rating.  The magic system is nicely crunchy with lots of entries (around 40 pages!) to look through to create your own Powers. This is then followed by around 20 pages of gear, equipment, and trinkets.

Character development is through what is called milestones, and by accomplishing enough milestones, one increases the level of their adventurer. Multi-classing is allowed as the game permits one to have multiple professions, but mentors are required for the second and third professions that are embraced.



Starting page 198, the rules of the game are then introduced. Combat is resolved with Lakas being used against Husay in combat. Husay is subtracted from the attackers Lakas, and the player draws at least one Card of Destiny to resolve the attack. If the drawn cards have no duplicate symbols, the attack misses. If a pair is drawn, then the attack hits. 3 of a kind then deals a critical hit.  It's a simple system that seems elegant in design, but sadly this is marred by the card design they've used.  The cards have one side which seems to have been rushed in the design process due to its simplistic black and white art. The other side looks gorgeous but suffers a fatal flaw in its design.


These are sample cards from the Cards of Destiny. Sadly, the white symbols on the center of each card are the symbols one must use to compare and match to see if you succeed in your challenges. Sadly, white on off-white does not read well at all.  And this painfully mars an otherwise ambitiously innovative game. Had the symbols simply been black, they would have stood out against the card art.  Likewise, this was a place I wish they had more art present. The covers for Tadhana and Bulong itself could have been used instead as additional card designs here.  I personally feel a minimalist cover would have worked given the bag's introduction of a clean design.

Trails of Fate are challenges to the adventurer that may appear during a scene. Trails of Might, Skill, Wit and Spirit may occur and a similar system to combat is used to resolve them. The appropriate Attribute is used in the said Trial, with the difficulty being used to reduce it. The final value is the number of cards that is drawn as above.

The tokens are then used to track the rise and fall of one's Attributes in combat. Lakas is spent when adventurers take damage. Husay is spent from taking certain actions. Talisik is rarely spent as it tends to act as a value used to determine things Power-related. Diwa is spent to use Powers. I do like how Rounds of Combat are split into two phases: Talk Phase and Action Phase, with Talisik determining Initiative.  I definitely can imagine some finding this system a bit quirky, with the tokens being moved around, then the cards being drawn to make sets... then going back to the tokens to mark lost Lakas or spend Diwa. But I always believed any system is daunting until you learn it and most systems become more fun once you master it.

The rest of the main book explores other systems, such as Time, Weather, Training Animals and the like.

Bulong, on the other hand, contains a lot of the meat of the game and I suspect will be the area many will focus on.  They introduce a setting called Sekunda, with Zho as one if its five major continents. The sun is a dark void ringed with silver and two moons accompany the presence of daylight. The book dives in with mentions of 25 hour days, Church of Two Gods, and various scenarios. 



The book is a fun way to get used to the system, acting like both a module and a guided how to play in one.  It also introduces the many monsters and threats in the game, such as the Tiyanaks, the Sigbin and more. A third chapter shares the story of the game's creation story and ends with a list of legendary and rare items.


All in all, the game is clearly the product of love and passion and creativity, and barring some design decisions I feel that could have been better made, I'm pretty impressed with this game overall. Heck, I'd even say it looks damn far better than my simple game, A Single Moment.  While I do feel some art pieces feel rushed (some look like cutouts which didn't seem to look good even if they were an intentional design), or were not given careful editing consideration (forcing colored art to automatically become black and white caused many pieces to suffer), and some of the tables feel very haphazardly pasted into the layout rather than carefully designed to work with the look of the book, the final product is still quite well worth the price.   I do wish the tokens were... thicker stock. Or maybe were a sticker sheet to use with something readily available. But then again, I know tokens are hard to source out for cheap.

The game system is intriguing, with the use of tokens and the drawing of cards as the main system instead of dice. While I'm no stranger to such systems (given I do play at least 12 new games per year), I worry this may become a barrier for others who are more used to simply playing the traditional games and quickly shy away from opportunities to learn new systems.

I highly recommend that people support this game and give it some space on their gaming table. It takes true grit and courage to try to come up with something new and unique and bring it out into the world for others to enjoy. Congratulations to you all, Project Tadhana. You have succeeded in leaving a worthy contribution to the tabletop role-playing game industry.  I hope you find your audience soon enough.  But I really really feel you need to somehow fix those cards. I fear many will give you low reviews because of it.



Visit their facebook group here:
https://www.facebook.com/ProjectTadhana/

Monday, September 25, 2017

Grab it: Tadhana

A Filipino table-top role-playing game is on the horizon. I highly recommend you all check out Tadhana: A Filipino Tabletop RPG which is now open to receive the first fifty orders.



The game has very intriguing concepts and actually is played without the use of polyhedral dice.  Instead, there are a bunch of counters to use as well as a Destiny deck.  From those alone, I'm imagining similar touches to Chuubo's Marvelous Wish-Granting Engine or maybe even Lords of Gossamer and Shadow, but mind you this is all speculation at this point. I've yet to receive my copy of the game and I am tremendously anxious to see it.

Who knows, maybe they'll even be lucky enough to get more support from the local blogs and groups to help spread the world of their fantastic work?

If you're interested in learning more, you can reach them on Facebook:
https://www.facebook.com/ProjectTadhana/

And for those in Manila, they're planning to hold some demo games at the upcoming October Komiket 3rd Filipino Komiks Market.  Information on that can be found here:
https://www.facebook.com/komiketinc

I wish them success and may they find an audience that celebrates their work!
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