Showing posts with label Strategicon. Show all posts
Showing posts with label Strategicon. Show all posts

Thursday, May 28, 2020

Strategicon - Gamex 2020


I was able to attend Strategicon's Gamex 2020 this May 22-25 Weekend! The group opted to go for an online event, which meant the bigger possibility to attend regardless of one's geographic location. The hours were quite certainly a challenge, however, given the time different between the Philippines and California.  But I truly missed being able to go. Despite having only gone to two Strategicon events in the past (with one of them being a guest), both instances have been quite memorable in all the good ways. And both were events where I had the good fortune to make awesome connections and meet with wonderful friends.

This year, thankfully, would be just as awesome.

The first few days had me extremely passive. Anxiety and fear welled up from old trauma, keeping me from opening up and connecting with others. I couldn't even find the courage to log onto Discord to participate in the event despite some friends telling me I was welcome. I pushed harder, later on, logged in and while I entertained participation in some game demos, I ended up chickening out and begging of. It was a bit sad, the way I was just... not being myself. Eventually, I found myself listening to a talk on game design and staying camera off despite practically everyone else in the room openly sharing ideas and discussing their thoughts. It was an amazing talk at that, with the discussion talking about the design process, the importance of sensitivity readers, the realization that in the end, when you write what you write and know you are coming from a good place, there will always be the possibility of others asking if you did the due diligence to check your material for cultural concerns. What struck me was the admission that everything we are doing now will probably be seen as "insufficient" years down the line. So its important to at least be sure to make your intentions clear as well in the text.

Deep down, I was scared. I felt like the moment I tried to participate, people might question why I was even there. I saw discussions on running games came up and I wanted to offer a session or two. I was tempted to volunteer. But still the fears shut me up.

I opted to join instead a game. My dear friend Tomer, who I feel is one of the most generous and passionate people when it comes to gaming in Glendale, was running a game called, Dreams of the Aquarium. It  was a game still being developed, and I sincerely felt in my heart that if I didn't find the courage to join any game, I probably never would ever again. I joined the game and prayed I did not make a mistake.

Thank the geek gods it was not.

After introducing myself, I immediately felt welcomed. I should give a small spotlight on Gerrit, an online friend who previously featured my photo in a comprehensive article on Live Action Online Games expressed joy in finally having a chance to game with me. His outburst of joy truly shook me out of my funk and brought tears to my eyes. I realized I had to stop being afraid. I had to simply reach out to the community and say hello.  After some brief technical issues, we soon were working on the set up for the game. It was a GMless game, and each of us played a sea creature. Tomer was an excitable new fish named Tommyasha, Steven a grumpy goldfish named Kingyo, J an atypical loner hermit crab named Masaya, Gerrit a somber hard-working cleaner fish, and I played the friendly seahorse who was pregnant with his babies, Larry.   We mapped out the game's setting. mood, and feel, which included what expectations we had in the game, what safety tools we were using, and had the location as a  outdoor pond which had an indoor aquarium area facing the basement of a mystery house. There was the annoying owner and the truly frustrating intern who just didn't seem to be interested in doing his job.

Each round, we faced certain Catastrophies which complicated events in our aquarium. We all had an opportunity to offer what the event was, and how the event would eventually threaten two characters in the story. Six-sided dice would be rolled to determine who survive the tragedy and who would perish. Larry, unfortunately, had to plug up the crack in the glass to save his babies.

While this might sound like the game has player elimination, that was not the case. Players whose fish were eliminated still contributed to the story, as they now had the option to introduce events and twists using the humans, and the environment surrounding the game. By the end of the game, Masaya was our final survivor and the tough little hermit crab found itself forming an amazing bond with the intern who had then falling in love with the aquarium and used social media to rally the people to support it more.


The game was beautiful.

It helped me celebrate how much I love my father, who passed away last April, as I embodied (briefly) a man willing to do anything to give his children a chance in the future. And from the short sharing after with the group, I also learned more about the significance of the game and the roots of its creation. I felt truly happy to have played with friends and I realized in my heart that I truly should continue to reach out. To make connections with the community. And celebrate the joy we share when we play together.

Thank you so much, Strategicon for Gamex 2020.
I do hope you consider having more online events for people like me who live so far away from California to have a chance to join the wonderful event.  Thank you so very much!

Tuesday, August 29, 2017

Thank you GMA NEWS!


I'm still trying to breathe.  Thank you so much.
This means a lot. It does. And I do hope this will inspire more local creators to release their own works as well to the international market.

Thank you, Michael Logarta for the kind words. Thank you.
I promise to create more!

http://www.gmanetwork.com/news/scitech/technology/623750/samurai-themed-a-single-moment-is-one-pinoy-s-gift-to-tabletop-rpgs/story/

Monday, May 22, 2017

Forty Year Old Fanboy Update#1


So yeah, I'm prepping for the upcoming trip to Los Angeles and I hope I didn't forget anything. It has been quite a while since I traveled alone and I've been very used to traveling with Rocky to Singapore. My last trip to the United States was many years ago and so I'm kinda excited and nervous about this trip.

 I've spent the whole weekend prepping for the trip, from getting some clothes, considering new luggage, and the usual other preparations.  For the convention, I mapped out pre-generated characters for the 7th Sea game, printed out cards for A Single Moment, as well as character sheets for Lacuna. I decided to create "title" pages for each game just to give them a bit more character when the games finally happen. This trip will offer a lot of opportunities for me to meet other game designers and creators, including Ben Lehman (these are our games: Bliss Stage), Ben Woerner (WunderWerks: A World of Dew), Jim Pinto (post world games: King For a Day), and even John Wick himself (John Wick Presents: 7th Sea 2nd edition, Houses of the Blooded). I'm thrilled at this opportunity and I am absolutely agog to trade game chatter with them and who knows, maybe even run something for them?


I sorely wish Rocky could be with me on this trip, but that's probably a goal to aim for in the future. Given the family plans that come the week after Memorial Day Weekend, it wasn't feasible to fly with Rocky for this journey.  Maybe some time in the coming years. Maybe even to attend some other major RPG convention in the future.  Anyway, online check it complete. Just have to head for the airport in the next few minutes. Here's hoping it won't be long line purgatorio today.  *crosses fingers*

Here's to a safe flight!

Monday, May 1, 2017

Gamex 2017: See you this May!


Thank you so much to the fantastic people behind Strategicon for allowing me to be one of their guests this coming Gamex 2017 which will happen this coming Memorial Day weekend!  Gamex 2017 will be four days of gaming and opportunities to try new stuff and meet lots of people who share our passion for role-playing games and table top fun.

With me in the event will be the ever-wonderful Ben Woerner, the brains behind Woerner's Wunderwerks and a fellow member of the Indie Game Developer Network.  I'm hoping to run a few sessions of A Single Moment, as well as maybe let people try my take on 7th Sea, Lacuna: The Birth of Mystery and the Girl from Blue City, and John Wick Presents' Schauermarchen. I think it will all depend on what will be worked out in registration. I'll send updates once that is finalized.

So, to anyone who will be attending the event, do feel free to come over and say hello.  I'll try to also have some copies of A Single Moment to sign and sell if there is any interest!  See you!
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