
35/M game developer based in South Australia. I like to make games with a custom engine written in C. My own code and art I make using Open-Source tools on Linux with no LLM assistance (not even for searches).
I got laid off in May of 2026 and for now am committed to working on games full time for at least a couple of years. I'm intending both to play to my strengths design-wise and return to my roots by making the game Ctesiphon was intended as a practice run for: a cyberpunk immersive sim set in Chicago called Fiber Optic Pizza.
My ultra-long term plan is to practice techniques and features I'll eventually need for my big dream game, Turbostellar. It's not the kind of project that's likely to pay for itself in its early stages and will take many years for me to finish, so making other games that build towards it seems the way to go.
For more regular updates:
Bluesky: @stomygame.itch.io
Tumblr: stomygame.tumblr.com
Twitter: @StomyGame
If you'd prefer to buy my finished games on Steam: https://store.steampowered.com/developer/Stomy