that's just 2015 redistributable.
Anyone? Native keypad support? I'm not asking for X to do anything different than behave the same as either the windows system hosting it or the native X for the linux I'm connecting to... I understand interpreting windows keycodes is trickier than most keys, but it's surely still able to be done... you at least send keypad arrow keys with numlock off unlike most.
Please make keypad behavior match Windows and Linux Native behavior
I'm really trying to compile vulkanSDK shaderc, but it includes the project glslang which is a C++ project that does a #include <mutex> which fails.... https://github.com/KhronosGroup/glslang git clone https://github.com/KhronosGroup/glslang cd glslang mkdir build cd build cmake .. -G "MinGW Makefiles" make fail I did some searching for the mutex error and some things said 'windows doesn't have supprot for it' then it shouldn't build with MSVC either, but instead there is no issue. Since it's a problem...
No Edit? ( This really applies to 1.6 versions also... ) is bad wording... should omit 'really'
1.7.0b89 errors
Git Sync
lots of unicode errors I see with the clipboard. It ends up affecting even the client. if I copy 'Λ' then I often get .? afterwards. WideCharToMultiByte also will not work, it doesn't generate proper utf8. I even get .? on the computer that is viewing another copied from that computer to the same computer. It definatly doesn't work on the remote computer though. I grabbed the source... (Subversion? Really? Still? :) Visual studio 6/7? That's so last century :) ) Tempted to fork to Github at least...