AppGameKit
AppGameKit VR adds powerful and easy-to-use VR commands to your core AppGameKit Script language. With just a few commands you can start to develop your own VR experiences, from detecting the head-mounted displays to registering touch events from the touch controllers. Users must already own AppGameKit and have an OpenVR compatible head-mounted display (HMD) and HTC Vive controllers or optional Touch controllers to use this DLC. This DLC is currently only available for the Windows platform. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations. Visualize and manage your media assets with the asset browser window. View media such as images, 3D models and text files and listen to sound and music files. There are over 60 commands provided and we’ve created some getting started demos to show you how to get up and running with your own creations.
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Vizard Virtual Reality Software
COMPREHENSIVE VIRTUAL REALITY SOFTWARE FOR RESEARCHERS
Build once, deploy everywhere. The Vizard virtual reality software's universal VR hardware connectivity supports a range of VR headsets, projection systems, 3D displays, motion trackers, eye-trackers, gloves, biofeedback monitors, and more.
Capture and output a wide array of precise data in real time based on research requirements.
Take advantage of 3D model workflows from 3DS Max, Maya, Revit, Sketchfab, Substance Painter, and many more via glTF, DAE, FBX and more.
Leverage the power of Python, the world’s most accessible, popular scripting language. Includes robust open-source community libraries and toolkits for researchers.
Achieve versatile rendering including multi-user, clustering, multi-channel abilities, Projection VR, HTC Vive, Oculus Rift, Windows MR headsets, and more with Vizard virtual reality software
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LarkXR
LarkXR, A Proprietary Enterprise-Grade Real Time 3D XR Cloud Streaming & Rendering Solution revolutionizes the way immersive 3D XR experiences are hosted, rendered, and streamed.
Key Features:
1. Unparalleled Streaming & Rendering Capability.
2. Multi-GPU Resource Pooling Utilization.
3. Ultra-Low Latency <30ms.
4. High-Fidelity. High-Precision. 3D/XR Content.
5. 2K~8K High Resolution & 60~120 FPS. High Frame Rate Support.
6. Developer-Friendly. Rich APIs / SDKs. Diverse Industry Scene. 2nd Development Capabilities.
7. Rapid No-Code Deployment. Seamless Integration.
8. Compatibility & Interoperability. All Terminals. All Engines - UE, Unity, CryEngine, Unigine & OSG.
XR & Spatial Devices, VR/AR/MR Headsets, Holographic, Mobiles, Tablets and PCs.
Web-Based XR Applications (WebXR Support) . WebGL Apps Streaming Support.
Operating Systems - Windows, Linux, MacOS, Android and iOS.
9. Scalability & Stability. High Concurrency 20K+ & 50+M Minutes.
10. Zero Cost In Testing.
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A-Frame
Make 3D worlds with HTML and entity-component for Quest, Rift, WMR, SteamVR, mobile, desktop. A-Frame can be developed from a plain HTML file without having to install anything. A great way to try out A-Frame is to remix the starter example on Glitch, an online code editor that instantly hosts and deploys for free. A-Frame is a web framework for building virtual reality (VR) experiences. A-Frame is based on top of HTML, making it simple to get started. But A-Frame is not just a 3D scene graph or a markup language; the core is a powerful entity-component framework that provides a declarative, extensible, and composable structure to three.js. Originally conceived within Mozilla and now maintained by the co-creators of A-Frame within Supermedium, A-Frame was developed to be an easy yet powerful way to develop VR content. As an independent open source project, A-Frame has grown to be one of the largest VR communities.
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