TurboSphere is an intuitive and easy to learn game engine. It is generally modeled after the Sphere RPG engine for its API, although the API has been modernized. It uses JavaScript as its game logic language, and supports many common file types for resources.
TurboSphere uses Google V8 for JavaScript execution and SDL for graphics, audio, input and most other game related functions. It includes a map engine intended for top-down, zelda like games. Other, script based map engines are possible, and several have been implemented for TurboSphere's predecessor, Sphere (like the Majestic Map Engine (http://spheredev.org/smforums/index.php?topic=4496.0)).
TurboSphere is largely compatible with the Sphere RPG engine, the main API change is the replacement of object creating functions with proper JavaScript constructors. This means that there are several completed games already made that work with TurboSphere, requiring only a small set of compatibility scripts to function in TurboSphere.

Features

  • Threaded Software Image Processing
  • Hardware Graphics Rendering
  • Powerful V8 JavaScript Engine
  • Multiple Joystick Input, Including PS3 and XBox 360 controllers
  • Supports Midi, Ogg, Wav, MP3, and more

Project Samples

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License

BSD License, zlib/libpng License

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Additional Project Details

Operating Systems

BSD, Linux, Mac, Windows, WINE

Languages

English

Intended Audience

Advanced End Users, Developers

User Interface

Console/Terminal, FLTK, OpenGL

Programming Language

C++, JavaScript

Related Categories

C++ Game Development Frameworks, C++ Game Engines, C++ Image Processing Software, JavaScript Game Development Frameworks, JavaScript Game Engines, JavaScript Image Processing Software

Registered

2012-08-22