Interested in adding textures, lighting, shadows, normal maps, glowing objects, ambient occlusion, reflections, refractions, and more to your 3D game? Great! Below is a collection of shading techniques that will take your game visuals to new heights. I've explained each technique in such a way that you can take what you learn here and apply/port it to whatever stack you use—be it Godot, Unity, Unreal, or something else. For the glue in between the shaders, I've chosen the fabulous Panda3D game engine and the OpenGL Shading Language (GLSL). So if that is your stack, then you'll also get the benefit of learning how to use these shading techniques with Panda3D and OpenGL specifically.
Features
- Incremental tutorials covering key shading and rendering techniques (SSAO, depth of field, lighting models, normal mapping)
- Demo executable / demonstration builds to visualize effects interactively
- Cross-platform build instructions (Linux, macOS, Windows) using Panda3D / C++ integration
- Explanations and reference frames in the documentation so learners understand theory and implementation trade-offs
- Supports many advanced effects beyond basics: bloom, fog, screen space reflection/refraction, chromatic aberration, motion blur, etc.
- License covers .cxx, .vert, .frag source files allowing reuse; well organized sections for porting to different graphics engines / stacks
Categories
EducationFollow 3D Game Shaders for Beginners
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