Rudimentary graphics engine. Implements the basics of mesh skinning and animation in DirectX 11. Implements skinned instancing via DX10 and armature animation via DX11 compute shader. Tile-based AI. Status: sub-functional.

Features

  • Implemented in DX11
  • Basic skinning, instancing and animation
  • Basic tile-based AI
  • Basic UI includes camera and picking

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User Ratings

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ease 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
features 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
design 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5
support 1 of 5 2 of 5 3 of 5 4 of 5 5 of 5 0 / 5

User Reviews

  • why od you use DirectX? use opnegl and make it linux / mac compatible
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Additional Project Details

Registered

2010-04-14