raylib-go is a Go (Golang) binding/wrapper around raylib, the light-weight C library for video game and multimedia programming. It allows Go developers to build 2D (and some simple 3D) games, graphical applications, or multimedia tools using a familiar and simple API, while leveraging Go’s language ergonomics, concurrency model, and ecosystem. With raylib-go, developers can draw graphics, handle input, play sound, manage textures, and manage game loops directly in Go — without needing to write or interface with C manually. This makes it a good choice for those who prefer Go over C/C++, but still want a simple, straightforward engine for fast prototyping or small-to-medium games. Because raylib is known for simplicity and ease of use, raylib-go carries that over to the Go ecosystem: you can get up and running quickly, which is ideal for hobbyist developers, game jams, prototypes, or small indie games. It bridges the gap between performance and convenience.
Features
- Go language bindings for raylib, allowing native-style game development in Go (graphics, input, audio)
- Simple, easy-to-understand API suitable for rapid prototyping, game jams, or small indie games
- Support for 2D (and basic 3D) graphics, handling textures, shapes, input, sound, and game loops — sufficient for many types of games or graphical apps
- Cross-platform potential (depending on raylib’s support) allowing development for desktop and possibly other targets via Go’s portability
- Open-source and compatible with Go ecosystem — making it easy to combine with other Go libraries (networking, concurrency, tooling) for more complex applications
- Low barrier to entry: minimal overhead, no complex build requirements, suitable for developers familiar with Go rather than C/C++ or more complex engines