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[gd_scene load_steps=3 format=2]

[ext_resource path="res://_Images/Fond blanc.png" type="Texture" id=1]

[sub_resource type="ImageTexture" id=1]

flags = 7
storage = 0
lossy_quality = 0.7
flags = 7
size = Vector2( 0, 0 )

[node name="Thunder" type="Sprite"]

visible = false
scale = Vector2( 1440.25, 913.207 )
texture = ExtResource( 1 )
normal_map = SubResource( 1 )
_sections_unfolded = [ "Animation", "Region", "Visibility" ]