A simple utility for packing a series of images onto one or more larger images, know as texture atlases. This is helpful to some game engines where multiple individual textures take longer to load.

Following simple file naming conventions, you can also create animation sequences. And using sub directories, you can create multiple texture atlases with specific names.

This is all output along side a manifest file, which can be either a simple texture file, or a java class file. C++ is yet to come.

But wait, there's more: Free type is also built in, allowing you to generate font characters from supported font files like TTF or OTF

Features

  • Terminal input
  • PNG support

Project Samples

Project Activity

See All Activity >

License

GNU General Public License version 3.0 (GPLv3)

Follow Texture Cram

Texture Cram Web Site

Other Useful Business Software
Auth0 B2B Essentials: SSO, MFA, and RBAC Built In Icon
Auth0 B2B Essentials: SSO, MFA, and RBAC Built In

Unlimited organizations, 3 enterprise SSO connections, role-based access control, and pro MFA included. Dev and prod tenants out of the box.

Auth0's B2B Essentials plan gives you everything you need to ship secure multi-tenant apps. Unlimited orgs, enterprise SSO, RBAC, audit log streaming, and higher auth and API limits included. Add on M2M tokens, enterprise MFA, or additional SSO connections as you scale.
Sign Up Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of Texture Cram!

Additional Project Details

Operating Systems

Linux, Mac

Intended Audience

Developers

User Interface

Console/Terminal

Programming Language

C

Related Categories

C Graphics Software, C Image Converters

Registered

2011-10-30