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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent posts to news</title><link>https://sourceforge.net/p/stigma/news/</link><description>Recent posts to news</description><atom:link href="https://sourceforge.net/p/stigma/news/feed.rss" rel="self"/><language>en</language><lastBuildDate>Wed, 18 Jul 2012 19:41:34 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/stigma/news/feed.rss" rel="self" type="application/rss+xml"/><item><title>Project back from hiatus</title><link>https://sourceforge.net/p/stigma/news/2010/04/project-back-from-hiatus/</link><description>Due to some finals on our alma mater project was in little hiatus for quite some time. But now it will (I hope) be developed more smoothly :) Some of our developers still have theirs MSc exams ahead of them, so it won't be very smooth. Still, I hope, next version will be done in next few weeks.

I would like to thank for first positive reviews of our project: they're really a motivation boost ;) and fabridamazio - as soon as we have something to translate we'll remember about your proposition :) Of course we would be pleased with any help, specially we're looking for graphic designer (as all game developers) and graphic programmer (currently we'll have only one, and there's far too much to do).

New version will look a little 'worse'  than previous, because we changed our custom widget system back to Swing and we will implement our own &amp;quot;look and feel&amp;quot; using Synth, but it will take some time (hopefully - less then implementing full set of custom widgets).

Once again: thanks for patience and keep in touch :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net07f97cb3dcb214bd85009b85d153e924aeb74d55</guid></item><item><title>Release 0.3.0</title><link>https://sourceforge.net/p/stigma/news/2009/07/release-030/</link><description>New rendering engine on client with new tile/terrain model - much better client appearance. Also path finding was improved and some useful buttons added.
Server gained many new features including i18n and 'archetype model' for NPCs/players.
More informations available in changelogs.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net5ece1e7f935e3afeae030463a16f0062a64ea481</guid></item><item><title>Release 0.2.4</title><link>https://sourceforge.net/p/stigma/news/2009/04/release-024/</link><description>New version available for download!
Many &amp;quot;user-friendly&amp;quot; changes on client: &amp;quot;click &amp;amp; go&amp;quot; with path-finding added.
On server: NPCs with simple AI added.
More informations in ChangeLogs of updated packages.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net1d714aa6faf694b98cf7029a084e8bbbf35706f2</guid></item><item><title>Release 0.2.2</title><link>https://sourceforge.net/p/stigma/news/2008/12/release-022/</link><description>New GUI on client - should be easier to use.
Images finally included in resources in release packages (that was a BUG...) now you can 'enjoy' some basic graphics in Stigma.
Server got some 'quick start' instruction.
So download and test :) More things should work ;)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net2645d5bffc3494d982d6353184958196f6f1dd84</guid></item><item><title>Release 0.2.1</title><link>https://sourceforge.net/p/stigma/news/2008/12/release-021/</link><description>Patched some issues, mostly boosting client performance. See change logs for details.
Future releases also will be &amp;quot;patches&amp;quot;, mostly changing client ergonomic etc.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netc69b82c5ff41e2f34354e79f6a7ef8eb6d109642</guid></item><item><title>Release 0.2.0</title><link>https://sourceforge.net/p/stigma/news/2008/11/release-020/</link><description>Finally - client loads some images, maps are bigger, and it all starts to look like a game.
Server gained ability to work standalone, so now it's really easy to run and test Stigma.
We hope to generate another release in week maybe two, with more playable features.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net70278545f027ff93d0d9d90c7ce4285725f6d1b7</guid></item><item><title>Release 0.1.0</title><link>https://sourceforge.net/p/stigma/news/2008/11/release-010/</link><description>Finally - release of both client and server and it is 'playable' ;) (Player can... WALK on maps! whoa!). Users can test communication client-server and some 'core' mechanisms, like Stigma own 2D engine (based on Swing), server 'pseudo-turns' etc.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net44c686a10b86b7f30dfea9edd5ac6464a075844f</guid></item><item><title>Release 0.2.3</title><link>https://sourceforge.net/p/stigma/news/2008/12/release-023/</link><description>Bugfix release. Most changes in client - it should be more stable now. See changelogs for details.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net5ac199da2a8aa13957c42da7552c9665aa56a6da</guid></item><item><title>Start!</title><link>https://sourceforge.net/p/stigma/news/2007/08/start/</link><description>Finally - Stigma is uploaded to SF.net. Now we need to clean thing up, work hard for few weeks, and maybe we prepare some realise :)</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net1043a76e4d8b6fd88e3c9aff30f9c5c66acb0c21</guid></item><item><title>Version 0.4 is underway.</title><link>https://sourceforge.net/p/stigma/news/2010/06/version-04-is-underway/</link><description>It will include support for items that player can pick up and equip (with no real influence on gameplay, yet).
Also the user interface is being ported from our original widget system to swing with synth-based look and feel.</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Konrad Grochowski</dc:creator><pubDate>Wed, 18 Jul 2012 19:41:34 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net93209af53974f36f6bc5975f7ff2c3abfad01ef7</guid></item></channel></rss>