update map-5-5
update map 5 of world 5
update maps of world 5
Update map 3 of world 5
update maps 1 and 2 for world 5 (rick2)
remove all graphic filter flags by default
add support fot property object (trigger and switch); update maps for rick1 with tile objects and trigger/switch objects, this makes maps easier to understand and change
update meson setup in README.md
fix windows release build - fix linker flags
Add resource.rc compilation for windows builds
update build file for sfml 3
update code to sfml 3
update hyde park map 6
update hyde park map 6; add check_stairs to trap1 objects
fix maps to latest version of tiled (object type is now object class); add Entity21 object
refresh pre-rendered xbr sprites
fix sprite
fix int random generator
fix more sprites; fix size of trap6 object and sprite
fix loading map view
Fix more sprites
more ccpcheck fixes
fix cppcheck warnings
add -O3 optimization flag
prevent view from changing when player2 is dead
fix clang-tidy warnings
fix some sprites
Fix typo in README.md
add README.md
merge version2
add .gitignore
beautify
Fix jittering on elevators by updating the view after all objects are processed; fix several sprites to 2x2 px blocks
fix sprites; fix Entity14A sprite texture size
fix entity11 when moving horizontaly while on stairs; start fixing sprites and Tilesets for 2 pix squares
small fix to tileset_1
fix tileset_1 and rick textures to avoid pixel shimmering
small fix to tileset_1
fix tileset_1
fix tileset_5 and rick2 sprite to avoid pixel shimmering when using scale shaders
move view at least 2 pixels to reduce pixel shimmering caused by scaler shaders
Fix shaders and add some new ones
add option for drawing object Geometry
update hyde Park maps
update hyde park map 6
add background entity0D; make sure view objectgroup is loaded before any other objectgroup
update hyde Park map 5
Add trigger to entity20; update hyde Park map 5
update Hyde Park maps
update Hyde Park; add initial delay to trap1 objects
Fix entity15
fix bomb explosion size (collision box)
Add disable switch to entity4; update Hyde Park map 4
complete Hyde Park map 3
add background anim entities - entity0?
fix horizontal view movement; update map_link to support in map player reposition; fix player state in map loader; update maps
update object movement code: add check functions to stop movement; add movable platform code
Add bonus and bonus wall for rick2 maps
update trap1 to support explosion on collision; move enums inside the class definition that makes use of it
Refactor MapLoader
Fix Player walk sound; Update trap1 to support diagonal movement; Fix Polygon Geometry collision detection (SAT algorithm); complete Rick2 Hyde Park map 1
set world slots for rick1 and rick2 type games: Rick1 worlds: [0-4, 10-14, 20-24, ..., 100-104, 110-114, ...] and Rick2 worlds -> [5-9, 15-19, 25-29, ... 105-109, 115-119, ...]
update rick2 stuff: bomb, bullet and score
Add rick2 Hyde Park maps + tileset + rick2 sprites
complete victory sequence for rick 1
fix splash and intro screens: fix views and timings
update intro4 and victory sequence; update missile base map 9
Fix trap1 in MapLoader
All maps completed, prepare Intro4 and Finish game screen
Update Entity16
update Object to check for platform objects; update Missile Base maps
update Missile base maps
update Missile Base Maps
update missile base map 5
complete Missile Base map 4
update missile base maps; add trigger time to trap2
update Missile Base Maps
update Missile Base Maps
update Missile Base map 1
prepare Missile Base maps
update Missile Base maps
complete Schwarzendumpf Castle maps
fix small glitch in tileset_3.xbr
fix bullet position; update schwarzendumpf Castle map 19
update Schwarzendumpf Castle map 18
reset u-turn checktime after leaving stairs for entity11
update schwarzendumpf castle maps
update Maps
add delay to entities 1, 2 and 3; update maps
Complete map 15 for Schwarzendumpf Castle; add entity3E
add entity11B; move radom generator to object class; update map 14 of Shwarzendumpf Castle
various fixes and clean ups
clean up - move objects movement code to corresponding functions
update maps
add new entity; clean Player entity by adding action functions; update entity11 and entity3 base classes; update maps
clean and fix some geometry functions
add Polygon geometry