|
al
|
2015-04-26
|
cochrane
|
[b9ffe1]
Fix minor warnings
|
|
bullet
|
2015-05-13
|
TeslaRus
|
[6f0a03]
forgotten fixes
|
|
freetype2
|
2015-04-19
|
TeslaRus
|
[aa34ee]
fixed project settings, removed last unnecessar...
|
|
image
|
2015-01-19
|
Anatoly Grishin
|
[31d014]
Merged draft ring inventory from Nickotte (band...
|
|
lua
|
2014-09-26
|
Konstantin Zauber
|
[ab5a77]
Entity and ss_bone_frame structures restructuri...
|
|
mac
|
2015-04-26
|
cochrane
|
[cca1b4]
Create Xcode project and get build working
|
|
ogg
|
2015-04-18
|
richardba
|
[df0d29]
Merging changes by @TeslaRus
|
|
vt
|
2015-04-18
|
richardba
|
[df0d29]
Merging changes by @TeslaRus
|
|
Toolchain-cross-mingw32-linux.cmake
|
2014-06-30
|
Konstantin Zauber
|
[b1d0d3]
Project refoldering. Source code had been moved...
|
|
anim_state_control.cpp
|
2015-06-03
|
TeslaRus
|
[824b67]
character controller fixes
|
|
anim_state_control.h
|
2015-05-14
|
Lwmte
|
[e71d0b]
Very rough implementation of the rolling ball.
|
|
audio.cpp
|
2015-05-11
|
Lwmte
|
[bde6e8]
Roll back replacing indices count with samples ...
|
|
audio.h
|
2014-12-18
|
Konstantin Zauber
|
[210cd5]
Added callback_flags field to entity_s struct;
|
|
bordered_texture_atlas.cpp
|
2015-05-10
|
Volker Schneider
|
[be5773]
Fix GCC4.6 compile for automated MinGW build (1)
|
|
bordered_texture_atlas.h
|
2015-05-10
|
Volker Schneider
|
[9a6c37]
Fix GCC4.6 compile for automated MinGW build (2)
|
|
bsp_tree.cpp
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
bsp_tree.h
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
bsp_tree_2d.c
|
2014-06-30
|
Konstantin Zauber
|
[b1d0d3]
Project refoldering. Source code had been moved...
|
|
bsp_tree_2d.h
|
2014-06-30
|
Konstantin Zauber
|
[b1d0d3]
Project refoldering. Source code had been moved...
|
|
build.sh
|
2015-04-18
|
richardba
|
[df0d29]
Merging changes by @TeslaRus
|
|
camera.cpp
|
2015-05-31
|
cochrane
|
[f34d8f]
Get rid of all remaining OpenGL matrix manipula...
|
|
camera.h
|
2015-05-10
|
Gh0stBlade
|
[c6b87e]
Update Camera Rotation Code
|
|
character_controller.cpp
|
2015-06-04
|
TeslaRus
|
[930a4a]
collision system
|
|
character_controller.h
|
2015-06-04
|
TeslaRus
|
[930a4a]
collision system
|
|
common.cpp
|
2015-04-26
|
cochrane
|
[cca1b4]
Create Xcode project and get build working
|
|
common.h
|
2014-06-30
|
Konstantin Zauber
|
[b1d0d3]
Project refoldering. Source code had been moved...
|
|
console.cpp
|
2015-06-01
|
TeslaRus
|
[480474]
gui fixes
|
|
console.h
|
2015-05-02
|
Lwmte
|
[3d5c6a]
Merge from downstream SF repository
|
|
controls.cpp
|
2015-04-24
|
TeslaRus
|
[d333d5]
Merge vith SF repo: added weapon control system...
|
|
controls.h
|
2015-02-07
|
Konstantin Zauber
|
[374df7]
fixed merging code and config;
|
|
engine.cpp
|
2015-05-16
|
TeslaRus
|
[ca22d8]
Character collision
|
|
engine.h
|
2015-05-04
|
Lwmte
|
[7d527d]
Generalized sector_above and sector_below calcu...
|
|
entity.cpp
|
2015-06-03
|
TeslaRus
|
[824b67]
character controller fixes
|
|
entity.h
|
2015-05-14
|
Lwmte
|
[e71d0b]
Very rough implementation of the rolling ball.
|
|
frustum.cpp
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
frustum.h
|
2014-11-14
|
Konstantin Zauber
|
[416b45]
Rewritten engine debug renderer; Reduced gl sta...
|
|
game.cpp
|
2015-05-13
|
Lwmte
|
[3a1ee0]
Trigger processing is done only for trigger act...
|
|
game.h
|
2015-05-10
|
Gh0stBlade
|
[c6b87e]
Update Camera Rotation Code
|
|
gameflow.cpp
|
2015-05-10
|
cochrane
|
[4b047d]
Complete generalized lua error handling
|
|
gameflow.h
|
2015-05-04
|
Lwmte
|
[7d527d]
Generalized sector_above and sector_below calcu...
|
|
gl_font.c
|
2015-04-18
|
richardba
|
[df0d29]
Merging changes by @TeslaRus
|
|
gl_font.h
|
2015-04-18
|
richardba
|
[df0d29]
Merging changes by @TeslaRus
|
|
gl_util.cpp
|
2015-05-31
|
cochrane
|
[9f3b58]
Increase strictness about requirements.
|
|
gl_util.h
|
2015-05-31
|
cochrane
|
[77d640]
Use ARB-suffixed version of vertex attrib array...
|
|
gui.cpp
|
2015-06-01
|
TeslaRus
|
[480474]
gui fixes
|
|
gui.h
|
2015-05-31
|
cochrane
|
[e59065]
Create shader manager
|
|
hair.cpp
|
2015-06-03
|
TeslaRus
|
[824b67]
character controller fixes
|
|
hair.h
|
unknown
|
|
|
|
inventory.h
|
2015-02-08
|
Anatoly Grishin
|
[1d1b0b]
Clean up code after merge.
|
|
lib_bullet.bat
|
2015-05-03
|
TeslaRus
|
[285ab7]
Changed ss_bone_frame_s structure; added ss_ani...
|
|
lib_image.bat
|
2015-05-03
|
TeslaRus
|
[285ab7]
Changed ss_bone_frame_s structure; added ss_ani...
|
|
main_SDL.cpp
|
2015-05-31
|
cochrane
|
[9f3b58]
Increase strictness about requirements.
|
|
main_SDL.h
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
mesh.cpp
|
2015-05-17
|
cochrane
|
[8749dc]
Cleanup
|
|
mesh.h
|
2015-05-31
|
cochrane
|
[b46fa2]
Render sprites using shader
|
|
obb.cpp
|
2015-05-15
|
TeslaRus
|
[c234bf]
Character collision
|
|
obb.h
|
2015-05-15
|
TeslaRus
|
[c234bf]
Character collision
|
|
polygon.cpp
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
polygon.h
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
portal.cpp
|
2015-04-04
|
Konstantin Zauber
|
[d5a910]
Deleted glu.h library from project; now camera ...
|
|
portal.h
|
2014-12-05
|
Konstantin Zauber
|
[e896c1]
Rewritten models config loading system (used on...
|
|
redblack.cpp
|
2015-03-20
|
Konstantin Zauber
|
[4cdb2a]
Changed character command structure, added new ...
|
|
redblack.h
|
2015-03-20
|
Konstantin Zauber
|
[4cdb2a]
Changed character command structure, added new ...
|
|
render.cpp
|
2015-06-01
|
cochrane
|
[6e9dd7]
Implement proper light radius calculation.
|
|
render.h
|
2015-05-31
|
cochrane
|
[f34d8f]
Get rid of all remaining OpenGL matrix manipula...
|
|
resource.cpp
|
2015-05-31
|
TeslaRus
|
[949140]
build fix
|
|
resource.h
|
2015-05-31
|
cochrane
|
[b46fa2]
Render sprites using shader
|
|
script.cpp
|
2015-05-13
|
Lwmte
|
[3a1ee0]
Trigger processing is done only for trigger act...
|
|
script.h
|
2015-05-10
|
cochrane
|
[4b047d]
Complete generalized lua error handling
|
|
shader_description.cpp
|
2015-06-01
|
cochrane
|
[6e9dd7]
Implement proper light radius calculation.
|
|
shader_description.h
|
2015-06-01
|
cochrane
|
[6e9dd7]
Implement proper light radius calculation.
|
|
shader_manager.cpp
|
2015-06-01
|
cochrane
|
[7a5a50]
Fix exactly eight lights not working properly.
|
|
shader_manager.h
|
2015-06-01
|
cochrane
|
[7a5a50]
Fix exactly eight lights not working properly.
|
|
string.cpp
|
2015-01-28
|
Anatoly Grishin
|
[aa0e95]
Another missing files fix.
|
|
string.h
|
2015-05-02
|
Lwmte
|
[3d5c6a]
Merge from downstream SF repository
|
|
system.cpp
|
2015-05-16
|
cochrane
|
[974d7a]
Use shader to draw rectangle
|
|
system.h
|
2015-01-28
|
Anatoly Grishin
|
[1b1295]
Merged TeslaRus font engine (glf) and all recen...
|
|
vmath.cpp
|
2015-05-17
|
cochrane
|
[4b5608]
Render entities using shaders
|
|
vmath.h
|
2015-05-17
|
cochrane
|
[4b5608]
Render entities using shaders
|
|
world.cpp
|
2015-05-13
|
TeslaRus
|
[51cf6e]
collision fixes
|
|
world.h
|
2015-05-31
|
cochrane
|
[b46fa2]
Render sprites using shader
|