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File Date Author Commit
 al 2015-04-26 cochrane cochrane [b9ffe1] Fix minor warnings
 bullet 2015-05-13 TeslaRus TeslaRus [6f0a03] forgotten fixes
 freetype2 2015-04-19 TeslaRus TeslaRus [aa34ee] fixed project settings, removed last unnecessar...
 image 2015-01-19 Anatoly Grishin Anatoly Grishin [31d014] Merged draft ring inventory from Nickotte (band...
 lua 2014-09-26 Konstantin Zauber Konstantin Zauber [ab5a77] Entity and ss_bone_frame structures restructuri...
 mac 2015-04-26 cochrane cochrane [cca1b4] Create Xcode project and get build working
 ogg 2015-04-18 richardba richardba [df0d29] Merging changes by @TeslaRus
 vt 2015-04-18 richardba richardba [df0d29] Merging changes by @TeslaRus
 Toolchain-cross-mingw32-linux.cmake 2014-06-30 Konstantin Zauber Konstantin Zauber [b1d0d3] Project refoldering. Source code had been moved...
 anim_state_control.cpp 2015-06-03 TeslaRus TeslaRus [824b67] character controller fixes
 anim_state_control.h 2015-05-14 Lwmte Lwmte [e71d0b] Very rough implementation of the rolling ball.
 audio.cpp 2015-05-11 Lwmte Lwmte [bde6e8] Roll back replacing indices count with samples ...
 audio.h 2014-12-18 Konstantin Zauber Konstantin Zauber [210cd5] Added callback_flags field to entity_s struct;
 bordered_texture_atlas.cpp 2015-05-10 Volker Schneider Volker Schneider [be5773] Fix GCC4.6 compile for automated MinGW build (1)
 bordered_texture_atlas.h 2015-05-10 Volker Schneider Volker Schneider [9a6c37] Fix GCC4.6 compile for automated MinGW build (2)
 bsp_tree.cpp 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 bsp_tree.h 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 bsp_tree_2d.c 2014-06-30 Konstantin Zauber Konstantin Zauber [b1d0d3] Project refoldering. Source code had been moved...
 bsp_tree_2d.h 2014-06-30 Konstantin Zauber Konstantin Zauber [b1d0d3] Project refoldering. Source code had been moved...
 build.sh 2015-04-18 richardba richardba [df0d29] Merging changes by @TeslaRus
 camera.cpp 2015-05-31 cochrane cochrane [f34d8f] Get rid of all remaining OpenGL matrix manipula...
 camera.h 2015-05-10 Gh0stBlade Gh0stBlade [c6b87e] Update Camera Rotation Code
 character_controller.cpp 2015-06-04 TeslaRus TeslaRus [930a4a] collision system
 character_controller.h 2015-06-04 TeslaRus TeslaRus [930a4a] collision system
 common.cpp 2015-04-26 cochrane cochrane [cca1b4] Create Xcode project and get build working
 common.h 2014-06-30 Konstantin Zauber Konstantin Zauber [b1d0d3] Project refoldering. Source code had been moved...
 console.cpp 2015-06-01 TeslaRus TeslaRus [480474] gui fixes
 console.h 2015-05-02 Lwmte Lwmte [3d5c6a] Merge from downstream SF repository
 controls.cpp 2015-04-24 TeslaRus TeslaRus [d333d5] Merge vith SF repo: added weapon control system...
 controls.h 2015-02-07 Konstantin Zauber Konstantin Zauber [374df7] fixed merging code and config;
 engine.cpp 2015-05-16 TeslaRus TeslaRus [ca22d8] Character collision
 engine.h 2015-05-04 Lwmte Lwmte [7d527d] Generalized sector_above and sector_below calcu...
 entity.cpp 2015-06-03 TeslaRus TeslaRus [824b67] character controller fixes
 entity.h 2015-05-14 Lwmte Lwmte [e71d0b] Very rough implementation of the rolling ball.
 frustum.cpp 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 frustum.h 2014-11-14 Konstantin Zauber Konstantin Zauber [416b45] Rewritten engine debug renderer; Reduced gl sta...
 game.cpp 2015-05-13 Lwmte Lwmte [3a1ee0] Trigger processing is done only for trigger act...
 game.h 2015-05-10 Gh0stBlade Gh0stBlade [c6b87e] Update Camera Rotation Code
 gameflow.cpp 2015-05-10 cochrane cochrane [4b047d] Complete generalized lua error handling
 gameflow.h 2015-05-04 Lwmte Lwmte [7d527d] Generalized sector_above and sector_below calcu...
 gl_font.c 2015-04-18 richardba richardba [df0d29] Merging changes by @TeslaRus
 gl_font.h 2015-04-18 richardba richardba [df0d29] Merging changes by @TeslaRus
 gl_util.cpp 2015-05-31 cochrane cochrane [9f3b58] Increase strictness about requirements.
 gl_util.h 2015-05-31 cochrane cochrane [77d640] Use ARB-suffixed version of vertex attrib array...
 gui.cpp 2015-06-01 TeslaRus TeslaRus [480474] gui fixes
 gui.h 2015-05-31 cochrane cochrane [e59065] Create shader manager
 hair.cpp 2015-06-03 TeslaRus TeslaRus [824b67] character controller fixes
 hair.h unknown
 inventory.h 2015-02-08 Anatoly Grishin Anatoly Grishin [1d1b0b] Clean up code after merge.
 lib_bullet.bat 2015-05-03 TeslaRus TeslaRus [285ab7] Changed ss_bone_frame_s structure; added ss_ani...
 lib_image.bat 2015-05-03 TeslaRus TeslaRus [285ab7] Changed ss_bone_frame_s structure; added ss_ani...
 main_SDL.cpp 2015-05-31 cochrane cochrane [9f3b58] Increase strictness about requirements.
 main_SDL.h 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 mesh.cpp 2015-05-17 cochrane cochrane [8749dc] Cleanup
 mesh.h 2015-05-31 cochrane cochrane [b46fa2] Render sprites using shader
 obb.cpp 2015-05-15 TeslaRus TeslaRus [c234bf] Character collision
 obb.h 2015-05-15 TeslaRus TeslaRus [c234bf] Character collision
 polygon.cpp 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 polygon.h 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 portal.cpp 2015-04-04 Konstantin Zauber Konstantin Zauber [d5a910] Deleted glu.h library from project; now camera ...
 portal.h 2014-12-05 Konstantin Zauber Konstantin Zauber [e896c1] Rewritten models config loading system (used on...
 redblack.cpp 2015-03-20 Konstantin Zauber Konstantin Zauber [4cdb2a] Changed character command structure, added new ...
 redblack.h 2015-03-20 Konstantin Zauber Konstantin Zauber [4cdb2a] Changed character command structure, added new ...
 render.cpp 2015-06-01 cochrane cochrane [6e9dd7] Implement proper light radius calculation.
 render.h 2015-05-31 cochrane cochrane [f34d8f] Get rid of all remaining OpenGL matrix manipula...
 resource.cpp 2015-05-31 TeslaRus TeslaRus [949140] build fix
 resource.h 2015-05-31 cochrane cochrane [b46fa2] Render sprites using shader
 script.cpp 2015-05-13 Lwmte Lwmte [3a1ee0] Trigger processing is done only for trigger act...
 script.h 2015-05-10 cochrane cochrane [4b047d] Complete generalized lua error handling
 shader_description.cpp 2015-06-01 cochrane cochrane [6e9dd7] Implement proper light radius calculation.
 shader_description.h 2015-06-01 cochrane cochrane [6e9dd7] Implement proper light radius calculation.
 shader_manager.cpp 2015-06-01 cochrane cochrane [7a5a50] Fix exactly eight lights not working properly.
 shader_manager.h 2015-06-01 cochrane cochrane [7a5a50] Fix exactly eight lights not working properly.
 string.cpp 2015-01-28 Anatoly Grishin Anatoly Grishin [aa0e95] Another missing files fix.
 string.h 2015-05-02 Lwmte Lwmte [3d5c6a] Merge from downstream SF repository
 system.cpp 2015-05-16 cochrane cochrane [974d7a] Use shader to draw rectangle
 system.h 2015-01-28 Anatoly Grishin Anatoly Grishin [1b1295] Merged TeslaRus font engine (glf) and all recen...
 vmath.cpp 2015-05-17 cochrane cochrane [4b5608] Render entities using shaders
 vmath.h 2015-05-17 cochrane cochrane [4b5608] Render entities using shaders
 world.cpp 2015-05-13 TeslaRus TeslaRus [51cf6e] collision fixes
 world.h 2015-05-31 cochrane cochrane [b46fa2] Render sprites using shader