added shader
added main.cpp
updated fluids
faster fluids
added example_fluids
simplify material/params, add molecule example
add raycast shader
fix physics-dependent build error
create helper_fps_controller
generalise terrain mesh
extra physics calls and update to fps
add example_metaspheres
cleaning up mesh class. remove deprecated metho...
add example_raycast
remove log0.txt
add example_fps
add example_tetra
updates to mesh to add vectors
simplified example_shapes
pc related fixes and mouse look helper
fixes for pc - now both platforms should run
Merge branch 'master' of ssh://git.code.sf.net/...
xcode build fixes
spring cleaning the MAC build
fix for Mac build failure
example_lod showing draw performance optimisati...
add more controls to scene and nodes
add reset method to scene
add functions get_key_going_up/down() improve m...
add rigid body to scene_node and screen to worl...
rollercoaster example - not finished
add physics to visual_scene, fix issue with BVH...
add add_shape to scene
example_multitexture
fix box collision
update material to allow custom uniforms
add generalised mesh collider for static meshes...
Can you please ignore this merge request, it was made in error
ongoing work on voxel geometry
example for shapes and better support
remove example_celluar (mis-spelled)
add lookat, re-add cellular example
Merge branch 'master' of ssh://git.code.sf.net/...
run update
ignore MAC temps
clean up uncomitted changes
geting closer to making portable code project
updating packaging
make xcode proj
continue to wrestle with xcode madness
commit doxygen docs
patch to prevent Bullet from using SSE4
Memory allocation problem in mesh.h
Closed with Juanmi's patch.
Problem solved! This ticket can be closed.
update README.txt to document make_example.py c...
mesh::reindex fix from Jaunmi
Memory allocation problem in mesh.h
cellular automaton example
cellular example
fixed prototype
rebuilt solutions
remove old example prototype dir
rebuild solution files
Bullet physics collision with visual scene geometry.
occluders
Concurrency support
example_cubemap
added overview
docs updated
Merge branch 'master' of ssh://git.code.sf.net/...
move the prototype into examples
fix linux-induced gl_defs.h problem
Merge branch 'master' of ssh://git.code.sf.net/...
linux fixes
merge
Merge branch 'master' of ssh://git.code.sf.net/...
add prototype car physics
oops: the box example was using a cylinder
remove Win32 config from solutions
update solutions to only support x64 and VS2013
update filters
add mesh_cylinder and zcylinder
updated projects (with update.bat)
update prototype VS project
compute shader example
take out prototype uniform buffer system from m...
added geometry example
fixed shader varying mismatch
fixed std::string dep in mac build
fix some build problems
new README.txt
more progress on cubemap sample... still a way ...
added extra JPEG variants
fixed text rendering issues - started to suppor...
fixed shader issues on text overlays
added spotty shader example
fix param shader issue
add vc2013 projects attempt #2!
add vc2013 projects