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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/irisengine/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/irisengine/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 08 Jul 2010 20:58:39 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/irisengine/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Loading a saved project doesn't load the textures</title><link>https://sourceforge.net/p/irisengine/bugs/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;When starting the application, loading a previously saved level before loading the texture array results in a blank texture for the room (see attachment)&lt;/p&gt;
&lt;p&gt;When loading the project, the associated textures should also be loaded.&lt;/p&gt;
&lt;p&gt;This problem doesn't occur when the relevant textures have been loaded already, but that shouldn't be required IMO.&lt;/p&gt;
&lt;p&gt;Solutions: &lt;br /&gt;
- preload the textures when the application is started: not good for scalability&lt;br /&gt;
- detect which textures are used and check if they are already loaded; if not, see which file contains the relevant textures: could take a long time&lt;br /&gt;
- embed the textures that are used into the file format: do we control the file format?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Frederik Van Bogaert</dc:creator><pubDate>Thu, 08 Jul 2010 20:58:39 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net4daa9dc9ab831f9dd96a137134dc6baa8895c1cc</guid></item></channel></rss>