<?xml version="1.0" encoding="utf-8"?>
<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent posts to news</title><link href="https://sourceforge.net/p/flex2cpp/news/" rel="alternate"/><link href="https://sourceforge.net/p/flex2cpp/news/feed.atom" rel="self"/><id>https://sourceforge.net/p/flex2cpp/news/</id><updated>2010-08-26T18:29:18Z</updated><subtitle>Recent posts to news</subtitle><entry><title>Rolled together</title><link href="https://sourceforge.net/p/flex2cpp/news/2010/08/rolled-together/" rel="alternate"/><published>2010-08-26T18:29:18Z</published><updated>2010-08-26T18:29:18Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.net49af7a46226de719fbea1e81166d4b6eb33c3ca2</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Rolled all the little builds/tools into one zip in the 'downloads' folder.&lt;/p&gt;
&lt;p&gt;Numerous bug fixes, updates, etc. that sat in the subversion repository, where lots of people probably never noticed.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Air Support</title><link href="https://sourceforge.net/p/flex2cpp/news/2009/04/air-support/" rel="alternate"/><published>2009-04-27T23:28:34Z</published><updated>2009-04-27T23:28:34Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.net84acd590d49037d0a61c3b47c122c01009768f04</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Ant + 'Complete' builds got AIR support in them.&lt;br /&gt;
Ant build checks to see if it needs to build before it rebuilds.&lt;br /&gt;
Just drag it out of subversion.  It's easier for everyone that way.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>ANT</title><link href="https://sourceforge.net/p/flex2cpp/news/2009/03/ant/" rel="alternate"/><published>2009-03-10T04:01:52Z</published><updated>2009-03-10T04:01:52Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.netd5db1f3aa165192b6969962744de73b512d8696a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A project that builds under Apache Ant, with no other tools.  Preprocessing achieved through filterchain tasks.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Complete build moreso</title><link href="https://sourceforge.net/p/flex2cpp/news/2009/02/complete-build-moreso/" rel="alternate"/><published>2009-02-04T03:06:32Z</published><updated>2009-02-04T03:06:32Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.netdc4aace197f663e2fe0f9a7f3de10507dabf8ebe</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Changed mechanics of this build to publish a 'final' output of the builds to the 'deploy' folder and stop copying the deploy contents to the various bin/bind/binp folders.  ONE version of configuration and language files now exists in the project, so people don't edit the wrong one and lose their changes.  So the 'deploy' folder is also the version that could be deployed to a web site.&lt;/p&gt;
&lt;p&gt;Now supports 'skin' swf files that don't check source depends and get built less often.  A good place to dump 'dumb' menu art with no external code dependencies, but embedded fonts and things that take forever to export.&lt;/p&gt;
&lt;p&gt;Fixed a few bugs on the windoze side of the build, including one that would carry on building things and running if an error happened in mxmlc.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Small update to 1.03</title><link href="https://sourceforge.net/p/flex2cpp/news/2008/11/small-update-to-103/" rel="alternate"/><published>2008-11-13T19:29:37Z</published><updated>2008-11-13T19:29:37Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.net75382f9661f9883197826f4c209b403f00a50d18</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Removed the unique need in the Flex build to specify subdirectories of the src tree.  Just recursively grabs them all, now.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>CS4/Flash 10 compatible</title><link href="https://sourceforge.net/p/flex2cpp/news/2008/10/cs4flash-10-compatible/" rel="alternate"/><published>2008-10-29T21:21:32Z</published><updated>2008-10-29T21:21:32Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.net0e664f12a2fc7c79ca496a825fa8aea812f45a5d</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Fixed a bug in the example that quit working under Flash Player 10.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add scripts folder</title><link href="https://sourceforge.net/p/flex2cpp/news/2008/10/add-scripts-folder/" rel="alternate"/><published>2008-10-29T17:07:17Z</published><updated>2008-10-29T17:07:17Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.netd04aad29da5bdac1e037c840a8b8d385466d7778</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Add a 'simplified' build that's made of scripts/batches for BASH/windows.  No dependency scan, just rebuilds every time.  The scripts act as better examples, and simplify making compound builds composed of many FLA/mxmlc sub-projects that need to be exported/built in a particular order.  The jsfl script works with Flash 8/CS3/CS4, but I'm still testing.  The example runs when built with Flash 8 or Flash CS3, but not CS4/Flash 10, so I need to look at some of the security settings and sort that out.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>.mxml added to gnu makefile build</title><link href="https://sourceforge.net/p/flex2cpp/news/2008/09/mxml-added-to-gnu-makefile-build/" rel="alternate"/><published>2008-09-14T19:20:49Z</published><updated>2008-09-14T19:20:49Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.net75084a3b07488e66130036360de967fe24804104</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The flex build using gnu tools now supports a mix of .as and .mxml files.  It no longer uses .as3 file extensions (rename them to .as in the source folder).  M$ nmake hit a big roadblock on the mixed as/mxml files that I didn't feel like going around.&lt;/p&gt;
&lt;p&gt;Updated file release things, though you can still get the same zip files with 'svn browse'.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Flash 8/Flash 9 jsfl version</title><link href="https://sourceforge.net/p/flex2cpp/news/2008/04/flash-8flash-9-jsfl-version/" rel="alternate"/><published>2008-04-13T22:13:41Z</published><updated>2008-04-13T22:13:41Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.neta96abb23a0924fb57b502192044f1e65da3b1f6b</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;There's now a 'Flash' folder that contains a make that works either in Windows with Flash 8 or Flash CS3, or in Linux with Flash 8 run under Wine.  Enjoy.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Prettier hack for Vista</title><link href="https://sourceforge.net/p/flex2cpp/news/2007/12/prettier-hack-for-vista/" rel="alternate"/><published>2007-12-14T21:47:47Z</published><updated>2007-12-14T21:47:47Z</updated><author><name>David Mace</name><uri>https://sourceforge.net/u/evildave/</uri></author><id>https://sourceforge.neteabc7cb46c5361d68a836dd7989a55af5e1b4c33</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The MinGW installer now gets only normal release MinGW files from sourceforge again, and implements a work-around for Vista that doesn't need patched builds. You are limited in where you can install your mingw directory tree, but cpp works again, so the build's faster&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>