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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to bugs</title><link>https://sourceforge.net/p/cingb/bugs/</link><description>Recent changes to bugs</description><atom:link href="https://sourceforge.net/p/cingb/bugs/feed.rss" rel="self"/><language>en</language><lastBuildDate>Thu, 23 Nov 2000 18:02:53 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/cingb/bugs/feed.rss" rel="self" type="application/rss+xml"/><item><title>Sun Solaris 2.7 problems</title><link>https://sourceforge.net/p/cingb/bugs/3/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;I don't know if it is a bug, but I can't get&lt;br /&gt;
X(Shm)PutImage to work in my 8 Bit resolution&lt;br /&gt;
environment (BadMatch error). Why ?&lt;br /&gt;
I really don't know...&lt;br /&gt;
On Solaris 2.6 everything worked perfect.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cinek</dc:creator><pubDate>Thu, 23 Nov 2000 18:02:53 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net1fe43a434aed04c393a99432e1ee1e62d3ce61ef</guid></item><item><title>GB-joypad polling buggy in some games</title><link>https://sourceforge.net/p/cingb/bugs/2/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Some games, I suspect the SGB games,&lt;br /&gt;
cause the emulator respond wrong&lt;br /&gt;
in joypad polling routines.&lt;/p&gt;
&lt;p&gt;1) SF II&lt;br /&gt;
It seems to be wrong because of the&lt;br /&gt;
SGB-packet commands (?)&lt;/p&gt;
&lt;p&gt;2) Double Dragon II&lt;br /&gt;
This is a bad bug. I suppose the timings&lt;br /&gt;
of the CPU-ticks cause this problem.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cinek</dc:creator><pubDate>Wed, 22 Nov 2000 13:32:02 -0000</pubDate><guid isPermaLink="false">https://sourceforge.net1a077897b4ada28e348c588bd35253b1e5e7fba5</guid></item><item><title>Incompatibilities with GDK found</title><link>https://sourceforge.net/p/cingb/bugs/1/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;In my opinion GDK uses the register lcd-control&lt;br /&gt;
(LCDC) in a strange way.&lt;br /&gt;
Well, but I have to admit, too, that I have some&lt;br /&gt;
timing problems with the CPU.&lt;br /&gt;
The problem is: I don't know the exact &amp;amp;quot;tick-counts&amp;amp;quot;&lt;br /&gt;
for each opcode in certain situations.&lt;br /&gt;
I figured out that the register LCDC is handled not&lt;br /&gt;
correctly in my emulator, but implemented in the&lt;br /&gt;
way it is, it plays more games than when I would&lt;br /&gt;
fix it for GDK.&lt;br /&gt;
This is a difficult situation and I have to learn&lt;br /&gt;
more about this bug first.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Cinek</dc:creator><pubDate>Tue, 21 Nov 2000 14:42:23 -0000</pubDate><guid isPermaLink="false">https://sourceforge.netdfb6991c6126a17f44357d683fa3420f2aa9217f</guid></item></channel></rss>