Transform your applications and workflows into powerful agentic systems at global scale.
Gemini Enterprise Agent Platform lets you rapidly build, scale, govern and optimize production-ready agents grounded in your organization's data. The platform enables developers to build custom or pre-built agents for virtually any use case. New customers get $300 in free credits.
Start Free
PRTG Catches Network Issues Before They Cause Downtime
Threshold-based alerts flag problems early, so your team can act before users notice, not after.
Reactive troubleshooting usually means hearing about a problem from frustrated users, not your monitoring tool. PRTG sets threshold-based alerts across devices, servers and applications, notifying your team by email, SMS or push the moment a metric crosses a set limit. That means catching a failing disk or overloaded server before it becomes an outage and getting time back from firefighting. Start a free trial and set your first alerts today.
The Object-Role Modeling (ORM) standard version 2, associated schemas and generation tools, and a reference implementation in the form of the Natural Object-Role Modeling Architect for Visual Studio (NORMA) product.
All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
ITCWorks a Java Framework with more than 500 Java classes. The foundation of ITCPro a visual UI for ORM++. ITCworks includes: - XML Bean Support (SOA,WSDL Schema Framework, Code Gen.)-ORM, object graph gen., SQL code gen., More info at <a href=www.i-tech
Visual xsltproc is a tool which help to write xslt file, and debug it to find errors. It writes xml, and generates xml (Syntax highlighting of XML & line Nr.). Finally if the result is XSL-FO it generates the pdf on Apache FOP java. Build on QT4.2.
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.
Creates universal playlists in XML. These can be exported to most music player's playlist format like winamp, realplayer, jukebox or any music player of your choice. Supports ID3, Searching & Indexing songs. XML data for easy retrieval & readability.