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Its turn based, web-browser, fantasy MMORPG written in PHP and MySQL (but may work with many other databases) with Smarty Template Engine, ADOdb and PHP Mailer. Based on Vallheru version 1.0 with many modyfications in speed and features.
Secret of Avanoon will become a MMORPG-Game written in C++. The Engine for this Game is the Nebula2 Engine which makes full use of DirectX9 and OpenGL. The Game will also be playable under Linux and Mac OS X in the future. The Server is written in Java
Black Crystal is a open-source MMORPG creation system created with Microsoft's Visual C# 2005(.NET 2.0). The engine will support Lua scripting, advanced networking, DirectX9, and lots more.
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HELIUM MMORPG SDK, es un completo 'engine' para la creacion de MMORPG de cualquier tipo, y puede ser configurado para CUALQUIER TIPO de 'mundo' (medieval, actual, futurista). Incluye engines graficos, red, IA, etc...
Interactive 3D MMORPG game engine with scripting and DirectX support. Written in C#, using Truevision3D [http://www.truevision3D.com/] graphics engine as the base part. Includes server.
The NullRO Project is a MMORPG game, currently open for registration, and is running on a eAthena SQL engine. The server's engine (eAthena) is coded in C. Thanks for checking out our Project!
A customizable, scriptable multiuser role-playing game (MMORPG-style) engine, intended for use with small party adventuring rather than world-spanning multiserver games.
The Dragon Tale project, an MMORPG (Massive Multiplayer Online Role Playing Game) written in C++ using OGRE 3D, a free object-oriented graphics rendering engine supporting GNU/Linux, MacOS and Windows platforms.
Orbis is a MMORPGengine, written in C++ and possibly Lua, that has IA agents and human inhabitants that interact. The world will totally changeable by the inhabitants.
The Orb of Shadows is a MMORPG using the CrystalSpace engine. tOfS is going to have a gigantic world with lots of skills/weapons/spells/etc, high performance (10000+ users on a single server!), high security (no more cheats/hacks!) and very high realism!
A Java-based (thus all-platform) 3D MMORPG based on an non-conventional ruleset, using state-of-the-art graphics (the OpenMind engine) and a peer-to-peer networking concept. The setting should be a more or less classical middle ages/fantasy world.
OmniAthena is an effort to further the development of the original Athena MMORPGengine by merging the work of several OpenSource developers, and anyone willing to contribute.
Based on the Project: Heat of War game engine (in development). Ideally, users will interact in a 3D world through voice communication, chat windows, and various other means. The engine will be capable of handling FPS, RTS, and MMORPG games.
MUD engine, enables interaction with text-only, XML clients. Has on-line/in-game world creation capability. WotC's OGL SRD and Java based, capable of scalable worlds across distributed servers. In short a next generation MMORPGengine.
This project has been abandonned. The code released is still covered by the lisences they were released under. If you find any of this code useful, please contact (veratien AT vinari DOT co DOT uk) and let me know. Thanks. :)
Dimensional Web RPG engine is ment to provide a full platform for making RPG and MMORPG and to provide the needs of gamers and rpg lovers.
It aims to be modular easy to use and easy to extand, so it can support various type
of RPGs from fantasy to cybe
g-neric permits fast community management.
it contains generic code in php liek a framework.
it includes member management designed for MMORPG,
a forum with html support,
screenshot and smiley galery support,
mailing support,
news engine,
...
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
The Merodach engine is an open source MMORPGengine, made to try to merge action/RPG games and MMORPG games. Client and server source code will be availible.
Originally a fork of Legend of Mazzeroth, this project aims to create an engine rather than a game. It aims to be a 2D MMORPGengine, fit for easy customization through Ruby. It also features an edit of Tiled, the map editor made at www.mapeditor.org