Open Source Linux Virtual Reality Software

Virtual Reality Software for Linux

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Browse free open source Virtual Reality software and projects for Linux below. Use the toggles on the left to filter open source Virtual Reality software by OS, license, language, programming language, and project status.

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  • 1
    AviTab

    AviTab

    X-Plane plugin that displays a tablet to aid VR usage

    AviTab is a plugin for the X-Plane flight simulator. It displays a tablet-like computer with a few apps in the cockpit. It is mainly used for flying in virtual reality. When flying in a simulator, one often needs to look up details in PDF charts, plane manuals, checklists or other documents. Using a PDF reader breaks the immersion because the virtual aviator either has to take off of their HMD or use other tools that can move windows into VR. AviTab tries to solve this problem by offering a PDF reader inside a native plugin for X-Plane. Using a plugin also opens possibilities for more apps inside the tablet, for example, to display information about the plane status or aid in navigation. When hovering over the edges of the tablet from a short distance, X-Plane will display green bars around the tablet. The upper bar can be used to grab the window and move it around inside the cockpit.
    Downloads: 75 This Week
    Last Update:
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  • 2
    Radegast

    Radegast

    Lightweight client for connecting to Second Life and OpenSim

    Radegast is a virtual world client compatible with Second Life and OpenSimulator. Its main purpose is to provide an alternative client to Linden Lab-derived virtual world viewers. There is a strong focus on accessibility and non-3D interaction. Given the current nature of changes in Second Life, I felt it was prudent to take on another abandoned text-focused viewer. Introducing MEGAbolt, a fork of the METAbolt viewer which was abandoned by its author almost eight years ago. Keep in mind, this is the first version and much has changed under the hood. It has been brought up to date and only supports Windows x64 currently and is built against the .NET 5 platform. Like Radegast, it utilizes the LibreMetaverse library and now shares much of the same code as Radegast does, which should make maintaining both viewers more manageable.
    Downloads: 50 This Week
    Last Update:
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  • 3
    OpenVR SDK

    OpenVR SDK

    API and runtime that allows access to VR hardware

    OpenVR is an API and runtime that allows access to VR hardware from multiple vendors without requiring that applications have specific knowledge of the hardware they are targeting. This repository is an SDK that contains the API and samples. The runtime is under SteamVR in Tools on Steam. The OpenVR API provides a game with a way to interact with Virtual Reality displays without relying on a specific hardware vendor's SDK. It can be updated independently of the game to add support for new hardware or software updates. This means that you can access the position of the headset using only one API call and it works for all headset brands (Oculus, Mixed Reality, Vive, etc)! The API is implemented as a set of C++ interface classes full of pure virtual functions. When an application initializes the system it will return the interface that matches the header in the SDK used by that application.
    Downloads: 44 This Week
    Last Update:
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  • 4
    OpenXR SDK

    OpenXR SDK

    Generated headers and sources for OpenXR loader

    OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR, platforms and devices. This repository contains OpenXR headers, as well as source code and build scripts for the OpenXR loader. It contains all generated source files and headers pre-generated for minimum dependencies. The OpenXR 1.0 specification is free for anyone to download, review and comment. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
    Downloads: 20 This Week
    Last Update:
    See Project
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  • 5
    Open Brush

    Open Brush

    Open Brush is the community led successor to Tilt Brush!

    Open Brush lets you paint in 3D space with virtual reality. Unleash your creativity with three-dimensional brush strokes, choosing from a wide palette, of brushes, including stars, light, and even fire. Your room is your canvas. Your palette is your imagination. The possibilities are endless. Open Brush is a derivative made from the open source code of Tilt Brush, a room-scale 3D-painting virtual-reality application available from Google, originally developed by Skillman & Hackett. OpenBrush strives to be an open source tool to help everyone create their own art. We believe in the preservation of art, and the freedom of artists. At our core, we are community led and driven, and while there may be a small core team behind OpenBrush, it would not be possible without our community.
    Downloads: 11 This Week
    Last Update:
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  • 6
    simbol

    simbol

    Communications platform WebXR sites with self-sovereign identity

    Easily create social virtual worlds that anyone can interact with using Virtual Personas, a global identity system where people own their identities. Simbol accepts several configuration parameters. New worlds await us with VR and AR. A flourishing of creativity. This must happen without conceding in user experience and with an honest contract between creators and consumers regarding their data. Simbol is researching to accomplish these goals and broadcasting accomplishments made by the community via a podcast, blog and newsletter. Currently, simbol is dependent on several third-party libraries. You can check out the API in our JSDoc.
    Downloads: 7 This Week
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  • 7
    HadesVR

    HadesVR

    The "DIY" SteamVR compatible VR setup made for tinkerers

    HadesVR is a SteamVR compatible VR setup made for tinkerers. The setup includes DIY controllers that are capable of emulating HTC vive wands or most aspects of the Valve Index Knuckles controllers (including finger tracking!). It also includes tracking electronics for a Headset, including an integrated wireless receiver to receive the controllers' data. There's also custom controller hardware like 3d printable shells (still a bit of a WIP) with their respective custom PCBs to build your own Knuckles controllers. The SteamVR driver used to be based on TrueOpenVR but it's modified so heavily I'm making it its own thing. This driver also uses PSMoveService (for now at least) for the positional tracking of HMD and controllers, using ping pong balls and different colors of LED's. The headset connects to the PC and receives rotation and button data from both controllers through RF, while the tracking is done outside-in (base stations) using Playstation Move Cameras and PSMoveService.
    Downloads: 6 This Week
    Last Update:
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  • 8
    Crazy Eddies GUI System (CEGUI)

    Crazy Eddies GUI System (CEGUI)

    A fast, powerful and adaptable GUI solution

    Crazy Eddie's GUI (CEGUI) system is a graphical user interface C++ library. It was designed particularly for the needs of videogames, but the library is usable for non-game tasks, such as any other type of applications (rendering/visualisation/virtual reality) and tools. It is designed for user flexibility in look-and-feel, as well as being adaptable to the user's choice in tools and operating systems. Established in 2003, CEGUI sees continual, active development and remains one of the most powerful and most popular options for developers requiring an adaptable and efficient GUI solution. CEGUI is fully supported by the developers that created - and continue to develop - the library, and who are accessible via the project's dedicated internet forums and IRC channel. For more information, more screenshots and for news, check out out our homepage: http://cegui.org.uk The repository is now at bitbucket (including our issue/bug tracker): https://bitbucket.org/cegui
    Downloads: 28 This Week
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  • 9
    Google Cardboard XR Plugin for Unity

    Google Cardboard XR Plugin for Unity

    Google Cardboard XR plugin for Unity

    This SDK provides everything you need to create your own Virtual Reality (VR) experiences for Google Cardboard in Unity 2019.4.25f1 or later. It supports essential VR features, such as motion tracking, stereoscopic rendering, and user interaction via the viewer button. With these capabilities, you can build entirely new VR experiences, or enhance existing apps with VR capabilities. You can use the Cardboard SDK to turn a smartphone into a VR platform. A smartphone can display 3D scenes with stereoscopic rendering, track and react to head movements, and interact with apps by detecting when the user presses the viewer button. The Unity XR Plugin Management API lets you turn VR mode on or off for the Google Cardboard XR Plugin for Unity. The VrMode scene in HelloCardboard sample shows basic usage of the aforementioned API.
    Downloads: 5 This Week
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  • 10
    Jahshaka Studio

    Jahshaka Studio

    virtual reality authoring toolkit created by artists, for artists

    Welcome to Jahshaka, the virtual reality authoring toolkit that was created by artists, for artists. The only way to build and publish virtual worlds.
    Downloads: 33 This Week
    Last Update:
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  • 11
    A-Frame

    A-Frame

    A web framework for building virtual reality experiences

    A-Frame is an open source web framework for building virtual reality experiences. With A-Frame you can create WebVR with HTML and entity-component works on Vive, Rift, Daydream and more. A-Frame simplifies virtual reality by handling the required 3D and WebVR boilerplate to get you running on platforms like mobile, desktop, Vive, and Rift. Because it can be used from HTML, just about everyone can use it. A-Frame is a thin yet powerful framework on top of three.js. While A-Frame is completely accessible from HTML, developers can also make full use of JavaScript, DOM APIs, three.js, WebVR, and WebGL.
    Downloads: 4 This Week
    Last Update:
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  • 12
    OpenXR SDK Sources Project

    OpenXR SDK Sources Project

    Sources for OpenXR loader, basic API layers, and example code

    This repository contains source code and build scripts for implementations of the OpenXR loader, validation layers, and code samples. OpenXR is a royalty-free, open standard that provides high-performance access to Augmented Reality (AR) and Virtual Reality (VR), collectively known as XR platforms and devices. Without a cross-platform standard, VR and AR applications and engines must use each platform’s proprietary APIs. New input devices need customized driver integration. OpenXR provides cross-platform, high-performance access directly into diverse XR device runtimes across multiple platforms. OpenXR enables applications and engines, including WebXR, to run on any system that exposes the OpenXR APIs.
    Downloads: 4 This Week
    Last Update:
    See Project
  • 13
    UEVR

    UEVR

    A tool to easily transform Unreal Engine games into VR experiences

    UEVR is a powerful VR mod for Unreal Engine games, supporting versions 4.8 to 5.4. It offers full 6DOF and stereoscopic 3D support out of the box, along with three rendering modes: Native Stereo, Synchronized Sequential, and AFR. It works with OpenVR and OpenXR runtimes, enabling a smooth VR experience with optional roomscale movement and motion controls. UEVR also features a user-friendly GUI, in-game menu, and per-game configurations, allowing modders to enhance VR functionality with C++ and Blueprint support.
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    Downloads: 60 This Week
    Last Update:
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  • 14
    ViRe

    ViRe

    A open-source VR mocap studio built in Unity

    ViRe is an open-source VR mocap studio built in Unity. ViRe can be used for anyone who wants to record motion, but cannot afford a huge and expensive motion capture studio. All you need is a simple VR Setup. ViRe runs on top of SteamVR, the default asset to support all kinds of VR Headsets. It supports the tracking of the headset and both hand controllers. We are working on support for additional body trackers, and for every place you do not have a tracker, procedural bone movement will help out.
    Downloads: 2 This Week
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  • 15
    CoffeeMud

    CoffeeMud

    Full featured MUD server with all the trimmings.

    CoffeeMud is a text-based virtual reality game engine (a MUD). It is a mature, full-featured Java codebase. It includes web (HTTP) and email (SMTP) servers, chat (IMC2 and I3) and web clients, and supports ANSI, MXP, and MSP.
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    Downloads: 11 This Week
    Last Update:
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  • 16
    Jahshaka

    Jahshaka

    Cross platform Virtual Reality authoring and playback

    Jahshaka is bringing you the future of immersive digital content creation. It combines a virtual desktop with a powerful asset management system and a immersive 3d content creation engine with full VR support. Jahshaka is free software, developed as an open source project and is designed to run on Windows, OsX and Linux.
    Downloads: 11 This Week
    Last Update:
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  • 17
    OpenPerform

    OpenPerform

    Brings real-time motion capture to artists and performers

    OpenPerform brings real-time motion capture to artists and performers excluded by the high barriers to entry of expensive or "closed" systems. Our open source javascript performance framework enables artists to take direct control of the medium, to quickly collaborate with others, and to easily craft new experiences for all web-based platforms (including AR and VR). Check out the various styles and effects OpenPerform has to offer with our BVH animation demo!
    Downloads: 1 This Week
    Last Update:
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  • 18
    Relativty

    Relativty

    An open source VR headset with SteamVR supports for $200

    Relativty is not a consumer product. We made Relativty in my bedroom with a soldering iron and a 3D printer and we expect you to do the same, build it yourself. We started Relativty because after watching Sword Art Online we wanted to make our own VR games. Thus Relativty supports SteamVR games and can be modified to add support for any DIY or off-the-shelf VR device. The room-scaling AI can be used with any camera, it tracks your body based on video input. Precision and freedom of movement are still very far from dedicated sensors, however, we believe that the model can be trained and improved by orders of magnitude. We designed an affordable motherboard that runs the Relativty Firmware, it is based on the Atmel SAM3X8E ARM Cortex-M3 processor and uses an MPU-6050 as it’s IMU. The naked PCB and the components to solder on, cost in total about 25 dollars.
    Downloads: 1 This Week
    Last Update:
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  • 19
    The Cognitive3D SDK for Unity

    The Cognitive3D SDK for Unity

    Cognitive3D SDK for Unity, analytics for VR/AR/MR

    The most powerful spatial analytics platform to help you understand user behavior within immersive experiences. Identify exactly what users are paying attention to and in what order. Measure training performance and outcomes with employees. Evaluate compliance to improve safety, reduce injury and errors. Collect distributed insights for CPG, AEC and retail environments. Prove out your hypotheses by conducting experiments in VR. Receive scientific accuracy in captured eye-tracking, fixations and biometrics.. Improve product development workflows to enable rapid insights. This SDK allows you to integrate your Unity games with Cognitive3D, which provides analytics and insights about your Unity project. In addition, Cognitive3D empowers you to take actions that will improve users' engagement with your experience.
    Downloads: 1 This Week
    Last Update:
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  • 20
    Vircadia

    Vircadia

    Vircadia open source metaverse platform

    Vircadia is a full coverage ecosystem of open source applications that enable individuals and organizations to deploy their own virtual world solutions. Vircadia’s worlds are among the largest with 16km³ of build space. All building and scripting of your world happens in real-time. This means that building is quick, efficient, and collaborative. Vircadia worlds can be accessed from Windows, Linux, and MacOS. Android, iOS, and Quest 2 support is coming soon. Unlike most platforms, Vircadia is 100% open source with the full software stack necessary for a premium metaverse experience licensed as Apache 2.0. Because of this, all aspects of the project can be customized for your use case. Vircadia consists of many projects and codebases with its unifying structure's goal being a decentralized metaverse.
    Downloads: 1 This Week
    Last Update:
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  • 21
    WebXR Gamepads Module

    WebXR Gamepads Module

    Repository for the WebXR gamepads module

    The WebXR Gamepads Module is for accessing the state of buttons, triggers, thumbsticks, and touchpads associated with virtual reality (VR) and augmented reality (AR) motion controllers on the Web. This specification is a product of the Immersive Web Working Group. This specification module describes support for accessing button, trigger, thumbstick, and touchpad data associated with virtual reality (VR) and augmented reality (AR) devices on the Web. Hardware that enables Virtual Reality (VR) and Augmented Reality (AR) applications are now broadly available to consumers, offering an immersive computing platform with both new opportunities and challenges. The ability to interact directly with immersive hardware is critical to ensuring that the web is well equipped to operate as a first-class citizen in this environment. The WebXR Gamepads module adds interfaces and behaviors to the WebXR Device API and the Gamepads API to allow for querying the state of buttons, triggers, thumbsticks.
    Downloads: 1 This Week
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  • 22
    Cell Paint

    Cell Paint

    cellPAINT allows users to create living illustrations of biology.

    cellPAINT is a free-form painting app that allows users to create their own living illustrations of cellular landscapes. There are currently several prototypes available: --cellPAINT_coronavirus includes a newly-redesigned user interface, and molecular building blocks for coronavirus, blood plasma, and a simple human cell --cellPAINT_exo includes hand-painted sprites created by Julia Jimenez during an internship, and also allows input of custom sprites through Mesoscope --cellPAINT_VR is a 3D virtual reality version of cellPAINT, with molecular building blocks for a red blood cell cytoskeleton --cellPAINT_2D is the initial alpha release of cellPAINT, with building blocks for HIV, blood plasma, and a human T-cell. For more information and tutorials, see our website at https://ccsb.scripps.edu/cellpaint Please submit any bug or feature requests to our ticket page.
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    Downloads: 11 This Week
    Last Update:
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  • 23

    KIPRCopter

    A Quadrotor Aerial Robot platform for K-12 Education.

    The AR Drone is a quadrotor helicopter sold by Parrot. Parrot sells the drone as a toy controlled via a wireless device such as Ipods, Ipads, or Android based devices. Parrot advertises the toy as an advance in gaming because the control devices will project a virtual reality allowing users to play with their physical drone with an enhanced version on their controller where bullets or hot air balloons must be avoided in the virtual world. KIPR, KISS Institute for Practical Robotics is an organization that facilitates the learning of robotics programming in middle and high school students to peak an interest in computer science. To do this they hold competitions around the world called botball where students program autonomous land robots to perform various sets of tasks. KIPR, now wants to expand and leave the ground by integrating flying robots (the AR Drone) into the tasks for added interest, fun, and challenge for students.
    Downloads: 1 This Week
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  • 24
    Maere - When Lights Die

    Maere - When Lights Die

    Prepare to dream. Prepare to be afraid. Prepare to run.

    "Maere : When Lights Die" is a horror video-game and virtual reality project by Lucid Dreams (that's us !). We are four game designers from the IMAC engineering school in France, and we've been developing this project since october 2012. It has been created with virtual reality in mind from the start and will be playable on the Oculus Rift headset as soon as we get our developer kit ! The game is also available for free on PC, Mac, and Linux.
    Downloads: 1 This Week
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  • 25
    Ve3D Avenger

    Ve3D Avenger

    3D model viewer and world navigator.

    Ve3D Avenger is a VRML/Open Inventor 3D model viewer and world navigator. It's a scene composition program and an animated sequence creator that supports active stereo display. It is a fork of the Ve3D project that uses Qt3 for its GUI.
    Downloads: 1 This Week
    Last Update:
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