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An approach where computer solves problems like a human brain does;
The intelligent, thinking systems solving project uses a method whereby the computer solves the problem in a way a biological way does. The result of this is that it can learn and emulate a behavior or strategy. Two examples of the process use the game of chess and the game of go.
Panzer Combat II is a multi-player voice and webcam enabled computer-assisted distributed miniature wargame of World War II tank combat. Firing is done by placing a webcam behind the aiming unit. Distance to target is computed using computer vision. Action inside the tanks is performed on the computer screen while battlefield strategy is played on the miniature terrain. Both camps can use a different laptop or tablet, the game will interconnect.
You can try it online :...
Brood War Easy Map is a C++ library that analyses Brood War's maps and provides relevant information such as areas, choke points and base locations.
It is built on top of the BWAPI library.
It first aims at simplifying the development of bots for Brood War, but can be used for any task requiring high level map information. It can be used as a replacement for the BWTA2 add-on, as it performs faster and shows better robustness while providing similar information.
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Enables Prolog developers to create AI modules for StarCraft BroodWar by wrapping the BWAPI functions in Prolog predicates. For more information refer to the Project Wiki.
This is a fun Tic Tac Toe game which you can play against ArtificialIntelligence (AI) on any windows computer above Windows 2000 (Game has been tested on Windows 7, Vista, and XP, but is very likely to work on older systems as well)
It's a simpler clone of RoboCode. It's a game which simulates tanks war. The focus is artificialintelligence AI, evolutive algorithms and neural networks. It's implemented in Java.
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Adage is an advanced 2D top-down gaming/simulation engine with features such as autonomously driven agent classes, artificialintelligence, navigation-mesh-based navigation, a map editor, and a set of entity classes designed for flexibility.
A Proper Empire: Terra Incognita is a modding project for the computer game Empire: Total War. APE:TI extensively modifies most of the gameplay aspects of the original games.
A challenging AI designed for StarCraft Broodwar! You think you can beat the computer player? Think again... Dark AI is currently designed to present a challenge on money maps(such as Fastest Map)
Animants are virtual ants. Their name comes from the combination of "ants" and "animats", an animat being "a sofware approximation of a living creature".
Animants aim to simulate the behaviour of living animals.
An isometric game with C++ and SDL. Your beings should survive fighting with other beings, reproducting to make a massive attack and eating. But sometimes you will have to eat some of your own live beings so that others could stay alive, well it's life.
The Quantum Game Library (QGL) for PHP aims to centralise common game elements in a component library. Includes Map Computations for Grid/Hex maps, pluggable map generator, ArtificialIntelligence algorithms, plugin system and more. Or it will :).
Application of neural network to predict the future of stock exchange, aerospace ( ufo trajectory ), sound, image, noise, scientific or medical data. You need , by example, 100 days of a numeric data and the number of days to predict (by example 7 days).
Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
codeFight is a programming game in which your robot battles other robots in both a real-time and turn-based fashion. Robots can be written in any language which supports console input/output.
The Massive ArtificialIntelligence Simulation is like that from Lord of the Rings, only they are playing Capture the Flag! The user can manage the team and compete in matches and tournaments. Written in C++ (AI) utilizing the Dark Game SDK (graphics).
This game consists of a client-side API, a server programm and some GUI. Players develop the artificialintelligence of a robot, which acts on a playground and tries to kill other robots.Everything is implemented in c# and works with Mono.
RoboScout is a software that simulates realistic vehicle behaviour that drives by itself and avoids obstacles in a virtual world. Every instant, the vehicle decides by itself how to modify its speed and direction according to its environment.