Showing 3 open source projects for "unity multiplayer fps"

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  • 1
    quadplay

    quadplay

    The quadplay fantasy console

    ...Or, build your own programmable arcade machine from a Raspberry Pi, Tegra, or old computer. Create games on Windows, macOS, Linux. Play your games in any modern web browser on a laptop, desktop, tablet, phone, Raspberry Pi 4, or Jetson Nano. 60 fps @ 384 x 224 pixels = 12:7 aspect ≈ 16:9.3. 4096 sRGB (4:4:4) colors. Four players with virtual controls for D-pad and eight buttons. Local and safe online multiplayer. Supports Xbox, Playstation, SNES, Stadia, Switch, 8bitdo, touch screen, and other controllers. Hundreds of built-in sprites, sounds, and fonts. Program in PyxlScript, a friendly Python-like language. ...
    Downloads: 3 This Week
    Last Update:
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  • 2
    Rhubarb

    Rhubarb

    A WebSocket library optimized for multiplayer JS games

    Rhubarb is a lightweight WebSocket library for multiplayer HTML5 games. It is originally designed to be used by the ROYGBIV Engine. However, it can be used outside of ROYGBIV as well. Javascript is slow, therefore we want to have as much main-process-power as we can in order to do game related calculations, graphics rendering and achieving 60 FPS. For multiplayer games achieving 60 FPS gets even more complicated given that transferring data over WebSockets is a slow operation. ...
    Downloads: 3 This Week
    Last Update:
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  • 3

    Studio1805 Unity MORPG

    Studio 1805 Unity MORPG project

    This is the main site and subversion site for the Studio 1805 MORPG project built using the Unity Engine
    Downloads: 0 This Week
    Last Update:
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