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Arianne is an engine to develop multiplayer online games like Stendhal
...Thousands of creatures are ready to fight, above and below ground, and as players level up they can compare themselves on a detailed stats website.
The engine Marauroa provides a simple way of creating games on a portable and robust server architecture. Marauroa manages the clientserver communication and provides an object orientated view of the world for game developers. It handles database access in a transparent way to store player accounts, character progress and the state of the world
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
WoW (World of Warcraft) submits information from the server to the client. The client saves parts of this information inside the WDB folder to reduce network traffic (Infos about quests, items, npcs, etc). This program enables the user to read the info
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
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OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Multisetup is a networking application server that provides a multiple os, thin (multimedia) client based, legacy device friendly environment for home networks. Its an alternative to single OS networks and XP Media Center.