Three Orctober Orcs

Here I’m back with a quick post showing some orcs I finished a little while ago and thus catching the very end of Orctober. Time slipped away from me these last weeks and I have not been able to find the time for blogging. Hopefully this changes in November. At least I have a bunch of minis to show you, which I hopefully will find the time to photo this coming weekend – not only fantasy, but also Sci-Fi stuff.

But back to the orcs. They are really a random bunch of greenskins. The pictures are not that good. They look a whole lot cruder here than when I look at them with my (old tired?) eyes. I guess you know the feeling. The first one on the left is one of the very first minis ever I have owned. It has thus been with me for quite some years now. Back in the early 00’s I stripped most of my old minis of their paint and this one has been resting in the lead mountain unpainted up until recently. It was accordingly a rather nostalgic moment for me to actually repaint this chap after what amount to 20 years or so. I still love this orc despite this particular mini is suffering from some severe mold lines rather stupidly going through his face.

The other two orcs are of the savage kind. The one in the middle from the early 90’s is completely goofy and over the top. I don’t really like the model, but I painted it anyway and it was actually a nice mini to work on. In order to have some fun with the model I added a big cartoony arrow to the already extremely cartoony model. By the way, what exactly is that thing on his head? I have no idea. The last one on the right is a classic, cool savage orc. You gotta love these savages. So cool and angry looking!

That’s all for now. I will be back soon with more painted stuff and perhaps a battle report from when we played the old Blood in the Snow scenario ’87. Yeah!

This is a stick-up!

A few weeks ago we played a little game of Rogue Trader. The set-up was a simple; a classic objective. One player had to get a transport across the table while the other had to capture or prevent the transport from getting out. To spice thing up a bit we planted two groups of so-called Floaters on the table. They moved randomly D8 inches each turn but were otherwise identical to the Floaters described in the Deathworld Flora of the Rogue Trader rulebook. Having jungle and swamp terrain handy at the moment due to our Isle of Dread campaign the scenario took place in a somewhat similar setting.

The background narrative, feeding into an ongoing story, ran something like this:

The enigmatic gang leader Krulak has had a series of victories recently, not in the least after having dealt a group of orks a severe blow at a confrontation deep within the industrial jungle of Rustville. Krulak’s usual strategy is to take a cautious role rather than actively seeking confrontations, but it has come to his ears the renegade scientist Dr Kitchener is in the process of smuggling some off-world eggs from a rare species down on the planet of Kenwah III. The habour for the eggs is the illegal spaceport, position close to the small rural community of Dusty Meadows. Once on the planet the eggs are placed in a small transport vehicle. The smugglers Dr Kirchener has hired for the job is a group of space nomads from the now destroyed planet of Delborh. Since the destruction of the planet the Delborhrians have travelled the galaxy and earned their living as traders and smugglers. The group of Delbohrians Dr Kirtchener has hired is led by Fylaz.

When we entered the scenario Fylaz and his group of Delbohrians were on their way through the swamps to Dr Kitcheners secret lab in the wilderness. At the spaceport the Delbohrians were met by Dorffs, an ogrynn henchman, who is to accompany them on their way and keep an extra eye on the shipment.

All of this has caught the ear of Krulak’s spies and despite the fact that he has no real knowledge as to the use or nature of the illegal eggs, Krulak has decided to steal them from the Delbohrians. He has thus equipped a small raiding party for the mission, led by his right-hand man The Nazz.

The fight was a close one. The Nazz and his gangers almost succeeded in capturing the eggs, but in the end the Delborhrians succeeded in delivering the eggs to Kitchener. The game was fast and tremendously fun to play because it was so close at all stages. I had actually had the opportunity to playtest the scenario with Thorbjørn, AKA Dr The Viking, two days before, and he helped me fine-tune the scenario – especially concerning the Floaters (Thanks for the lesson in probability calculations!). The Delbohrians also won the first time the scenario was played, but the two games were very different, which in itself is quite fascinating.

Oh well. Good times. This is what the game looked like.

The 4×4″ table

Delbohrians and the transport

On the move through the swamp

Sneaking up on the caravan

Gangers crawling on their hands and knees to be in cover

The Floaters are getting close

Novi Batzer has activated his Camo-Canopy which has power for 10 turns. You can follow the countdown on some of the pictures

The Nazz makes a run for it with the transport

Floaters on the lake

Here it ended for The Nazz

 

Earth Elementals…ish

I finished these two elementals for a scenario we are going to play later this month. The large one is the Citadel Earth Elemental released way back in 1984 (I think) and thus certainly a mini of a certain age. I really love this earth elemental – it is large, hulking and has this great genie pose with a ton of character. It even seems, sort of, to have found its way into the art work of the WFB 3ed rulebook where a very similar earth elemental is depicted om p. 272.

The earth elemental drawn by Tony Ackland

The small one is a Golem from the Night Horrors range released around ´86. He is also sometimes found listed as an earth elemental and I will be using him as an elemental in the scenario, but I have in fact not found him listed as an elemental in any official Citadel material. The tab also reads Golem.

Before painting the golem, I was a bit confused as to what was what on the mini, but after I began working on him things started to make sense and what started as a slightly skeptical attitude towards the mini turned into something way more positive. It is definitely not the greatest sculpt produced by Citadel, but is has a lot of charm and you got to love the power pose.  

Now I really need to get my hands on the fire, earth and water elementals as well. The collecting never ends…

Isle of Dread, Chapter 4: Camp raid

In this fourth chapter of our Isle of Dread-campaign the camp of Malcon deWitt and his group was attacked by a mysterious patrol of amazons and tribesmen. The attacking patrol was on its way back to the heart of the island, where their stronghold is placed within an ancient, ruined temple. On their way they discovered Malcon’s camp. Curious as to the origin and plans of these strangers the amazons decided to kidnap a member of Malcon’s group in order to interrogate their victim at a later stage.

When the amazons attacked the camp Malcon and most of his men were out hunting and collecting fresh water. There was only four members of the party back in the camp, facing the attackers. However, their fellow travelers heard their cries for help and rushed back to the camp, attempting to get there in time. What no one from the hunting party knew was that a giant constrictor snake pursued them back through the jungle. While the returning hunters thus rushed to the rescue they were at the same time attacked from the rear by the giant monster.

In the end Malcon and his party succeeded in fighting off the attackers. They also managed to capture a tribesman and an amazon and thus had the opportunity to question them as to what was waiting for them in the heart of the island. more about this in the next chapter.    

The rules for the scenario were quite simple. Beforehand we rolled which four models from Malcon’s group would be left in the camp during the attack. Rasmus, playing the camp group, luckily rolled all characters, which certainly made it difficult for the attackers. Malcon and the rest of the hunting party would return on a 5+ (rolled on a D6), tested at the start of each turn.

The giant snake would enter the table the turn after the hunting party came onto the table. Again, Malcon was lucky, and entered the table in the second turn of the combat, which all in all made it rather difficult for the tribesmen and amazons as their momentum more or less was nonexistent. As a side note I can mention that all the amazons were each equipped with one dose of magic Koka Powder. The powder could be imbibed during the Magic Phase and give the model one extra action that turn.

The aim of the attackers was, as said, to kidnap a victim and drag a model off the table. We thus established that when fighting you could roll to knock unconscious or to wound as normal. When hitting to knock unconscious the opponent would count as having double wounds; hence you will note some small red dice on the table.  

This is what the game looked like. We were playing in a slightly underlit basement, which shows in the pictures.  

The 6×4 table we played on

The peaceful camp just prior to the attack

Jolly and Ricco hear something approaching the camp and prepare themselves for trouble

The patrol of amazons approaching the camp through the underbrush

Malcon, Peter and the men-at-arms rushing back towards the camp

The camp. One of the soldiers is moving the two pack mules away from the action

Amazons approaching

Bringing the mules into safety

Tribesmen advancing together with the amazons

The giant snake following the trail of Malcon and his men

Ricco hiding in the bushes in order to sneak around the approaching enemies

Jolly Drake shouting the alarm

The hunters rushing back to the camp

amazons and tribesmen entering the clearing where the camp is located

Tribesmen charging forward

The giant snake

Ricco all of the sudden found himself in deep water

Jolly face to face with a fierce amazon

Ricco fighting off tribesmen

The hunters returned in time to protect the camp. Malcon’s hound Kenza was the first to charge the enemy

Ricco slays the last tribesman

Jolly having downed an amazon with two lucky shots from his sling

Kenza, the hound, suddenly was surrounded by enemies

Peter the Melancholic was the first to discover the giant snake hot on their heels

One of Malcon’s loyal fighters face to face with a tribesman

The enemy pushes into the camp

Ghimar, the barbarian, and Malcon charge into the tribesmen and amazons

The situation was looking dire

Amazons attacking

Peter joins the struggle to help

The enemies proved no true hallenge to Malcon and Ghimar

The snake killed creeps forward into the camp

Fighting all over the camp

The snake takes on its second victim

Ricco and one of the fighters did what they could to hold back the tribesmen

Malcon started to chase off the last of the attackers

The snake was inside the camp now

Mopping up the rest. Malcon attacked the snake and sent it back into the jungle

A few, old gobbos

Here’s three old, early 80’s pre-slotta gobbos finished a while ago. They look rather different from each other, however, the Ral Partha one on the right is really the odd one out. This one is, of course, sculpted by Tom Meier; an old favorite of mine. While painting the Meier goblin it suddenly dawned on me that the little chap is going commando, so to speak. You can almost see it in the photo. Tom Meier sculpted a number of trolls with a bare bottom, but I didn´t know that he did the same with at least this goblin. Perhaps he did more; semi nude orcs? Elves?

I really love these old goblins and the sense of wicked menace they convey. Particularly the Meier goblin is really oozing grim evil, but the other two have something of the same. Most will probably prefer the humor Kev Adams brought to the greenskins, but I really dig this early stuff.

 

  

… and his name was Guthrum Mane

As you perhaps may have seen, I have been very slowly painting the miniatures belonging to the Orc’s Drift campaign and in fact, I was really considering this project finished as I have finally given up on finding the Hagar Sheol miniature. While painting the minis for the campaign my little gaming group has played all scenarios except the last one. The first scenario I think we even have played three times and I have been using a very nice old, giant for this, serving as the drunken Guthrum Mane.

There is little chance for me playing the scenario again anytime soon, but some time ago I got hold of the mini suggested for the campaign as Guthrum Mane and he has now been staring at me from his cave in the lead mountain for a while. Finally I succumbed to temptation and painted my Guthrum in order for him to join his fellow minis from Orc’s Drift.

The mini, as you probably all know, was one of the first, if not the very first miniature sculpted by Kev Adams to be put in production by Citadel back in 1985. It is listed as a ‘giant hill troll’ and despite the rather crudely sculpted face I really love this mini. It has so much cool old school oddness to it. I love the lumbering pose and general dismal look, topped by the mask-shaped knee protector all kept in a not too cartoony style.

Guthrum has been painted by many and you will find a lot of great Guthrums on the web. I followed the idea of others and put him on rocky ground. It suits the model nicely. all in all i am very pleased with how he turned out. Now he can return to his cave and wait for some action to come his way.   

I hope you like him.

 

The Curious Case of the Goblobber

Ok, this may be old hat to you, but I recently noticed something odd concerning the Goblobber while flicking through the 3rd edition rulebook for Warhammer Fantasy Battle. Now, we all know what the brilliant Goblobber and crew from ’87 looks like. A masterpiece by Michael Perry from the golden age of Citadel captured splendidly on the box art for the war machine. 

The glorious Goblobber as we know it

However, on p. 105 of the rulebook we see the Goblobber with the bow-part mounted reversed. What is this about? It is clearly the same model as the one from the box cover. Did something happen to the model between the two photos? Was the bow loose and mounted wrongly by the photographer when taking the picture for the rulebook?

The Goblobber as seen on p. 105 in the Warhammer Fantasy Battle rulebook p. 105.

This is certainly curious. I started googling images of the Goblobber and while most people have assembled their ‘lobbers with the bow in a traditional way, such as this one, brilliantly painted by Jaekel.

The Goblobber painted by Jaekel

But I also discovered this by Orclord on the Stuff of Legends page.

Orclord’s Goblobber

Here the bow or crossbeam is also mounted the ‘wrong’ way round and the caption for the image even comments on this without further explanation.

What is this about? Is there a connection here? how this did happen twice? I am puzzled and I clearly have too much time on my hands when having time to ponder such hobby oddities. Does anyone of you Oldhammer scholars have some info to share concerning this, which can shed some light on the matter

Again, sorry if this topic has already been discussed to death on Facebook or some other forum.

 

Back with the orcs again

Here I am once again with more orcs. I have painted way too many of those lately and they really start to bore me now, but those two I post here and a few more, which in fact are finished, were the last I needed to do at this stage. This means that I will be able to focus on other stuff, the results of which I will be able to show you soon. In fact all I need is some time to take photos of the minis, which sometimes can be a bit of a hassle. You probably know what I mean.

There is not much to tell about the Citadel orcs you see here. Both are really nice models of an orc vintage I love. I chose a somewhat dark skin tone for both of them, which I at this moment seem to prefer over the lighter tones of green I also use. But this varies constantly and in a few months it will probably be the lighter tone I prefer again. This switches all the time.

The orc on the right is of course of Talisman fame. I was not trying to copy the colours used on the character card from the game, but the image must have been on my mind somehow, as there certainly is a lot of similarities.

The orc character card from Talisman, 2nd ed.

I will be back soon and this time not with orcs… or goblins!

The Attack on Linden Way


 

Two weeks ago I had the chance to run the third Orc’s Drift scenario – the attack on the small settlement of Linden Way. In this scenario the orc tyrant King F’yar’s tribe lead the attack and they were indeed joined by the orc king himself and his ten orc strong personal guard. You probably know the scenario, but just to repeat the story anyway: The orcs attack the settlement and the small community of civilians have to flee off the table while a group of 30 soldiers and the village mayor Leofwine take a last stand against the orc horde. 

The orcs are more or less bound to win this one and it is thus up to the human player to make the orcs pay dearly for the attack. The villagers have quite different stats, some are rubbish, some surprisingly strong, which certainly took the orc player off guard a few times during our play. In the end the orcs of course butchered the soldiers. The orcs lost five archers in a whole, not to the soldiers though, but thanks to the inn keeper’s ferocious father who drove them off the table edge!   

The scenario set-up in the campaign booklet

The two first scenarios in the campaign are incredibly hard on the orcs and while this one seems fairly easy, it still took quite some time to play. To catch the fleeing villagers is no easy task and the orcs, moving as units, really had a tough time preventing them from escaping. On whole we had quite a good time playing this but I admit that it at times became quite fiddly and cumbersome when moving the orcs around.

King F’yar was really an indispensable asset here. Having him flying around the village on his wyvern gave the orcs a much-needed flexibility and ensured that the ten archers placed at the top of the watch tower had very little impact on the game. 

The highlight of the scenario is the villagers. They have a ton of character and fostered numerous hilarious situations and jokes during the game. Ranking the three first scenarios this third one comes in second as the most fun. The first scenario is still the best in my book. Now I am looking forward to concluding the campaign – perhaps at some point during the autumn. We will have to see about that.

I took some rather crappy pictures during the game which looked like this. 

Our version of the scenario set-up

Villagers and soldiers leaving the houses in the settlement

Villagers preparing to flee

Archers on the look-out in the watchtower

Advancing orcs

King F’yar flying into Linden Way

Orcs on the move

Fleeing the village while the soldiers prepare to stand their ground

The soldiers

Orcs approaching Linden Way

King F’yar considering a charge

Flee!!!

Closing in on the village

King F’yar changing his position

Almost inside the village

The village baker on the run

Hiding in the bushes

All of a sudden the mad hermit Barrachus charged out from the ruin, attacking his hated enemy orcs. This certainly stopped the orcs for a few turns before the hermit was killed

King F’yar fighting the archers in the tower

Orc heroes taking the lead

King F’yar hunting villagers

Magar Ironfist sensing someone sneaking behind him inside the ruin

And a few moments later the storekeeper was dead

The soldiers taking their fighting position

Orcs closing in ready to charge

The inn keeper’s farther charging the orcs

King F’yar swooping after the cowardly mayor Leofwine who attempted to lure the enemy out of the village

The soldiers receive the first charge

And then finally the orcs swallowed the soldiers and killed them all

 

Gobbos of the Crooked Claw

Here is two goblins sculpted, of course, by Kev Adams for the now defunct Crooked Claw Miniatures. While in action Crooked Claw released a number of fine gobbos and I think Adams did a great job at creating some very colourful and nasty looking greenskins in the style he is known for today.

The two in this post, I guess, were probably produced around 2012. I bought a number of the gobbos from Crooked Claw back then around ‘13 and I almost think that these two were the last single models left unpainted.

There is not that much to say about the minis themselves. The minis are very well produced and they are fun, wicked chaps, which I had a great time painting.