Indie game developer/ focused on small, playable projects (Open to discussion).
I work mostly as a solo developer and enjoy building games with a clear core mechanic and short play sessions. My projects are often made for game jams or as quick prototypes, with an emphasis on feel, clarity, and usability.
I develop primarily in Unity and Unreal Engine, i approach development with a QA mindset. I test early, iterate fast, and pay attention to bugs, edge cases, and player experience.
This page is a collection of finished jams, experiments, and learning projects.