A Retrospective by Ralf Schemmann
The Forgotten Realms Interactive Atlas (FRIA) was—and is—a comprehensive collection of maps for the eponymous D&D setting. Its 800+ maps are all hot-linked together, forming a gigantic reference and resource collection for gamers wanting to explore the Forgotten Realms. The FRIA was produced by ProFantasy Software Ltd and its Campaign Cartographer users under license by, and in collaboration with, Wizards of the Coast.
I cut my teeth on the FRIA. I have never been a D&D player (other RPGs, yes, but not D&D), but I was an avid Campaign Cartographer 2 user at the time and very active on the social media of the era: a beloved and venerable mailing list. A stripped-down version of CC2 (called Campaign Mapper) was included in the digital tools for AD&D Core Rules 2.0, and the collaboration between ProFantasy and Wizards was going strong.
I don’t know who came up with the idea, but someone thought of converting ALL the wonderful Forgotten Realms maps into digital format, linking them together, filling in the gaps (or at least some of them), and compiling them as one big, wonderful atlas. A Herculean task, if I’ve ever seen one.
It quickly became apparent that this was nothing a single mapper (or even a few) could do, so ProFantasy approached its community to see whether this could be turned into a group effort. Lots of people volunteered—being the passionate fans they were—for the promise of a copy of the final product and lasting fame (or something like that) in the annals of RPG cartography. I was one of them.
The task of coordinating, prodding, and wrangling the horde of fledgling mappers (no less Herculean than the mapping itself) fell to Linda Kekumu and Ian Malcomson. They organized the workload by map types (dungeons, towns, cities, etc.) and assigned them to mappers according to their availability, skill, and the preferences they had shown in the community. I ended up being the guy to create the big overland map of Zakhara, the setting of AD&D’s Al-Qadim.
I vividly remember poring over bad scans of original maps, long lists of places and features to include, and many emails back and forth with Linda to compile all the information into one CC2 map. By the end, I even had the time and energy left to create a few more town and location maps for the region. I shudder to think that I was just one of many whom Linda, Ian, and the others at ProFantasy had to organize.
It is to their everlasting credit that this project did indeed come together, creating one of the most amazing cartography packages in the hobby. It wasn’t entirely complete or mistake-free by any means, but three major updates added the missing maps and corrected most, if not all, of the little errors that inevitably sneak into a project of this scale.

Everything got bundled into a single viewer software that allowed the maps to be displayed in their linked vector format without owning CC2. Furthermore, Joe Slayton added a wonderful globe functionality to the package, which shows the whole of Toril (the world of the FR) as a rotatable globe.

From there, you can drill down into continents, countries, and regions, right down to the cities and towns, and even further into blocks, buildings, and the dungeons underneath. One of the hidden gems in the package is the amazing city plan of Waterdeep, which features a myriad of building and location floorplans linked directly to it.
One of the most amazing things for me is that all of these maps are still editable in all versions of Campaign Cartographer from CC2 onwards. For example, there are ongoing projects on the ProFantasy community forum to re-map the Atlas in more modern styles and fix any remaining errors or gaps.
Of course, the Forgotten Realms have changed over the years, and the geography in the atlas doesn’t 100% match today’s FR anymore, but it remains an incredible resource for any gamer—if you can get your hands on it, of course, since it has only been available on the secondary market for decades. And I’m not parting with my copy any time soon.
Nor with the document proclaiming my everlasting fame as a cartographer of the Forgotten Realms.



CC4 News
We’ll shortly be crowdfunding a new version of Campaign Cartographer 4, along with new versions of Dungeon Designer and City Designer. If you are an existing user, we’ll send you a link to a secret backer level with a modest discount if you are signed up to our newsletter.


The new sidebar, which is of course configurable and can be turned on and off, is a new area of the interface which lists information on the current command and all the entities that you have selected. You can see whether anything is not supposed to be there and remove it with a simple click.
The sidebar also lists the options the current command would give you for selecting additional entities, making those options much more quickly accessible. In the example on the right, once you are happy with your selected entities, you can click on the Do It button to execute the Erase command.
As an avid gamer and self-confessed “map guy”, I’ve enjoyed ProFantasy’s mapping tools for years. When I started creating the 
Alpengard: Tales and Adventurers is a combination 