I am a C++ Programmer with skillset in Qt/QML, Unreal Engine and Graphics and Shader Programming with GLSL.
I occasionally dwel into Systems Programming with Linux to explore further opportunities.
A Composite Lens flare plugin based on froyok's Implementation made for binary versions of Unreal Engine.
An Extended and Modular Plugin based version of Lyra Camera for Unreal Engine 5, Blueprint Friendly And Can be used without GAS.
Free For All Multiplayer Tank battle Game.
Physics based ball on board Game.
Aim Assist With togglable stickiness and magnetism.
Plugin for Gamepad to simulate virtual mouse cursor and clicks.
Spline visualizer made in OpenGL.
Solar System Made Using OpenGL 3.3, GLFW and ImGUI. C++ Standard 17 Used.
This Simulation was created using C++ with OpenGL, GLFW, ImGUI.
Procedural sphere generator for Lightweight Vulkan, Contains UV and Icosphere.
Contains examples of different types of shading modes and practices. Includes different models and collection of tweakable settings.
C++ Desktop Application that fetches data from OpenWeatherAPI.
John Conway's game of life implementation in C++/SFML.
Tetris Clone created in C++ using SFML.
A Space Invaders Clone made with modern C++ and SFML.
Simple event system made in C++ for learning purposes.
A simple HTTP server written in C langauge, implements 400, 404, 405 and 500 response functionality.
Made using Qt framework and C++ along with CMARK.
Made using Qt framework and C++. Two projects server and GUI based client.
A generic Sign in frontend for applications with frameless window.
Just a frontend for file upload form, List View Demo.
Made using QtQuick QML.
QML based System Information Monitor with C++ backend.