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Nightshft

26
Posts
2
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32
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A member registered Sep 09, 2020

Recent community posts

Read his other comments. This unpleasant guy is harassing a lot of devs. Maybe report him.

I also noticed this guy, commenting on a lot of games, trying, in a rude way, to push the developer to upload the game to Aminet. Looks like it's only bc he prefers to download from there. Entitlement squared.

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Very nice game per!

Note to everybody installing this to hdd on real Amiga. Looks like it doesnt work with PFS filesystem. You get a black screen with "Disc Error". After I swapped HDD to a "normal" 3.1 using FFS it worked.

Yeah, seems like it was what I suspected (after I read that Mice, having the same problem, was using AmigaGameSelector). I swapped my hdd to my "normal" hdd (classicWB 3.1, ffs filesystem) and it works, yay! AmigaVision uses PFS filesystem afaik, guess thats the problem in this case.

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Hi Per,

first of all, very nice game, congrats!

I've got the same problem as Mice, when trying to start the game on a real A1200 using HDD.
- it works fine from floppy
- HDD would be nice, simply because faster
- when I copy the hdd folder to my AmigaHdd I always get the same error: "Disc Error!" white font on black screen
- I tried a couple of things (edit: removed details as we probably found the culprit, see below)

Hardware is a real A1200, 030, Kick 3.1
The current hdd (CF) is AmigaVision. I could try my classicWB 3.1 if needed.

Nice port. Runs quite well on A1200 030@40. Slows a bit down when multiple enemies on screen. Many (like me) have 2 button joysticks. Idea: trigger jump by pressing button1 and joystick up at the same time...

This guy is writing this exact complaint on dozens of Amiga games (just click his username). He's trying to push (and even blame of "refusal") all those devs to do this. Even if the game is a demo or unfished. I like Aminet and I like itch.io, but I don't see why everybody on itch should change its file container and deliver to Aminet.

Fun! ;)

Thanks for the tipps. Lets see if I continue directly or start over, because I used a lot of ammo in trying to open the crates lol. Either way,  nice game. 

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Nice game! I never played UFO or the like before, but like it. I've explored like two thirds of the first floor and slowly running out of health and laser charge (including the chargers). How can I regain health and find batteries=chargers? Can the crates be opened?

Great game, really nice!

Still, I got a request please and a bug report:

Could you make the keys configurable, as on german keyboards there's "Y" left to the "X" key?

Also, I got stuck at this position (couldnt move anymore):


Yeah, I'd say these constraints are legit, if they add to the game and don't make it frustratingly hard or cumbersome. Maybe give it some nice explanation but first and foremost just make sure the player knows (f.e. like Silver said some message).

Just ran it on my real A1200. Awesome game and soundtrack, mate!

This map is solvable. I had to change place down there as first step to get rid of the scan/noise. Then, in a good moment when the sentinel has passed, rise. Absorb the quickly spinning radar or what that is. From then its smooth sailing.

Windows version would be great, if possible.

If I may give you a tipp: I'd try a different expansion and/or run Keir Frasers Amiga Test Kit to check the ram.

I encountered 3 bugs in version 2.1:

- had to manually bind cursor-press-1 to left-mouse-button to be able to shoot with the gun

- training 'using atgms': doesn't recognise when I turn on the copilots tv screen and doesn't continue with the tutorial

- training 'mfd functions': doesn't continue when the gunner fires (f-key)

Great game, love it!

I second BrainSlugs opinion. It's a very nice game but much too frantic for me to be enjoyable (yes, I've tried it, can survive a dozen rooms or two).
A slower paced version or sequel would be welcomed. What about no respawns, but a few puzzles or traps?

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Found this game in 2019 by chance. Stumbled upon it on my harddrive again today. Played it up to wave 3 or 4. It's great fun, especially the multitude of secondary weapons. Cheers!

Looks promising. Looking forward to it.

No worries about loading other files. If it could just run from a folder and load using a relative path that'd be great. This way it could run from hdd.

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Cool game! I often run out of energy. Is the current energy/fuel level anywhere to be seen? Edit: Wait, its Joystick down, wow I played a while before realizing that.

Played all three levels. Really nice!

It took a few tries until the game received the keystrokes, but then it worked. For such a short dev timespan it's nice. Funny idea!

What is the platform it runs on?

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Deserved winner, congrats!