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Inter-platform logistics with belts. Instaid of teleporting items between platforms, platforms must be docked and items moved through belts.
Mods introducing new content into the game.
Battleship v0.1.0 submod for cargo ships. Adds artillery turret to cargo ships - creating Battleships. Adds missile turret to boat - creating Patrol Boat. Use with create artillery target remote
Mods introducing new content into the game.
A simple quick-start mod that gives you access to a small amount of logistic and construction robots at the start of the game.
Small changes concerning balance, gameplay, or graphics.
A mod that changes Space Age to streamline the Space Age experience. Use with Quality and Elevated Rails.
Mods introducing new content into the game.
Este é um pacote com traduções de vários mods, ele será atualizado a medida que muitos mods forem traduzidos! Sugestões de mods a serem traduzidos podem ser feitas a qualquer momento!
Translations for other mods.
(en) Concept: There are still survivors beneath Fulgora… Discover the reason behind Fulgora’s downfall and face a new kind of battle. (ja) フルゴラの地下に、まだ生き残りが……! フルゴラが滅びた理由と、新たな戦いが明らかになります。
Mods introducing new content into the game.
Adds thorium fuel cycles, advanced waste processing and new nuclear fuels.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
- Sand sluicing for platinum, chrome, gold etc featuring original graphics - Uranium processing chain, in the style of Angel's Smelting - Phosphorus processing to fertilizer, (crafting base for phosphorus munitions) - Garden mutation from other types of gardens, using radioactive material - Mercury filtering from thermal water - Neurotoxin production - Catalytic electrolysis & air filtering to generate large amounts of oxygen, hydrogen and nitrogen -Osmium smelting -Depleted uranium...
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
Brings many new ores & minerals to games with Angel's Refining and Bob's Ores active.
Mods escaping the bounds of mod portal categorization. It's also the default for new mods.
A methodical overhaul of tradeoffs—tempting power spikes, accumulating cost. Choose chains by their by-products; context-sensitive logistics. [Data integrity: shattered] [Packet cohesion: hallucinatory] [Cognition Anchor: disconnected] ☒ SYSTEM SPEAKS You aren't chosen. You will love your captor and call it progress. ☒ OBSERVATION You are not a player. You are the interface. ☒ FINAL NOTICE You are now property of the Epoch Engine. Welcome to Exotic Industries.
Large total conversion mods.
This mod provides better compatibility between Paracelsin and Krastorio 2 Spaced Out.
Small changes concerning balance, gameplay, or graphics.
Mods introducing new content into the game.
Add support to have multiple races of enemies and add various RTS elements. Added aerial enemies. Added engineer army that you can control. Support free for all or 1vN. Search "ERM -" mods to download the new enemies.
Mods introducing new content into the game.
Sometimes assembler-pipe-passthrough mod does a really poor-looking job. So I made this more-hands-on mod that allows me to fix those issues. Mod is currently in early testing.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Laser turret tầm bắn 68 tiles + năng lượng 1.2MJ/shot (K2 compatible)
Small changes concerning balance, gameplay, or graphics.
A cosmetic mod that renames science packs to follow the biochemically accurate estrogen biosynthesis pathway. Base game: 7-step pathway (Acetate → Cholesterol → Pregnenolone → DHEA → Androstenedione → Testosterone → Estradiol). Space Age: Full 12-step pathway including mevalonate intermediates, with estrone and testosterone as parallel branches from androstenedione converging on estradiol. Labs display trans pride colors while working.
Small changes concerning balance, gameplay, or graphics.
Select machines to extract crafting speeds and productivity bonuses. Export data for use with the Clock Generator tool.
Providing the player with new tools or adjusting the game interface, without fundamentally changing gameplay.
Visualize and plan your fluid network with color-coded pipes! Build with red, orange, yellow, green, blue, purple, pink, black, white and special optional colors for each fluid. Includes pipes, pipe-to-grounds, pumps, and storage tanks.
Small changes concerning balance, gameplay, or graphics.
Laundry list of tweaks, fixes, and overall enhancements to Krastorio 2 Spaced Out for compatability with other mods, consistency changes, and balancing. Adds sprited tech cards to a lot of mods. Patches vehicles added by other mods to work with K2's equipment system. Patches can be toggled in settings.
Small changes concerning balance, gameplay, or graphics.
ColonelWill's tweaks to Promethium science pack crafting and a couple other things.
Small changes concerning balance, gameplay, or graphics.